New RGB Animations - 4 "Starlight" Animation Variations (#22212)
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		|  | @ -656,6 +656,10 @@ enum rgb_matrix_effects { | |||
|     RGB_MATRIX_MULTISPLASH,         // Full gradient & value pulse away from multiple key hits then fades value out | ||||
|     RGB_MATRIX_SOLID_SPLASH,        // Hue & value pulse away from a single key hit then fades value out | ||||
|     RGB_MATRIX_SOLID_MULTISPLASH,   // Hue & value pulse away from multiple key hits then fades value out | ||||
|     RGB_MATRIX_STARLIGHT,           // LEDs turn on and off at random at varying brightness, maintaining user set color | ||||
|     RGB_MATRIX_STARLIGHT_DUAL_HUE,  // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30 | ||||
|     RGB_MATRIX_STARLIGHT_DUAL_SAT,  // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30 | ||||
|     RGB_MATRIX_RIVERFLOW,           // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing | ||||
|     RGB_MATRIX_EFFECT_MAX | ||||
| }; | ||||
| ``` | ||||
|  | @ -695,6 +699,10 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi | |||
| |`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL`             |Enables `RGB_MATRIX_PIXEL_FRACTAL`            | | ||||
| |`#define ENABLE_RGB_MATRIX_PIXEL_FLOW`                |Enables `RGB_MATRIX_PIXEL_FLOW`               | | ||||
| |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN`                |Enables `RGB_MATRIX_PIXEL_RAIN`               | | ||||
| |`#define ENABLE_RGB_MATRIX_STARLIGHT`                 |Enables `RGB_MATRIX_STARLIGHT`                | | ||||
| |`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE`        |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE`       | | ||||
| |`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT`        |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT`       | | ||||
| |`#define ENABLE_RGB_MATRIX_RIVERFLOW`                 |Enables `RGB_MATRIX_RIVERFLOW`                | | ||||
| 
 | ||||
| |Framebuffer Defines                                   |Description                                   | | ||||
| |------------------------------------------------------|----------------------------------------------| | ||||
|  |  | |||
|  | @ -39,3 +39,7 @@ | |||
| #include "solid_reactive_nexus.h"
 | ||||
| #include "splash_anim.h"
 | ||||
| #include "solid_splash_anim.h"
 | ||||
| #include "starlight_anim.h"
 | ||||
| #include "starlight_dual_sat_anim.h"
 | ||||
| #include "starlight_dual_hue_anim.h"
 | ||||
| #include "riverflow_anim.h"
 | ||||
							
								
								
									
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								quantum/rgb_matrix/animations/riverflow_anim.h
									
										
									
									
									
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								quantum/rgb_matrix/animations/riverflow_anim.h
									
										
									
									
									
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							|  | @ -0,0 +1,22 @@ | |||
| #ifdef ENABLE_RGB_MATRIX_RIVERFLOW | ||||
| RGB_MATRIX_EFFECT(RIVERFLOW) | ||||
| #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||||
| 
 | ||||
| // inspired by @PleasureTek's Massdrop Alt LED animation
 | ||||
| 
 | ||||
| bool RIVERFLOW(effect_params_t* params) { | ||||
|     RGB_MATRIX_USE_LIMITS(led_min, led_max); | ||||
|     for (uint8_t i = led_min; i < led_max; i++) { | ||||
|         HSV      hsv  = rgb_matrix_config.hsv; | ||||
|         uint16_t time = scale16by8(g_rgb_timer + (i * 315), rgb_matrix_config.speed / 8); | ||||
|         hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v); | ||||
|         RGB rgb       = rgb_matrix_hsv_to_rgb(hsv); | ||||
|         RGB_MATRIX_TEST_LED_FLAGS(); | ||||
|         rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); | ||||
|     } | ||||
| 
 | ||||
|     return rgb_matrix_check_finished_leds(led_max); | ||||
| } | ||||
| 
 | ||||
| #    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 | ||||
| #endif     // ENABLE_RGB_MATRIX_RIVERFLOW
 | ||||
							
								
								
									
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								quantum/rgb_matrix/animations/starlight_anim.h
									
										
									
									
									
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								quantum/rgb_matrix/animations/starlight_anim.h
									
										
									
									
									
