Remove old OLED API code (#21651)
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					 28 changed files with 2 additions and 1017 deletions
				
			
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			@ -1,9 +1,6 @@
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#include QMK_KEYBOARD_H
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#include "keymap_japanese.h"
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#include <string.h>
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#ifdef SSD1306OLED
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  #include "ssd1306.h"
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#endif
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#define LAYOUT_half( \
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    L00, L01, L02, L03, L04, L05,       \
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			@ -563,15 +560,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  return true;
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}
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//keyboard start-up code. Runs once when the firmware starts up.
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void matrix_init_user(void) {
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    //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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    #ifdef SSD1306OLED
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        iota_gfx_init(!has_usb());   // turns on the display
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    #endif
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}
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// LED Effect
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#ifdef RGBLIGHT_ENABLE
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unsigned char rgb[7][5][3];
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			@ -632,10 +620,6 @@ layer_state_t layer_state_old;
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//runs every scan cycle (a lot)
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void matrix_scan_user(void) {
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  #ifdef SSD1306OLED
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    iota_gfx_task();  // this is what updates the display continuously
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  #endif
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  if(delay_key_stat && (timer_elapsed(key_timer) > DELAY_TIME)){
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    if (IS_MODE_106())
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      register_delay_code(_BASE_106);
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			@ -693,142 +677,6 @@ void matrix_scan_user(void) {
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  #endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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void matrix_update(struct CharacterMatrix *dest,
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                          const struct CharacterMatrix *source) {
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  if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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    memcpy(dest->display, source->display, sizeof(dest->display));
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    dest->dirty = true;
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  }
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}
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// Render to OLED
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void render_status(struct CharacterMatrix *matrix) {
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  // froggy logo
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  static char logo[4][17]=
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  {
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    {0x68,0x69,0x6a,0x6b,0x6c,0x6d,0x6e,0x6f,0x70,0x71,0x72,0x73,0x74,0},
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    {0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,0},
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    {0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,0},
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    {0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0},
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  };
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  static char modectl[4][2][4]=
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  {
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    {
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      {0x65,0x66,0x67,0}, //WIN
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      {0x85,0x86,0x87,0}, //WIN
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    },
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    {
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      {0xa5,0xa6,0xa7,0}, //US(101)
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      {0xc5,0xc6,0xc7,0}, //US(101)
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    },
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    {
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      {0xbd,0xbe,0xbf,0}, //MAC
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      {0xdd,0xde,0xdf,0}, //MAC
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    },
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    {
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      {0xba,0xbb,0xbc,0}, //JP(106)
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      {0xda,0xdb,0xdc,0}, //JP(106)
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    },
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  };
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  static char indctr[8][2][4]=
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  {
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    // white icon
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    {
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      {0x60,0x61,0x62,0}, //NUM
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      {0x63,0x64,0}       //FUNC
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    },
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    {
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      {0x80,0x81,0x82,0}, //NUM
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      {0x83,0x84,0}       //FUNC
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    },
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    {
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      {0xa0,0xa1,0xa2,0}, //CAPS
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      {0xa3,0xa4,0}       //SCLK
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    },
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    {
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      {0xc0,0xc1,0xc2,0}, //CAPS
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      {0xc3,0xc4,0}       //SCLK
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    },
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    // Black icon
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    {
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      {0x75,0x76,0x77,0}, //NUM
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      {0x78,0x79,0}       //FUNC
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    },
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    {
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      {0x95,0x96,0x97,0}, //NUM
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      {0x98,0x99,0}       //FUNC
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    },
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    {
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      {0xb5,0xb6,0xb7,0}, //CAPS
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      {0xb8,0xb9,0}       //SCLK
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    },
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    {
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     {0xd5,0xd6,0xd7,0}, //CAPS
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     {0xd8,0xd9,0}       //SCLK
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    },
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  };
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  int rown = 0;
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  int rowf = 0;
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  int rowa = 0;
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  int rows = 0;
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  int rowm = 0;
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  int rowj = 1;
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  //Set Indicator icon
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  led_t led_state = host_keyboard_led_state();
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  if (led_state.num_lock) { rown = 4; }
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  if (led_state.caps_lock) { rowa = 4; }
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  if (led_state.scroll_lock) { rows = 4; }
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  if (IS_LAYER_ON(_FUNC)) { rowf = 4; }
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  //Set Mode icon
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  if (IS_MODE_MAC()) { rowm = 2; }
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  if (IS_MODE_106()) { rowj = 3; }
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  matrix_write(matrix, indctr[rown]  [0]);
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  matrix_write(matrix, indctr[rowf]  [1]);
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  matrix_write(matrix, modectl[rowm] [0]);
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  matrix_write(matrix, logo[0]);
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  matrix_write(matrix, indctr[rown+1][0]);
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  matrix_write(matrix, indctr[rowf+1][1]);
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  matrix_write(matrix, modectl[rowm] [1]);
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  matrix_write(matrix, logo[1]);
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  matrix_write(matrix, indctr[rowa+2][0]);
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  matrix_write(matrix, indctr[rows+2][1]);
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  matrix_write(matrix, modectl[rowj] [0]);
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  matrix_write(matrix, logo[2]);
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  matrix_write(matrix, indctr[rowa+3][0]);
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  matrix_write(matrix, indctr[rows+3][1]);
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  matrix_write(matrix, modectl[rowj] [1]);
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  matrix_write(matrix, logo[3]);
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}
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void iota_gfx_task_user(void) {
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  struct CharacterMatrix matrix;
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#if DEBUG_TO_SCREEN
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  if (debug_enable) {
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    return;
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  }
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#endif
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  matrix_clear(&matrix);
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  if (is_keyboard_master()) {
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    render_status(&matrix);
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  }
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  matrix_update(&display, &matrix);
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}
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#endif // end of SSD1306OLED
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//OLED update loop
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#ifdef OLED_ENABLE
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