Move LED strip initialization (#397)
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					 6 changed files with 18 additions and 33 deletions
				
			
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			@ -20,11 +20,6 @@ void matrix_init_kb(void) {
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    	backlight_init_ports();
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	#endif
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	#ifdef RGBLIGHT_ENABLE
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		rgblight_init();
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	#endif
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    // Turn status LED on
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    DDRE |= (1<<6);
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    PORTE |= (1<<6);
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			@ -49,20 +44,20 @@ void backlight_init_ports()
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    // Setup PB7 as output and output low.
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    DDRB |= (1<<7);
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    PORTB &= ~(1<<7);
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    // Use full 16-bit resolution. 
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    // Use full 16-bit resolution.
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    ICR1 = 0xFFFF;
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    // I could write a wall of text here to explain... but TL;DW
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    // Go read the ATmega32u4 datasheet.
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    // And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
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    // Pin PB7 = OCR1C (Timer 1, Channel C)
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    // Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
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    // (i.e. start high, go low when counter matches.)
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    // WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
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    // Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
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    TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
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    TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
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			@ -88,7 +83,7 @@ void backlight_set(uint8_t level)
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        // Set the brightness
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        CHANNEL = 0xFFFF;
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    }
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    else        
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    else
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    {
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        // Prevent backlight blink on lowest level
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        PORTB &= ~(_BV(PORTB7));
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			@ -99,4 +94,4 @@ void backlight_set(uint8_t level)
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    }
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}
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#endif
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#endif
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