Extract Ergodox default visualizer into simple_visualizer
It's good enough if you only want to change the lcd text and color.
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								keyboards/ergodox/infinity/simple_visualizer.h
									
										
									
									
									
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								keyboards/ergodox/infinity/simple_visualizer.h
									
										
									
									
									
										Normal file
									
								
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					/* Copyright 2017 Fred Sundvik
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					 *
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					 * This program is free software: you can redistribute it and/or modify
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					 * it under the terms of the GNU General Public License as published by
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					 * the Free Software Foundation, either version 2 of the License, or
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					 * (at your option) any later version.
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					 *
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					 * This program is distributed in the hope that it will be useful,
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					 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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					 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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					 * GNU General Public License for more details.
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					 *
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					 * You should have received a copy of the GNU General Public License
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					 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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					 */
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					#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
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					#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
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					// Currently we are assuming that both the backlight and LCD are enabled
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					// But it's entirely possible to write a custom visualizer that use only
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					// one of them
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					#ifndef LCD_BACKLIGHT_ENABLE
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					#error This visualizer needs that LCD backlight is enabled
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					#endif
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					#ifndef LCD_ENABLE
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					#error This visualizer needs that LCD is enabled
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					#endif
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					#include "visualizer.h"
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					#include "visualizer_keyframes.h"
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					#include "lcd_keyframes.h"
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					#include "lcd_backlight_keyframes.h"
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					#include "system/serial_link.h"
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					#include "led.h"
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					#include "animations.h"
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					static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
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					static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
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					static bool initial_update = true;
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					// Feel free to modify the animations below, or even add new ones if needed
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					static keyframe_animation_t lcd_layer_display = {
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					    .num_frames = 1,
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					    .loop = false,
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					    .frame_lengths = {gfxMillisecondsToTicks(0)},
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					    .frame_functions = {lcd_keyframe_display_layer_and_led_states}
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					};
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					// The color animation animates the LCD color when you change layers
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					static keyframe_animation_t color_animation = {
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					    .num_frames = 2,
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					    .loop = false,
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					    // Note that there's a 200 ms no-operation frame,
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					    // this prevents the color from changing when activating the layer
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					    // momentarily
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					    .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
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					    .frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color},
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					};
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					void initialize_user_visualizer(visualizer_state_t* state) {
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					    // The brightness will be dynamically adjustable in the future
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					    // But for now, change it here.
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					    lcd_backlight_brightness(130);
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					    state->current_lcd_color = initial_color;
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					    state->target_lcd_color = logo_background_color;
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					    initial_update = true;
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					    start_keyframe_animation(&default_startup_animation);
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					}
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					// This function should be implemented by the keymap visualizer
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					// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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					// that the simple_visualizer assumes that you are updating
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					// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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					// stopped. This can be done by either double buffering it or by using constant strings
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					static void get_visualizer_layer_and_color(visualizer_state_t* state);
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					void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
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					    // Add more tests, change the colors and layer texts here
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					    // Usually you want to check the high bits (higher layers first)
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					    // because that's the order layers are processed for keypresses
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					    // You can for check for example:
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					    // state->status.layer
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					    // state->status.default_layer
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					    // state->status.leds (see led.h for available statuses)
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					    uint32_t prev_color = state->target_lcd_color;
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					    const char* prev_layer_text = state->layer_text;
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					    get_visualizer_layer_and_color(state);
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					    if (initial_update || prev_color != state->target_lcd_color) {
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					        start_keyframe_animation(&color_animation);
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					    }
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					    if (initial_update || prev_layer_text != state->layer_text) {
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					        start_keyframe_animation(&lcd_layer_display);
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					    }
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					    // You can also stop existing animations, and start your custom ones here
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					    // remember that you should normally have only one animation for the LCD
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					    // and one for the background. But you can also combine them if you want.
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					}
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					void user_visualizer_suspend(visualizer_state_t* state) {
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					    state->layer_text = "Suspending...";
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					    uint8_t hue = LCD_HUE(state->current_lcd_color);
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					    uint8_t sat = LCD_SAT(state->current_lcd_color);
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					    state->target_lcd_color = LCD_COLOR(hue, sat, 0);
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					    start_keyframe_animation(&default_suspend_animation);
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					}
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					void user_visualizer_resume(visualizer_state_t* state) {
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					    state->current_lcd_color = initial_color;
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					    state->target_lcd_color = logo_background_color;
