ADNS-5050 / Ploopy Nano / Ploopy Mini Trackballs (#11994)
* added adns5050 sensor code, as well as implementations for the Ploopy Mini and the Ploopy Nano * fixed spurious scrolling issue * recommended fixes for pr linting and cleanup
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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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 * Copyright 2019 Sunjun Kim
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 * Copyright 2020 Ploopy Corporation
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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// used for tracking the state
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bool is_drag_scroll = false;
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enum custom_keycodes {
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    DRAG_SCROLL = PLOOPY_SAFE_RANGE,
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    switch (keycode) {
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        case DRAG_SCROLL:
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            if (record->event.pressed) {
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                // this toggles the state each time you tap it
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                is_drag_scroll ^= 1;
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            }
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            break;
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    }
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    return true;
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}
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// The real magic is here.
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// This function is called to translate the processed sensor movement
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// from the mouse sensor and translates it into x and y movement for
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// the mouse report. Normally.  So if "drag scroll" is toggled on,
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// moving the ball scrolls instead.  You could remove the  x or y here
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//  to only scroll in one direction, if you wanted, as well. In fact,
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// there is no reason that you need to send this to the mouse report.
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// You could have it register a key, instead.
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void process_mouse_user(report_mouse_t* mouse_report, int16_t x, int16_t y) {
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    if (is_drag_scroll) {
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        mouse_report->h = x;
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        mouse_report->v = y;
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    } else {
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        mouse_report->x = x;
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        mouse_report->y = y;
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    }
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    [0] = LAYOUT( /* Base */
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        KC_BTN1, KC_BTN3, KC_BTN2,
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          KC_BTN4, LT(1, KC_BTN5)
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    ),
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    [1] = LAYOUT(
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        DRAG_SCROLL, _______, _______,
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          _______, _______
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    )
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};
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# The Drag Scroll keymap for the Ploopy Trackball Mini
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This is a sample keymap showing off what you can do with the custom callback drivers.
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This particular example enables "drag scrolling". The movement of the ball is used to scroll up and down.
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