[Keyboard] Add linworks fave60a (#20795)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: jack <0x6a73@protonmail.com>
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								keyboards/linworks/fave60a/config.h
									
										
									
									
									
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								keyboards/linworks/fave60a/config.h
									
										
									
									
									
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// Copyright 2023 ziptyze (@ziptyze)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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/* Define RGB */
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#define RGB_MATRIX_LED_COUNT 91
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_MATRIX_KEYPRESSES 
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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// The PIXEL_FRACTAL effect does not work properly when the matrix layout is
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// different from the physical layout; it also has problems when underglow
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// LEDs are present, or when multiple LEDs are associated with the same key.
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#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// is defined.  Both of these effects currently don't work properly when the
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// key matrix does not match the physical layout, so they are disabled.
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#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// Reactive effects; can be enabled only if at least one of
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// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined.
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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