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					    initial_update = true;
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					    start_keyframe_animation(&default_startup_animation);
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					}
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					#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */
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					@ -15,75 +15,14 @@ You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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					along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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					*/
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// Currently we are assuming that both the backlight and LCD are enabled
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					#include "simple_visualizer.h"
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// But it's entirely possible to write a custom visualizer that use only
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// one of them
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#ifndef LCD_BACKLIGHT_ENABLE
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#error This visualizer needs that LCD backlight is enabled
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#endif
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#ifndef LCD_ENABLE
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#error This visualizer needs that LCD is enabled
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#endif
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#include "visualizer.h"
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#include "visualizer_keyframes.h"
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#include "lcd_keyframes.h"
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#include "lcd_backlight_keyframes.h"
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#include "system/serial_link.h"
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#include "led.h"
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#include "animations.h"
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static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
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static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
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typedef enum {
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    LCD_STATE_INITIAL,
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    LCD_STATE_LAYER_BITMAP,
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    LCD_STATE_BITMAP_AND_LEDS,
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} lcd_state_t;
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static lcd_state_t lcd_state = LCD_STATE_INITIAL;
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// Feel free to modify the animations below, or even add new ones if needed
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static keyframe_animation_t lcd_layer_display = {
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    .num_frames = 1,
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    .loop = false,
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    .frame_lengths = {gfxMillisecondsToTicks(0)},
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    .frame_functions = {lcd_keyframe_display_layer_and_led_states}
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};
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// The color animation animates the LCD color when you change layers
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static keyframe_animation_t color_animation = {
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    .num_frames = 2,
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    .loop = false,
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    // Note that there's a 200 ms no-operation frame,
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    // this prevents the color from changing when activating the layer
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    // momentarily
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    .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
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    .frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color},
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};
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void initialize_user_visualizer(visualizer_state_t* state) {
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    // The brightness will be dynamically adjustable in the future
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    // But for now, change it here.
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    lcd_backlight_brightness(130);
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    state->current_lcd_color = initial_color;
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    state->target_lcd_color = logo_background_color;
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    lcd_state = LCD_STATE_INITIAL;
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    start_keyframe_animation(&default_startup_animation);
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}
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void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
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    // Add more tests, change the colors and layer texts here
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    // Usually you want to check the high bits (higher layers first)
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    // because that's the order layers are processed for keypresses
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    // You can for check for example:
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    // state->status.layer
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    // state->status.default_layer
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    // state->status.leds (see led.h for available statuses)
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					// This function should be implemented by the keymap visualizer
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					// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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					// that the simple_visualizer assumes that you are updating
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					// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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					// stopped. This can be done by either double buffering it or by using constant strings
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					static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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    uint8_t saturation = 60;
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					    uint8_t saturation = 60;
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    if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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					    if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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        saturation = 255;
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					        saturation = 255;
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					@ -100,31 +39,4 @@ void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard
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        state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
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					        state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
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        state->layer_text = "Default";
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					        state->layer_text = "Default";
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    }
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					    }
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    if (lcd_state == LCD_STATE_INITIAL ||
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            state->status.layer != prev_status->layer ||
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            state->status.default_layer != prev_status->default_layer ||
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            state->status.leds != prev_status->leds) {
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        start_keyframe_animation(&color_animation);
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        start_keyframe_animation(&lcd_layer_display);
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    }
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    // You can also stop existing animations, and start your custom ones here
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    // remember that you should normally have only one animation for the LCD
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    // and one for the background. But you can also combine them if you want.
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}
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void user_visualizer_suspend(visualizer_state_t* state) {
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    state->layer_text = "Suspending...";
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    uint8_t hue = LCD_HUE(state->current_lcd_color);
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    uint8_t sat = LCD_SAT(state->current_lcd_color);
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    state->target_lcd_color = LCD_COLOR(hue, sat, 0);
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    start_keyframe_animation(&default_suspend_animation);
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}
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void user_visualizer_resume(visualizer_state_t* state) {
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    state->current_lcd_color = initial_color;
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    state->target_lcd_color = logo_background_color;
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    lcd_state = LCD_STATE_INITIAL;
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    start_keyframe_animation(&default_startup_animation);
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}
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					}
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