Remove old OLED API code (#21651)
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					 28 changed files with 2 additions and 1017 deletions
				
			
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			@ -2,9 +2,6 @@
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#include "keymap_japanese.h"
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#include <stdio.h>
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#include <string.h>
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#ifdef SSD1306OLED
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  #include "ssd1306.h"
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#endif
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// * If you want to recognize that you pressed the Adjust key with the Lower / Raise key you can enable this comment out. However, the binary size may be over. *
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// #define ADJUST_MACRO_ENABLE
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			@ -192,7 +189,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    ),
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};
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#if defined(SSD1306OLED) || defined(OLED_ENABLE)
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#if defined(OLED_ENABLE)
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char keylog[24] = {};
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const char code_to_name[60] = {
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    ' ', ' ', ' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f',
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			@ -249,7 +246,7 @@ void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  #if defined(SSD1306OLED) || defined(OLED_ENABLE)
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  #if defined(OLED_ENABLE)
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    if (record->event.pressed) {
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      set_keylog(keycode, record);
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    }
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			@ -310,121 +307,8 @@ void matrix_init_user(void) {
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  #ifdef RGBLIGHT_ENABLE
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    RGB_current_mode = rgblight_get_mode();
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  #endif
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  //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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  #ifdef SSD1306OLED
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    iota_gfx_init(!has_usb()); // turns on the display
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  #endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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void matrix_scan_user(void) {
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  iota_gfx_task();  // this is what updates the display continuously
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}
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static inline void matrix_update(struct CharacterMatrix *dest,
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                          const struct CharacterMatrix *source) {
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  if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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    memcpy(dest->display, source->display, sizeof(dest->display));
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    dest->dirty = true;
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  }
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}
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//assign the right code to your layers for OLED display
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#define L_BASE _BASE
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#define L_LOWER (1<<_LOWER)
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#define L_RAISE (1<<_RAISE)
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#define L_ADJUST (1<<_ADJUST)
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#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
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#define L_LOW_E (1<<_LOW_E)
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#define L_RAI_E (1<<_RAI_E)
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#define L_ADJUST_TRIE (L_ADJUST|L_RAI_E|L_LOW_E)
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const char helix_logo[]={
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  0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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  0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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  0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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  0};
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static inline void render_logo(struct CharacterMatrix *matrix) {
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  matrix_write(matrix, helix_logo);
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}
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const char mac_win_logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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static inline void render_status(struct CharacterMatrix *matrix) {
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  char buf[20];
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  // Render to mode icon
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  if(keymap_config.swap_lalt_lgui==false){
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    matrix_write(matrix, mac_win_logo[0][0]);
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    matrix_write_P(matrix, PSTR("\n"));
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    matrix_write(matrix, mac_win_logo[0][1]);
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  } else {
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    matrix_write(matrix, mac_win_logo[1][0]);
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    matrix_write_P(matrix, PSTR("\n"));
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    matrix_write(matrix, mac_win_logo[1][1]);
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  }
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  #ifdef RGBLIGHT_ENABLE
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    snprintf(buf, sizeof(buf), "  LED mode:%d", (short)RGB_current_mode);
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    matrix_write(matrix, buf);
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  #endif
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  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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  matrix_write_P(matrix, PSTR("\nLayer: "));
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  switch (layer_state) {
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    case L_BASE:
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      matrix_write_P(matrix, default_layer_state == (1UL<<_BAS_E) ? PSTR("BaseEx") : PSTR("Base"));
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      break;
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    case L_RAISE:
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      matrix_write_P(matrix, PSTR("Raise"));
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      break;
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    case L_RAI_E:
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      matrix_write_P(matrix, PSTR("RaiseEx"));
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      break;
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    case L_LOWER:
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      matrix_write_P(matrix, PSTR("Lower"));
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      break;
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    case L_LOW_E:
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      matrix_write_P(matrix, PSTR("LowerEx"));
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      break;
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    case L_ADJUST:
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    case L_ADJUST_TRI:
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    case L_ADJUST_TRIE:
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      matrix_write_P(matrix, PSTR("Adjust"));
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      break;
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    default:
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      snprintf(buf, sizeof(buf), "%d", (short)layer_state);
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      matrix_write(matrix, buf);
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  }
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  matrix_write(matrix, keylog);
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}
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void iota_gfx_task_user(void) {
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  struct CharacterMatrix matrix;
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  #if DEBUG_TO_SCREEN
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    if (debug_enable) {
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      return;
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    }
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  #endif
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  matrix_clear(&matrix);
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  if (is_keyboard_master()) {
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    render_status(&matrix);
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  } else {
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    render_logo(&matrix);
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  }
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  matrix_update(&display, &matrix);
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}
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#endif // end of SSD1306OLED
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//OLED update loop
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#ifdef OLED_ENABLE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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