[Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006)
* [Keymap] Add vitoni layout for GMMK Pro (ISO) Keymap has layered cursor keys similar to laptop keyboards. * Configure RGB defaults for startup * Configure encoder to change value/brightness on FN layer * Remove FN layer and add dedicated RGB layer * Make RGB layer sticky (using TG) to avoid holding FN while configuring RGB * Add RGB indicators for active layers * Add RGB indicator for active RESET mode Signed-off-by: Victor Toni <victor.toni@gmail.com> * Configure idle / USB suspend settings * Add RGB fade in when resuming after suspend * Add RGB fade out before suspend * Add fade out before idle * Add breathe effect when idle
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								keyboards/gmmk/pro/iso/keymaps/vitoni/keymap.c
									
										
									
									
									
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								keyboards/gmmk/pro/iso/keymaps/vitoni/keymap.c
									
										
									
									
									
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// Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>,
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// Copyright 2021 Victor Toni (@vitoni)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#include "vitoni.h"
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enum layer_names {
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    _BASE,
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    _MOV,
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    _RGB
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};
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12	     Prt           Rotary(Mute)
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//      ~        1        2        3        4        5        6        7        8        9        0         -       (=)	     BackSpc           Del
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//      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]                          PgUp
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//      Caps     A        S        D        F        G        H        J        K        L        ;        "        #        Enter             PgDn
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//      Sh_L     /        Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       End
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//      Ct_L     Win_L    Alt_L                               SPACE                               Alt_R    FN       Ct_R     Left     Down     Right
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    //
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    // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
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    // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
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    // Press CAPS+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
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    [_BASE] = LAYOUT(
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        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR,          KC_MUTE,
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        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
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        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,                   KC_PGUP,
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        MO(_MOV), KC_A,   KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,           KC_PGDN,
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        KC_LSFT, KC_NUBS, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
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        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, TG(_RGB),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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    ),
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    [_MOV] = LAYOUT(
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        RESET,   KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,          _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          KC_INS,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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        _______, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______,          _______, KC_PGUP, _______,
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        _______, _______, _______,                            _______,                            _______, _______, _______, KC_HOME, KC_PGDN, KC_END
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    ),
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    [_RGB] = LAYOUT(
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,            RGB_MOD,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   RGB_RMOD,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG,          RGB_SPI,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, RGB_SAI, RGB_SPD,
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        _______, _______, _______,                            _______,                            _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI
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    ),
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};
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// clang-format on
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#if defined(ENCODER_ENABLE)
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bool encoder_update_user(uint8_t index, bool clockwise) {
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    switch (get_highest_layer(layer_state)) {
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        case _MOV:
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            if (clockwise) {
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                tap_code16(C(KC_TAB));
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            } else {
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                tap_code16(S(C(KC_TAB)));
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            }
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            break;
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#if defined(RGB_MATRIX_ENABLE)
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        case _RGB:
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            if (clockwise) {
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                rgb_matrix_increase_val_noeeprom();
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            } else {
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                rgb_matrix_decrease_val_noeeprom();
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            }
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            break;
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#endif // RGB_MATRIX_ENABLE
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        default:
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            if (clockwise) {
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                tap_code(KC_VOLU);
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            } else {
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                tap_code(KC_VOLD);
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            }
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            break;
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    }
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    return true;
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}
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#endif // ENCODER_ENABLE
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#if defined(RGB_MATRIX_ENABLE)
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/*
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* Set up default RGB color.
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*/
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void rgb_matrix_set_default_color(void) {
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    rgb_matrix_sethsv_noeeprom_user(HSV_CHARTREUSE);
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}
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/*
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* Set up RGB defaults.
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*/
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void rgb_matrix_configure_default_settings(void) {
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    rgb_matrix_set_default_color();
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}
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void keyboard_post_init_user(void) {
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    rgb_matrix_enable_noeeprom();
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    rgb_matrix_configure_default_settings();
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}
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/*
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* Use RGB underglow to indicate specific layers.
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*/
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layer_state_t layer_state_set_user(layer_state_t state) {
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    switch (get_highest_layer(state)) {
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        case _MOV:
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            rgb_matrix_sethsv_noeeprom_user(HSV_SPRINGGREEN);
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            break;
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        case _RGB:
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            rgb_matrix_sethsv_noeeprom_user(HSV_GREEN);
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            break;
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        default: // for any other layer
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            rgb_matrix_set_default_color();
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            break;
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    }
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    return state;
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}
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void matrix_scan_user(void) {
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    matrix_scan_user_rgb();
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    if (!process_record_user_rgb(keycode, record)) {
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        return false;
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    }
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    switch (keycode) {
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        case RESET:  // when activating RESET mode for flashing
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            if (record->event.pressed) {
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                rgb_matrix_set_color_all(63, 0, 0);
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                rgb_matrix_driver.flush();
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            }
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            return true;
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    }
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    return true; // Process all other keycodes normally
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}
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#endif // RGB_MATRIX_ENABLE
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