Update the clueboard readmes (#1459)
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Clueboard keyboard firmware
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======================
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# Clueboard 66%
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DIY/Assembled compact 66% keyboard by [Clueboard](http://clueboard.co).
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For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
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A fully customizable 66% keyboard.
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## First Time Setup
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* Keyboard Maintainer: [Zach White](https://github.com/skullydazed)
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* Hardware Supported: Clueboard 66% PCB
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  * rev1 (1.0)
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  * rev2 (2.0, 2.0.1, 2.1, 2.5, 2.5.1, 2.6)
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* Hardware Availability: [clueboard.co](https://clueboard.co/)
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Download or clone the whole firmware and navigate to the keyboards/clueboard directory. Once your dev env is setup, you'll be able to generate the default .hex:
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Make example for this keyboard (after setting up your build environment):
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```
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$ make
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```
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    make cluepad-default
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You will see a lot of output and if everything worked correctly you will see something similar to this:
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```
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Size after:
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   text	   data	    bss	    dec	    hex	filename
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      0	  19992	      0	  19992	   4e18	clueboard_rev2_default.hex
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```
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At this point you can press RESET on your Clueboard and flash your keyboard with this command:
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```
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$ make dfu
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```
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If you would like to use one of the alternative keymaps, or create your own, see below.
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## Clueboard 1.0
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If you have a first generation Clueboard (one with a black PCB) you will need to use the revision 1 code. To do so add `rev1` to your make command, like this:
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```
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$ make rev1
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```
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And when flashing your keyboard:
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```
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$ make rev1-dfu
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```
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If you are flashing an alternative layout to your rev1, include both `rev1` and `<keymap>` in your command, for example when flashing max:
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```
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$ make rev1-max-dfu
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```
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## Alternate Keymaps
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There are many alternative and user-contributed layouts available in the [keymaps/](keymaps/) directory. To compile and flash an alternative you will want to add `<keymap>` to your command:
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```
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$ make skully
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```
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And when flashing your keyboard, put `<keymap>` between "make" and "dfu":
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```
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$ make skully-dfu
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```
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### Notable Layouts
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These layouts are notable for one reason or another. If you are looking for ideas or inspiration you should look at these first:
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* [keymaps/default](keymaps/default) - The default Clueboard layout
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* [keymaps/max](keymaps/max) - A maximised layout that makes use of every key and feature of the Clueboard 2.0 PCB.
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* [keymaps/skully](keymaps/skully) - The layout that @skullydazed uses on his own Clueboards.
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## Create Your Own Keymap
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There are a lot of possibilities when creating your own keymap, and the primary documentation for doing that is [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md. As a way to get started, here is the procedure I recommend:
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* Copy `[keymaps/default](keymaps/default/)` to `keymaps/<your_layout>`.
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* Compile the firmware (`$ make <your_layout>`)
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* Flash the firmware (`$ make <your_layout>-dfu`)
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* Make sure everything works like the default keyboard
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* Modify `keymaps/<your_layout>/readme.md` to tell others about your layout.
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* Modify `keymaps/<your_layout>/keymap.c` to reflect your desired layout.
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* Compile your new custom firmware (`$ make <your_layout>`)
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** If you have warnings you may flash without fixing them, but something may not work right.
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** If you have any errors you must fix them before continuing.
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* Flash the firmware (`$ make <your_layout>-dfu`)
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## Share Your Keymap
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Got your layout dialed in? Please share it with the world so we can benefit from your work! Simply submit a pull request with your layout and we'll include it in the official repository. Please use the following guidelines when putting together your pull request:
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* Include a readme.md that states what your primary keyboard use is, how your layout differs from the default, and highlights anything you think makes your layout particularly great.
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* If your layout requires certain features (EG, RGB underlight or backlighting) ensure you have a Makefile and config.h that reflects that
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* If your layout requires special hardware to be added, please describe that in the readme.md
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TODO: Write up or link quick how-to on creating and submitting a PR. (Pull requests accepted. :)
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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