[Keyboard] Georgi FW updates (#5609)
* Working on chording * Working on chording * Got layouts in order * Initial Georgi support * forgot to add keymaps * Updated readme * Update keyboards/georgi/keymaps/template/readme.md Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/matrix.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/template/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/matrix.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Disabled features, updated info * Update keyboards/georgi/config.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/config.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Fixed info.json * Split the number button and fixed gaming mode. * started work on history feature * Working history/multikeyfuckery * type * inital code reduction refactor * Got multikey patched up, optimizing for size * Forgot to remove stuff * fixed key repeat * Key repeat added. * Symshift locking * Midchord Sym shenanigans. * Added only QWERTY mode * Split out header * Added stickybits, minimal layour * Fixing user layout * Whitespace fixing * Fixing Version name
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					 19 changed files with 1426 additions and 674 deletions
				
			
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			@ -1,4 +1,4 @@
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/* 
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/*
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 * Good on you for modifying your layout, this is the most nonQMK layout you will come across
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 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
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 *
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| 
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			@ -15,215 +15,224 @@
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#include "keymap_steno.h"
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#define IGNORE_MOD_TAP_INTERRUPT
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int getKeymapCount(void);
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// Proper Layers
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#define FUNCT   (LSD | LK | LP | LH)
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#define MEDIA   (LSD | LK | LW | LR)
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#define MOVE    (ST1 | ST2)
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// QMK Layers
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#define STENO_LAYER   0
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#define GAMING        1
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#define GAMING_2      2
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/* Keyboard Layout
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 * ,---------------------------------.    ,------------------------------.
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 * | FN  | LSU | LFT | LP | LH | ST1 |    | ST3 | RF | RP | RL | RT | RD |
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 * |-----+-----+-----+----+----|-----|    |-----|----+----+----+----+----|
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 * | PWR | LSD | LK  | LW | LR | ST2 |    | ST4 | RR | RG | RB | RS | RZ |
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 * | PWR | LSD | LK  | LW | LR | ST2 |    | ST4 | RR | BB | RG | RS | RZ |
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 * `---------------------------------'    `------------------------------'
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 *                   ,---------------,    .---------------.
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 *                   | NUM | LA | LO |    | RE | RU | NUM |
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 *                   | LNO | LA | LO |    | RE | RU | RNO |
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 *                   `---------------'    `---------------'
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 */
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// YOU MUST ORDER THIS!
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// P   Will return from processing on the first match it finds. Therefore
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// PJ  Will run the requested action, remove the matched chord and continue 
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//
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// First any chords that would conflict with PJs need to be checked, then PJs, lastly Ps.
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// For all chords should be ordered by length in their section!
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// Note: You can only use basic keycodes here!
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// P() is just a wrapper to make your life easier.
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//
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// http://docs.gboards.ca
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bool processQwerty(void) {
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	// Place P's that would be trashed by PJ's here
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	P( RT  | RS  | RD  | RZ | NUM,		SEND_STRING(VERSION); SEND_STRING(__DATE__));
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	P( NUM | LA  | LO  | RE | RU,		SEND(KC_MPLY));
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	P( ST1 | ST2 | ST3 | ST4,			SEND(KC_BSPC));
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uint32_t processQwerty(bool lookup) {
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    // Specials
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    P( RT  | RS  | RD  | RZ | LNO,        SEND_STRING(VERSION); SEND_STRING(__DATE__));
