Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432)
* fixes from tmk's repo * rename keyboard to keyboards
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								keyboards/sixkeyboard/sixkeyboard.h
									
										
									
									
									
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								keyboards/sixkeyboard/sixkeyboard.h
									
										
									
									
									
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#ifndef SIXKEYBOARD_H
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#define SIXKEYBOARD_H
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#include "quantum.h"
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// This macro is an example of using a non-standard row-column matrix. The 
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// keyboard in question had 11 rows and 8 columns, but the rows were not all 
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// horizontal, and the columns were not all vertical. For example, row 2 
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// contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and
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// "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B", 
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// "Left Alt", "Up Arrow", and "Down Arrow".
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//
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// The macro makes programming the keys easier and in a more straight-forward
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// manner because it realigns the keys into a 6x15 sensible keyboard layout 
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// instead of the obtuse 11x8 matrix.
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void matrix_init_user(void);
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void matrix_scan_user(void);
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void led_set_user(uint8_t usb_led);
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#endif
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