New RGB Animations - 4 "Starlight" Animation Variations (#22212)
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#include "solid_reactive_nexus.h"
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#include "splash_anim.h"
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#include "solid_splash_anim.h"
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#include "starlight_anim.h"
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#include "starlight_dual_sat_anim.h"
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#include "starlight_dual_hue_anim.h"
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#include "riverflow_anim.h"
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								quantum/rgb_matrix/animations/riverflow_anim.h
									
										
									
									
									
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								quantum/rgb_matrix/animations/riverflow_anim.h
									
										
									
									
									
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#ifdef ENABLE_RGB_MATRIX_RIVERFLOW
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RGB_MATRIX_EFFECT(RIVERFLOW)
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#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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// inspired by @PleasureTek's Massdrop Alt LED animation
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bool RIVERFLOW(effect_params_t* params) {
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    RGB_MATRIX_USE_LIMITS(led_min, led_max);
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    for (uint8_t i = led_min; i < led_max; i++) {
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        HSV      hsv  = rgb_matrix_config.hsv;
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        uint16_t time = scale16by8(g_rgb_timer + (i * 315), rgb_matrix_config.speed / 8);
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        hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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        RGB rgb       = rgb_matrix_hsv_to_rgb(hsv);
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        RGB_MATRIX_TEST_LED_FLAGS();
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        rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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    }
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    return rgb_matrix_check_finished_leds(led_max);
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}
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#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif     // ENABLE_RGB_MATRIX_RIVERFLOW
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								quantum/rgb_matrix/animations/starlight_anim.h
									
										
									
									
									
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								quantum/rgb_matrix/animations/starlight_anim.h
									
										
									
									
									
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#ifdef ENABLE_RGB_MATRIX_STARLIGHT
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RGB_MATRIX_EFFECT(STARLIGHT)
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#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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void set_starlight_color(int i, effect_params_t* params) {
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    uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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    HSV      hsv  = rgb_matrix_config.hsv;
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    hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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    RGB rgb       = hsv_to_rgb(hsv);
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    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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bool STARLIGHT(effect_params_t* params) {
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    if (!params->init) {
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        if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
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            int rand_led = rand() % RGB_MATRIX_LED_COUNT;
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            set_starlight_color(rand_led, params);
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        }
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        return false;
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    }
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    RGB_MATRIX_USE_LIMITS(led_min, led_max);
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    for (int i = led_min; i < led_max; i++) {
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        set_starlight_color(i, params);
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    }
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    return rgb_matrix_check_finished_leds(led_max);
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}
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#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif     // ENABLE_RGB_MATRIX_STARLIGHT
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								quantum/rgb_matrix/animations/starlight_dual_hue_anim.h
									
										
									
									
									
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								quantum/rgb_matrix/animations/starlight_dual_hue_anim.h
									
										
									
									
									
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#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE
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RGB_MATRIX_EFFECT(STARLIGHT_DUAL_HUE)
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#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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void set_starlight_dual_hue_color(int i, effect_params_t* params) {
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    uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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    HSV      hsv  = rgb_matrix_config.hsv;
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    hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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    hsv.h         = hsv.h + (rand() % (30 + 1 - -30) + -30);
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    RGB rgb       = hsv_to_rgb(hsv);
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    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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bool STARLIGHT_DUAL_HUE(effect_params_t* params) {
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    if (!params->init) {
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        if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
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            int rand_led = rand() % RGB_MATRIX_LED_COUNT;
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            set_starlight_dual_hue_color(rand_led, params);
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        }
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        return false;
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    }
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    RGB_MATRIX_USE_LIMITS(led_min, led_max);
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    for (int i = led_min; i < led_max; i++) {
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        set_starlight_dual_hue_color(i, params);
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    }
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    return rgb_matrix_check_finished_leds(led_max);
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}
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#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif     // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE
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								quantum/rgb_matrix/animations/starlight_dual_sat_anim.h
									
										
									
									
									
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								quantum/rgb_matrix/animations/starlight_dual_sat_anim.h
									
										
									
									
									
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#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT
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RGB_MATRIX_EFFECT(STARLIGHT_DUAL_SAT)
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#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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void set_starlight_dual_sat_color(int i, effect_params_t* params) {
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    uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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    HSV      hsv  = rgb_matrix_config.hsv;
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    hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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    hsv.s         = hsv.s + (rand() % (30 + 1 - -30) + -30);
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    RGB rgb       = hsv_to_rgb(hsv);
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    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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bool STARLIGHT_DUAL_SAT(effect_params_t* params) {
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    if (!params->init) {
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        if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
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            int rand_led = rand() % RGB_MATRIX_LED_COUNT;
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            set_starlight_dual_sat_color(rand_led, params);
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        }
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        return false;
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    }
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    RGB_MATRIX_USE_LIMITS(led_min, led_max);
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    for (int i = led_min; i < led_max; i++) {
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        set_starlight_dual_sat_color(i, params);
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    }
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    return rgb_matrix_check_finished_leds(led_max);
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}
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#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif     // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT
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