Add the ability to disable Music Mode completely (#2339)
* Skip process_music in NO_MUSIC_MODE is defined * Skip matrix_scan_music if NO_MUSIC_MODE is defined * Skip music_all_notes_off if NO_MUSIC_MODE is defined * Leave matrix_scan_music in, because it reduces firmware size by 150b.... * Add docs for NO_MUSIC_MODE
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					 3 changed files with 8 additions and 3 deletions
				
			
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			@ -82,6 +82,10 @@ The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, a
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    #define PITCH_STANDARD_A 432.0f
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You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller.  To disable it, add this to your `confid.h`:
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    #define NO_MUSIC_MODE
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## MIDI Functionality
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This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
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			@ -69,6 +69,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#ifdef AUDIO_ENABLE
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#define C6_AUDIO
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#define STARTUP_SONG SONG(IMPERIAL_MARCH)
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#define NO_MUSIC_MODE
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#endif
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#undef PRODUCT
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			@ -147,7 +147,7 @@ void reset_keyboard(void) {
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#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
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  process_midi_all_notes_off();
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#endif
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#if defined(AUDIO_ENABLE)
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#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
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  music_all_notes_off();
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  uint16_t timer_start = timer_read();
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  PLAY_SONG(goodbye_song);
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			@ -236,7 +236,7 @@ bool process_record_quantum(keyrecord_t *record) {
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  #ifdef STENO_ENABLE
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    process_steno(keycode, record) &&
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  #endif
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  #if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
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  #if ( defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE) 
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    process_music(keycode, record) &&
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  #endif
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  #ifdef TAP_DANCE_ENABLE
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			@ -834,7 +834,7 @@ void matrix_init_quantum() {
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}
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void matrix_scan_quantum() {
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  #ifdef AUDIO_ENABLE
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  #if defined(AUDIO_ENABLE)
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    matrix_scan_music();
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  #endif
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