Remove old OLED API code (#21651)
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					 28 changed files with 2 additions and 1017 deletions
				
			
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			@ -3,9 +3,6 @@
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef SSD1306OLED
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  #include "common/ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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			@ -171,113 +168,4 @@ void matrix_init_user(void) {
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    #ifdef RGBLIGHT_ENABLE
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      RGB_current_mode = rgblight_config.mode;
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    #endif
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    //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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    #ifdef SSD1306OLED
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        iota_gfx_init(!has_usb());   // turns on the display
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    #endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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// hook point for 'led_test' keymap
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//   'default' keymap's led_test_init() is empty function, do nothing
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//   'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
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__attribute__ ((weak))
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void led_test_init(void) {}
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void matrix_scan_user(void) {
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    led_test_init();
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    iota_gfx_task();  // this is what updates the display continuously
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}
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void matrix_update(struct CharacterMatrix *dest,
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                          const struct CharacterMatrix *source) {
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  if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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    memcpy(dest->display, source->display, sizeof(dest->display));
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    dest->dirty = true;
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  }
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}
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//assign the right code to your layers for OLED display
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#define L_BASE 0
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#define L_FN (1<<_FN)
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#define L_ADJ (1<<_ADJ)
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static void render_logo(struct CharacterMatrix *matrix) {
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  static char logo[]={
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    0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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    0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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    0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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    0};
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  matrix_write(matrix, logo);
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  //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
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}
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void render_status(struct CharacterMatrix *matrix) {
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  // Render to mode icon
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  static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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  if(keymap_config.swap_lalt_lgui==false){
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    matrix_write(matrix, logo[0][0]);
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    matrix_write_P(matrix, PSTR("\n"));
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    matrix_write(matrix, logo[0][1]);
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  }else{
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    matrix_write(matrix, logo[1][0]);
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    matrix_write_P(matrix, PSTR("\n"));
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    matrix_write(matrix, logo[1][1]);
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  }
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  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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  char buf[40];
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  snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
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  matrix_write_P(matrix, PSTR("\nLayer: "));
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    switch (layer_state) {
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        case L_BASE:
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           matrix_write_P(matrix, PSTR("Default"));
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           break;
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        case L_FN:
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           matrix_write_P(matrix, PSTR("FN"));
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           break;
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        case L_ADJ:
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        case L_ADJ_TRI:
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           matrix_write_P(matrix, PSTR("ADJ"));
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           break;
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        default:
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           matrix_write(matrix, buf);
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    }
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  // Host Keyboard LED Status
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  char led[40];
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  led_t led_state = host_keyboard_led_state();
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    snprintf(led, sizeof(led), "\n%s  %s  %s",
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            led_state.num_lock ? "NUMLOCK" : "       ",
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            led_state.caps_lock ? "CAPS" : "    ",
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            led_state.scroll_lock ? "SCLK" : "    ");
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  matrix_write(matrix, led);
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}
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void iota_gfx_task_user(void) {
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  struct CharacterMatrix matrix;
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#if DEBUG_TO_SCREEN
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  if (debug_enable) {
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    return;
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  }
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#endif
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  matrix_clear(&matrix);
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  if(is_master){
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    render_status(&matrix);
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  }else{
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    render_logo(&matrix);
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  }
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  matrix_update(&display, &matrix);
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}
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#endif
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