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							|  | @ -0,0 +1,30 @@ | |||
| #ifdef ENABLE_RGB_MATRIX_STARLIGHT | ||||
| RGB_MATRIX_EFFECT(STARLIGHT) | ||||
| #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||||
| 
 | ||||
| void set_starlight_color(int i, effect_params_t* params) { | ||||
|     uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8); | ||||
|     HSV      hsv  = rgb_matrix_config.hsv; | ||||
|     hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v); | ||||
|     RGB rgb       = hsv_to_rgb(hsv); | ||||
|     rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); | ||||
| } | ||||
| 
 | ||||
| bool STARLIGHT(effect_params_t* params) { | ||||
|     if (!params->init) { | ||||
|         if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) { | ||||
|             int rand_led = rand() % RGB_MATRIX_LED_COUNT; | ||||
|             set_starlight_color(rand_led, params); | ||||
|         } | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     RGB_MATRIX_USE_LIMITS(led_min, led_max); | ||||
|     for (int i = led_min; i < led_max; i++) { | ||||
|         set_starlight_color(i, params); | ||||
|     } | ||||
|     return rgb_matrix_check_finished_leds(led_max); | ||||
| } | ||||
| 
 | ||||
| #    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 | ||||
| #endif     // ENABLE_RGB_MATRIX_STARLIGHT
 | ||||
							
								
								
									
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								quantum/rgb_matrix/animations/starlight_dual_hue_anim.h
									
										
									
									
									
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								quantum/rgb_matrix/animations/starlight_dual_hue_anim.h
									
										
									
									
									
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							|  | @ -0,0 +1,31 @@ | |||
| #ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE | ||||
| RGB_MATRIX_EFFECT(STARLIGHT_DUAL_HUE) | ||||
| #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||||
| 
 | ||||
| void set_starlight_dual_hue_color(int i, effect_params_t* params) { | ||||
|     uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8); | ||||
|     HSV      hsv  = rgb_matrix_config.hsv; | ||||
|     hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v); | ||||
|     hsv.h         = hsv.h + (rand() % (30 + 1 - -30) + -30); | ||||
|     RGB rgb       = hsv_to_rgb(hsv); | ||||
|     rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); | ||||
| } | ||||
| 
 | ||||
| bool STARLIGHT_DUAL_HUE(effect_params_t* params) { | ||||
|     if (!params->init) { | ||||
|         if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) { | ||||
|             int rand_led = rand() % RGB_MATRIX_LED_COUNT; | ||||
|             set_starlight_dual_hue_color(rand_led, params); | ||||
|         } | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     RGB_MATRIX_USE_LIMITS(led_min, led_max); | ||||
|     for (int i = led_min; i < led_max; i++) { | ||||
|         set_starlight_dual_hue_color(i, params); | ||||
|     } | ||||
|     return rgb_matrix_check_finished_leds(led_max); | ||||
| } | ||||
| 
 | ||||
| #    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 | ||||
| #endif     // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE
 | ||||
							
								
								
									
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								quantum/rgb_matrix/animations/starlight_dual_sat_anim.h
									
										
									
									
									
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								quantum/rgb_matrix/animations/starlight_dual_sat_anim.h
									
										
									
									
									
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							|  | @ -0,0 +1,31 @@ | |||
| #ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT | ||||
| RGB_MATRIX_EFFECT(STARLIGHT_DUAL_SAT) | ||||
| #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||||
| 
 | ||||
| void set_starlight_dual_sat_color(int i, effect_params_t* params) { | ||||
|     uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8); | ||||
|     HSV      hsv  = rgb_matrix_config.hsv; | ||||
|     hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v); | ||||
|     hsv.s         = hsv.s + (rand() % (30 + 1 - -30) + -30); | ||||
|     RGB rgb       = hsv_to_rgb(hsv); | ||||
|     rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); | ||||
| } | ||||
| 
 | ||||
| bool STARLIGHT_DUAL_SAT(effect_params_t* params) { | ||||
|     if (!params->init) { | ||||
|         if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) { | ||||
|             int rand_led = rand() % RGB_MATRIX_LED_COUNT; | ||||
|             set_starlight_dual_sat_color(rand_led, params); | ||||
|         } | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     RGB_MATRIX_USE_LIMITS(led_min, led_max); | ||||
|     for (int i = led_min; i < led_max; i++) { | ||||
|         set_starlight_dual_sat_color(i, params); | ||||
|     } | ||||
|     return rgb_matrix_check_finished_leds(led_max); | ||||
| } | ||||
| 
 | ||||
| #    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 | ||||
| #endif     // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT
 | ||||
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