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    P( LNO | RNO | LA  | LO | RE | RU,    SEND(KC_MPLY));
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    P( LFT | LK  | LP  | LW,              REPEAT());
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    P( ST1 | ST2 | LW  | ST4,             SEND(KC_BSPC));
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	// Thumb Chords
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	P(  LA  | LO  | RE  | RU,			SEND(KC_CAPS));
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	P(  LA  | RU,						SEND(KC_ESC));
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	PJ( LO  | RE,						SEND(KC_LCTL));
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	PJ( NUM | LA | RU,					SEND(KC_LCTL); SEND(KC_LSFT));
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	PJ( NUM | LA | RE,					SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
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	// Mods 
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	PJ( RT | RD | RS | RZ,				SEND(KC_LGUI));
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	PJ( RT | RD,						SEND(KC_LCTL));
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	PJ( RS | RZ,						SEND(KC_LALT));
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	PJ( LA | NUM,						SEND(KC_LCTL));
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	PJ( LA | LO,						SEND(KC_LALT));
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	PJ( LO,								SEND(KC_LSFT));
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    // Mouse Keys
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    P( LO  | LSD | LK,    CLICK_MOUSE(KC_MS_BTN2));
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    P( LO  | LR  | LW,    CLICK_MOUSE(KC_MS_BTN1));
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	// Function Layer 
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	P( FUNCT | RF | RR,					SEND(KC_F5));
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	P( FUNCT | RP | RB,					SEND(KC_F6));
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	P( FUNCT | RL | RG,					SEND(KC_F7));
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	P( FUNCT | RT | RS,					SEND(KC_F8));
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	P( FUNCT | RF,						SEND(KC_F1));
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	P( FUNCT | RP,						SEND(KC_F2));
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	P( FUNCT | RL,						SEND(KC_F3));
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	P( FUNCT | RT,						SEND(KC_F4));
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	P( FUNCT | RR,						SEND(KC_F9));
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	P( FUNCT | RG,						SEND(KC_F10));
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	P( FUNCT | RB,						SEND(KC_F11));
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	P( FUNCT | RS,						SEND(KC_F12));
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    // Thumb Chords
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    P( LA  | LO  | RE  | RU,    SEND(KC_CAPS));
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    P( LA  | RU,                SEND(KC_ESC));
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    P( LO  | RE,                SEND(KC_LCTL));
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    P( LNO | RNO | LA | RU,     SEND(KC_LCTL); SEND(KC_LSFT));
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    P( LNO | LA  | RE,          SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
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	// Movement Layer
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	P( MOVE | RF,						SEND(KC_LEFT));
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	P( MOVE | RP,						SEND(KC_DOWN));
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	P( MOVE | RL,						SEND(KC_UP));
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	P( MOVE | RT,						SEND(KC_RIGHT));
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	P( MOVE | ST3,						SEND(KC_PGUP));
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	P( MOVE | ST4,						SEND(KC_PGDN));
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    // Mods
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    P( RT | RD   | RS | RZ,    SEND(KC_LGUI));
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    P( RT | RD,                SEND(KC_LCTL));
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    P( RS | RZ,                SEND(KC_LALT));
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    P( LA | LNO,               SEND(KC_LCTL));
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    P( LA | LO,                SEND(KC_LALT));
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    P( LO,                     SEND(KC_LSFT));
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	// Media Layer
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	P( MEDIA | RF,						SEND(KC_MPRV));
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	P( MEDIA | RP,						SEND(KC_MPLY));
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	P( MEDIA | RL,						SEND(KC_MPLY));
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	P( MEDIA | RT,						SEND(KC_MNXT));
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	P( MEDIA | RD,						SEND(KC_VOLU));
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	P( MEDIA | RZ,						SEND(KC_VOLD));
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	P( MEDIA | RS,						SEND(KC_MUTE));
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    // Function Layer
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    P( FUNCT | RF | RR,    SEND(KC_F5));
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    P( FUNCT | RP | RB,    SEND(KC_F6));
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    P( FUNCT | RL | RG,    SEND(KC_F7));
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    P( FUNCT | RT | RS,    SEND(KC_F8));
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    P( FUNCT | RF,         SEND(KC_F1));
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    P( FUNCT | RP,         SEND(KC_F2));
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    P( FUNCT | RL,         SEND(KC_F3));
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    P( FUNCT | RT,         SEND(KC_F4));
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    P( FUNCT | RR,         SEND(KC_F9));
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    P( FUNCT | RG,         SEND(KC_F10));
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    P( FUNCT | RB,         SEND(KC_F11));
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    P( FUNCT | RS,         SEND(KC_F12));
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	// Mouse Keys
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	P( LP | LH,							clickMouse(KC_MS_BTN1));
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	P( LW | LR,							clickMouse(KC_MS_BTN2));
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	// Number Row
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	P( NUM | LSU,						SEND(KC_1));
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	P( NUM | LFT,						SEND(KC_2));
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	P( NUM | LP,						SEND(KC_3));
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	P( NUM | LH,						SEND(KC_4));
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	P( NUM | ST1,						SEND(KC_5));
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	P( NUM | ST3,						SEND(KC_6));
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	P( NUM | RF,						SEND(KC_7));
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	P( NUM | RP,						SEND(KC_8));
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	P( NUM | RL,						SEND(KC_9));
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	P( NUM | RT,						SEND(KC_0));
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	P( NUM | LA,						SEND(KC_5));
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	P( NUM | RT,						SEND(KC_0));
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	// Specials
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	P( LA | NUM,						SEND(KC_ESC));
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	P( RU | NUM,						SEND(KC_TAB));
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	P( RE | RU,							SEND(KC_BSPC));
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	P( RD | RZ,							SEND(KC_ENT));
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	P( RE,								SEND(KC_ENT));
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	P( RD,								SEND(KC_BSPC));	
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	P( NUM,								SEND(KC_BSPC));
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	P( LA,								SEND(KC_SPC));
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	P( RU,								SEND(KC_SPC));
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	P( RZ,								SEND(KC_ESC));
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    // Movement Layer
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    P( MOVE | RF,     SEND(KC_LEFT));
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    P( MOVE | RP,     SEND(KC_DOWN));
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    P( MOVE | RL,     SEND(KC_UP));
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    P( MOVE | RT,     SEND(KC_RIGHT));
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    P( MOVE | ST3,    SEND(KC_PGUP));
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    P( MOVE | ST4,    SEND(KC_PGDN));
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	// Letters
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	P( LSU | LSD,						SEND(KC_A));
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	P( LFT | LK,						SEND(KC_S));
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	P( LP  | LW,						SEND(KC_D));
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	P( LH  | LR,						SEND(KC_F));
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	P( ST1 | ST2,						SEND(KC_G));
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	P( ST3 | ST4,						SEND(KC_H));
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	P( RF  | RR,						SEND(KC_J));
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	P( RT  | RS,						SEND(KC_SCLN))
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	P( RG  | RL,						SEND(KC_L));
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	P( RP  | RB,						SEND(KC_K));
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	P( LSU,								SEND(KC_Q));
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	P( LSD,								SEND(KC_Z));
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	P( LFT,								SEND(KC_W));
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	P( LK,								SEND(KC_X));
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	P( LP,								SEND(KC_E));
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	P( LW,								SEND(KC_C));
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	P( LH,								SEND(KC_R));
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	P( LR,								SEND(KC_V));
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	P( ST1,								SEND(KC_T));
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	P( ST2,								SEND(KC_B));
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	P( ST3,								SEND(KC_Y));
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	P( ST4,								SEND(KC_N));
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	P( RF,								SEND(KC_U));
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	P( RR,								SEND(KC_M));
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	P( RP,								SEND(KC_I));
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	P( RB,								SEND(KC_COMM));
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	P( RL,								SEND(KC_O));
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	P( RG,								SEND(KC_DOT));
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	P( RT,								SEND(KC_P));
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	P( RS,								SEND(KC_SLSH));
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    // Media Layer
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    P( MEDIA | RF,    SEND(KC_MPRV));
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    P( MEDIA | RP,    SEND(KC_MPLY));
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    P( MEDIA | RL,    SEND(KC_MPLY));
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    P( MEDIA | RT,    SEND(KC_MNXT));
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    P( MEDIA | RD,    SEND(KC_VOLU));
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    P( MEDIA | RZ,    SEND(KC_VOLD));
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    P( MEDIA | RS,    SEND(KC_MUTE));
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	// Symbols and Numbers
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	P( PWR | RE | RU,					SEND(KC_ENT));
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	P( PWR | LA | LO,					SEND(KC_SPC));
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	P( PWR | LP | LW,					SEND(KC_LSFT); SEND(KC_9));			// (
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	P( PWR | LH | LR,					SEND(KC_LSFT); SEND(KC_0));			// )
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	P( PWR | ST1 | ST2,					SEND(KC_GRV));						// `
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	P( PWR | RD | RZ,					SEND(KC_ESC));							
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	P( PWR | LSU | LSD,					SEND(KC_LSFT); SEND(KC_3));			// #
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	P( PWR | LFT | LK,					SEND(KC_LSFT); SEND(KC_4));			// $
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	P( PWR | LSU,						SEND(KC_LSFT); SEND(KC_1));			// !
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	P( PWR | LSD,						SEND(KC_LSFT); SEND(KC_5));			// %
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	P( PWR | LFT,						SEND(KC_LSFT); SEND(KC_2));			// @
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	P( PWR | LK,						SEND(KC_LSFT); SEND(KC_6));			// ^
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	P( PWR | LP,						SEND(KC_LSFT); SEND(KC_LBRC));		// {
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	P( PWR | LW,						SEND(KC_LBRC));
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	P( PWR | LH,						SEND(KC_LSFT); SEND(KC_RBRC));		// }
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	P( PWR | LR,						SEND(KC_RBRC));
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	P( PWR | ST1,						SEND(KC_LSFT); SEND(KC_BSLS));		// |
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	P( PWR | ST2,						SEND(KC_LSFT); SEND(KC_GRV));		// ~
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	P( PWR | ST3,						SEND(KC_QUOT));
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	P( PWR | ST4,						SEND(KC_LSFT); SEND(KC_QUOT));		// "
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	P( PWR | RF,						SEND(KC_KP_PLUS));
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	P( PWR | RR,						SEND(KC_LSFT); SEND(KC_7));			// &
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	P( PWR | RP,						SEND(KC_MINS));
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		||||
	P( PWR | RB,						SEND(KC_EQL));
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	P( PWR | RL,						SEND(KC_SLSH));
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	P( PWR | RG,						SEND(KC_COMM));
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		||||
	P( PWR | RT,						SEND(KC_PAST));
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	P( PWR | RS,						SEND(KC_DOT));
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		||||
	P( PWR | RD,						SEND(KC_TAB));
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	P( PWR | LA,						SEND(KC_SCLN));
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	P( PWR | LO,						SEND(KC_SLSH));
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		||||
	P( PWR | RE,						SEND(KC_SCLN));
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		||||
	P( PWR | RU,						SEND(KC_SLSH));
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		||||
    // Number Row, Left
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    P( LNO | LSU,    SEND(KC_1));
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    P( LNO | LFT,    SEND(KC_2));
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    P( LNO | LP,     SEND(KC_3));
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    P( LNO | LH,     SEND(KC_4));
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    P( LNO | ST1,    SEND(KC_5));
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    P( LNO | ST3,    SEND(KC_6));
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    P( LNO | RF,     SEND(KC_7));
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    P( LNO | RP,     SEND(KC_8));
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    P( LNO | RL,     SEND(KC_9));
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    P( LNO | RT,     SEND(KC_0));
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    // Number Row, Right
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    P( RNO | LSU,    SEND(KC_1));
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    P( RNO | LFT,    SEND(KC_2));
 | 
			
		||||
    P( RNO | LP,     SEND(KC_3));
 | 
			
		||||
    P( RNO | LH,     SEND(KC_4));
 | 
			
		||||
    P( RNO | ST1,    SEND(KC_5));
 | 
			
		||||
    P( RNO | ST3,    SEND(KC_6));
 | 
			
		||||
    P( RNO | RF,     SEND(KC_7));
 | 
			
		||||
    P( RNO | RP,     SEND(KC_8));
 | 
			
		||||
    P( RNO | RL,     SEND(KC_9));
 | 
			
		||||
    P( RNO | RT,     SEND(KC_0));
 | 
			
		||||
    P( RNO | LA,     SEND(KC_5));
 | 
			
		||||
 | 
			
		||||
	// If we make here, send as a steno chord
 | 
			
		||||
	// If plover is running we can hook that host side
 | 
			
		||||
	return false;
 | 
			
		||||
    // Specials
 | 
			
		||||
    P( RU | RNO,    SEND(KC_TAB));
 | 
			
		||||
    P( RE | RU,     SEND(KC_BSPC));
 | 
			
		||||
    P( RD | RZ,     SEND(KC_ENT));
 | 
			
		||||
    P( RE,          SEND(KC_ENT));
 | 
			
		||||
    P( RD,          SEND(KC_BSPC));
 | 
			
		||||
    P( LNO,         SEND(KC_BSPC));
 | 
			
		||||
    P( RNO,         SEND(KC_BSPC));
 | 
			
		||||
    P( LA,          SEND(KC_SPC));
 | 
			
		||||
    P( RU,          SEND(KC_SPC));
 | 
			
		||||
    P( RZ,          SEND(KC_ESC));
 | 
			
		||||
 | 
			
		||||
    // Symbols and Numbers
 | 
			
		||||
    P( PWR | RE | RU,      SEND(KC_ENT));
 | 
			
		||||
    P( PWR | LA | LO,      SEND(KC_SPC));
 | 
			
		||||
    P( PWR | LP | LW,      SEND(KC_LSFT); SEND(KC_9));       // (
 | 
			
		||||
    P( PWR | LH | LR,      SEND(KC_LSFT); SEND(KC_0));       // )
 | 
			
		||||
    P( PWR | ST1 | ST2,    SEND(KC_GRV));                    // `
 | 
			
		||||
    P( PWR | RD | RZ,      SEND(KC_ESC));
 | 
			
		||||
    P( PWR | LSU | LSD,    SEND(KC_LSFT); SEND(KC_3));       // #
 | 
			
		||||
    P( PWR | LFT | LK,     SEND(KC_LSFT); SEND(KC_4));       // $
 | 
			
		||||
    P( PWR | LSU,          SEND(KC_LSFT); SEND(KC_1));       // !
 | 
			
		||||
    P( PWR | LSD,          SEND(KC_LSFT); SEND(KC_5));       // %
 | 
			
		||||
    P( PWR | LFT,          SEND(KC_LSFT); SEND(KC_2));       // @
 | 
			
		||||
    P( PWR | LK,           SEND(KC_LSFT); SEND(KC_6));       // ^
 | 
			
		||||
    P( PWR | LP,           SEND(KC_LSFT); SEND(KC_LBRC));    // {
 | 
			
		||||
    P( PWR | LW,           SEND(KC_LBRC));
 | 
			
		||||
    P( PWR | LH,           SEND(KC_LSFT); SEND(KC_RBRC));    // }
 | 
			
		||||
    P( PWR | LR,           SEND(KC_RBRC));
 | 
			
		||||
    P( PWR | ST1,          SEND(KC_LSFT); SEND(KC_BSLS));    // |
 | 
			
		||||
    P( PWR | ST2,          SEND(KC_LSFT); SEND(KC_GRV));     // ~
 | 
			
		||||
    P( PWR | ST3,          SEND(KC_QUOT));
 | 
			
		||||
    P( PWR | ST4,          SEND(KC_LSFT); SEND(KC_QUOT));    // "
 | 
			
		||||
    P( PWR | RF,           SEND(KC_KP_PLUS));
 | 
			
		||||
    P( PWR | RR,           SEND(KC_LSFT); SEND(KC_7));       // &
 | 
			
		||||
    P( PWR | RP,           SEND(KC_MINS));
 | 
			
		||||
    P( PWR | RB,           SEND(KC_EQL));
 | 
			
		||||
    P( PWR | RL,           SEND(KC_SLSH));
 | 
			
		||||
    P( PWR | RG,           SEND(KC_COMM));
 | 
			
		||||
    P( PWR | RT,           SEND(KC_PAST));
 | 
			
		||||
    P( PWR | RS,           SEND(KC_DOT));
 | 
			
		||||
    P( PWR | RD,           SEND(KC_TAB));
 | 
			
		||||
    P( PWR | LA,           SEND(KC_LSFT));
 | 
			
		||||
    P( PWR | LO,           SEND(KC_SLSH));
 | 
			
		||||
    P( PWR | RE,           SEND(KC_SCLN));
 | 
			
		||||
    P( PWR | RU,           SEND(KC_BSLS));
 | 
			
		||||
    P( PWR | LNO,          SEND(KC_BSLS));
 | 
			
		||||
 | 
			
		||||
    // Letters
 | 
			
		||||
    P( LSU | LSD,    SEND(KC_A));
 | 
			
		||||
    P( LFT | LK,     SEND(KC_S));
 | 
			
		||||
    P( LP  | LW,     SEND(KC_D));
 | 
			
		||||
    P( LH  | LR,     SEND(KC_F));
 | 
			
		||||
    P( ST1 | ST2,    SEND(KC_G));
 | 
			
		||||
    P( ST3 | ST4,    SEND(KC_H));
 | 
			
		||||
    P( RF  | RR,     SEND(KC_J));
 | 
			
		||||
    P( RT  | RS,     SEND(KC_SCLN));
 | 
			
		||||
    P( RG  | RL,     SEND(KC_L));
 | 
			
		||||
    P( RP  | RB,     SEND(KC_K));
 | 
			
		||||
    P( LSU,          SEND(KC_Q));
 | 
			
		||||
    P( LSD,          SEND(KC_Z));
 | 
			
		||||
    P( LFT,          SEND(KC_W));
 | 
			
		||||
    P( LK,           SEND(KC_X));
 | 
			
		||||
    P( LP,           SEND(KC_E));
 | 
			
		||||
    P( LW,           SEND(KC_C));
 | 
			
		||||
    P( LH,           SEND(KC_R));
 | 
			
		||||
    P( LR,           SEND(KC_V));
 | 
			
		||||
    P( ST1,          SEND(KC_T));
 | 
			
		||||
    P( ST2,          SEND(KC_B));
 | 
			
		||||
    P( ST3,          SEND(KC_Y));
 | 
			
		||||
    P( ST4,          SEND(KC_N));
 | 
			
		||||
    P( RF,           SEND(KC_U));
 | 
			
		||||
    P( RR,           SEND(KC_M));
 | 
			
		||||
    P( RP,           SEND(KC_I));
 | 
			
		||||
    P( RB,           SEND(KC_COMM));
 | 
			
		||||
    P( RL,           SEND(KC_O));
 | 
			
		||||
    P( RG,           SEND(KC_DOT));
 | 
			
		||||
    P( RT,           SEND(KC_P));
 | 
			
		||||
    P( RS,           SEND(KC_SLSH));
 | 
			
		||||
    P( RNO,          SEND(KC_BSPC));
 | 
			
		||||
    P( LNO,          SEND(KC_BSPC));
 | 
			
		||||
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#define STENO_LAYER  	0
 | 
			
		||||
#define GAMING			1
 | 
			
		||||
#define GAMING_2		2
 | 
			
		||||
 | 
			
		||||
// "Layers"
 | 
			
		||||
// Steno layer should be first in your map.
 | 
			
		||||
// When PWR | FN | RR | RG | RB | RS is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
 | 
			
		||||
// If you have only a single layer, you must set SINGLELAYER = yes in your rules.mk, otherwise you may experince undefined behaviour
 | 
			
		||||
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
 | 
			
		||||
// If you need more space for chords, remove the two gaming layers.
 | 
			
		||||
// Note: If using NO_ACTION_TAPPING, LT will not work!
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
// Main layer, everything goes through here
 | 
			
		||||
[STENO_LAYER] = LAYOUT_georgi(  
 | 
			
		||||
STN_FN,  STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1,       STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
 | 
			
		||||
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2,       STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
 | 
			
		||||
						 STN_N1, STN_A,  STN_O,			STN_E,   STN_U,  STN_N1)
 | 
			
		||||
,
 | 
			
		||||
// Gaming layer with Numpad, Very limited
 | 
			
		||||
[GAMING] = LAYOUT_georgi(  
 | 
			
		||||
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T,       KC_Y,   KC_U, KC_I, KC_O, KC_P,    KC_ENT,
 | 
			
		||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,       KC_H,   KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
 | 
			
		||||
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT),	     KC_DEL, KC_ASTR,  TO(STENO_LAYER)), 
 | 
			
		||||
    // Main layer, everything goes through here
 | 
			
		||||
    [STENO_LAYER] = LAYOUT_georgi(
 | 
			
		||||
        STN_FN,  STN_S1,  STN_TL,  STN_PL,  STN_HL,  STN_ST1,       STN_ST3, STN_FR,  STN_PR,  STN_LR,  STN_TR,  STN_DR,
 | 
			
		||||
        STN_PWR, STN_S2,  STN_KL,  STN_WL,  STN_RL,  STN_ST2,       STN_ST4, STN_RR,  STN_BR,  STN_GR,  STN_SR,  STN_ZR,
 | 
			
		||||
                                   STN_N1,  STN_A,   STN_O,         STN_E,   STN_U,   STN_N7
 | 
			
		||||
    ),
 | 
			
		||||
    // Gaming layer with Numpad, Very limited
 | 
			
		||||
    [GAMING] = LAYOUT_georgi(
 | 
			
		||||
        KC_LSFT, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                       KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_ENT,
 | 
			
		||||
        KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                       KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_DQUO,
 | 
			
		||||
                                   KC_LALT, KC_SPC,  LT(GAMING_2, KC_ENT),       KC_DEL,  KC_ASTR, TO(STENO_LAYER)
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
[GAMING_2] = LAYOUT_georgi(  
 | 
			
		||||
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5,       KC_6, KC_7, KC_8,  KC_9,  KC_0, KC_MINS,
 | 
			
		||||
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B,       KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
 | 
			
		||||
			  KC_LALT, KC_SPC, KC_ENT,	     KC_DEL, KC_ASTR,  TO(STENO_LAYER))
 | 
			
		||||
}; 
 | 
			
		||||
    [GAMING_2] = LAYOUT_georgi(
 | 
			
		||||
        KC_LSFT, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,          KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,
 | 
			
		||||
        KC_LCTL, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,          KC_N,    KC_M,    KC_LT,   KC_GT,   KC_QUES, KC_RSFT,
 | 
			
		||||
                                   KC_LALT, KC_SPC,  KC_ENT,        KC_DEL,  KC_ASTR, TO(STENO_LAYER)
 | 
			
		||||
    )
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
int getKeymapCount(void) {
 | 
			
		||||
	return sizeof(keymaps)/sizeof(keymaps[0]);
 | 
			
		||||
}
 | 
			
		||||
// Don't fuck with this, thanks.
 | 
			
		||||
size_t keymapsCount  = sizeof(keymaps)/sizeof(keymaps[0]);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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