Remove old OLED API code (#21651)

This commit is contained in:
Ryan 2023-08-01 00:43:10 +10:00 committed by GitHub
parent f407d90598
commit 6018b56c55
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
28 changed files with 2 additions and 1017 deletions

View file

@ -2,9 +2,6 @@
#include "keymap_japanese.h"
#include <stdio.h>
#include <string.h>
#ifdef SSD1306OLED
#include "ssd1306.h"
#endif
// * If you want to recognize that you pressed the Adjust key with the Lower / Raise key you can enable this comment out. However, the binary size may be over. *
// #define ADJUST_MACRO_ENABLE
@ -192,7 +189,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
};
#if defined(SSD1306OLED) || defined(OLED_ENABLE)
#if defined(OLED_ENABLE)
char keylog[24] = {};
const char code_to_name[60] = {
' ', ' ', ' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f',
@ -249,7 +246,7 @@ void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#if defined(SSD1306OLED) || defined(OLED_ENABLE)
#if defined(OLED_ENABLE)
if (record->event.pressed) {
set_keylog(keycode, record);
}
@ -310,121 +307,8 @@ void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_get_mode();
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
iota_gfx_init(!has_usb()); // turns on the display
#endif
}
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
void matrix_scan_user(void) {
iota_gfx_task(); // this is what updates the display continuously
}
static inline void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
//assign the right code to your layers for OLED display
#define L_BASE _BASE
#define L_LOWER (1<<_LOWER)
#define L_RAISE (1<<_RAISE)
#define L_ADJUST (1<<_ADJUST)
#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
#define L_LOW_E (1<<_LOW_E)
#define L_RAI_E (1<<_RAI_E)
#define L_ADJUST_TRIE (L_ADJUST|L_RAI_E|L_LOW_E)
const char helix_logo[]={
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
0};
static inline void render_logo(struct CharacterMatrix *matrix) {
matrix_write(matrix, helix_logo);
}
const char mac_win_logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
static inline void render_status(struct CharacterMatrix *matrix) {
char buf[20];
// Render to mode icon
if(keymap_config.swap_lalt_lgui==false){
matrix_write(matrix, mac_win_logo[0][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, mac_win_logo[0][1]);
} else {
matrix_write(matrix, mac_win_logo[1][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, mac_win_logo[1][1]);
}
#ifdef RGBLIGHT_ENABLE
snprintf(buf, sizeof(buf), " LED mode:%d", (short)RGB_current_mode);
matrix_write(matrix, buf);
#endif
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
matrix_write_P(matrix, PSTR("\nLayer: "));
switch (layer_state) {
case L_BASE:
matrix_write_P(matrix, default_layer_state == (1UL<<_BAS_E) ? PSTR("BaseEx") : PSTR("Base"));
break;
case L_RAISE:
matrix_write_P(matrix, PSTR("Raise"));
break;
case L_RAI_E:
matrix_write_P(matrix, PSTR("RaiseEx"));
break;
case L_LOWER:
matrix_write_P(matrix, PSTR("Lower"));
break;
case L_LOW_E:
matrix_write_P(matrix, PSTR("LowerEx"));
break;
case L_ADJUST:
case L_ADJUST_TRI:
case L_ADJUST_TRIE:
matrix_write_P(matrix, PSTR("Adjust"));
break;
default:
snprintf(buf, sizeof(buf), "%d", (short)layer_state);
matrix_write(matrix, buf);
}
matrix_write(matrix, keylog);
}
void iota_gfx_task_user(void) {
struct CharacterMatrix matrix;
#if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
#endif
matrix_clear(&matrix);
if (is_keyboard_master()) {
render_status(&matrix);
} else {
render_logo(&matrix);
}
matrix_update(&display, &matrix);
}
#endif // end of SSD1306OLED
//OLED update loop
#ifdef OLED_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {