Remove old OLED API code (#21651)
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					 28 changed files with 2 additions and 1017 deletions
				
			
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			@ -136,150 +136,3 @@ bool oled_task_user(void) {
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    return false;
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}
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#endif // end of OLED_ENABLE
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//SSD1306 OLED update loop
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/*
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    The following code is left as a sample to help you transition from SSD1306OLED to OLED_ENABLE.
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    * `matrix_write(matrix, data)` is replaced by `oled_write(data, false)`.
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    * `matrix_write_P(matrix, data)` is replaced by `oled_write_P(data, false)`.
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    * It is no longer necessary to call `iota_gfx_task()`.
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    * `matrix_update()` are no longer needed.
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    * `iota_gfx_task_user()` is no longer needed. Instead, `bool oled_task_user(void)` is provided.
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    以下のコードは、SSD1306OLED から OLED_ENABLE に移行する助けになるようにサンプルとして残してあります。
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    * `matrix_write(matrix, data)` は、`oled_write(data, false)` に書き換えます。
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    * `matrix_write_P(matrix, data)` は、`oled_write_P(data, false)` に書き換えます。
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    * `iota_gfx_task()` を呼び出す必要はなくなります。
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    * `matrix_update()` は不要になります。
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    * `iota_gfx_task_user()` は不要になります。代りに `bool oled_task_user(void)` を用意します。
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 */
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#define oled_write(data,flag)    matrix_write(matrix, data)
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#define oled_write_P(data,flag)  matrix_write_P(matrix, data)
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void matrix_scan_user(void) {
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    iota_gfx_task();  // this is what updates the display continuously
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}
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void matrix_update(struct CharacterMatrix *dest,
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                   const struct CharacterMatrix *source) {
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    if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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        memcpy(dest->display, source->display, sizeof(dest->display));
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        dest->dirty = true;
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    }
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}
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static void render_logo(struct CharacterMatrix *matrix) {
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    static const char helix_logo[] PROGMEM ={
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        0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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        0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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        0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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        0};
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    oled_write_P(helix_logo, false);
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}
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static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
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#    ifdef RGBLIGHT_ENABLE
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    char buf[30];
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    if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
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        if (full) {
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            snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
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                     rgblight_get_mode(),
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                     rgblight_get_hue()/RGBLIGHT_HUE_STEP,
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                     rgblight_get_sat()/RGBLIGHT_SAT_STEP,
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                     rgblight_get_val()/RGBLIGHT_VAL_STEP);
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        } else {
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            snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
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        }
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        oled_write(buf, false);
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    }
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#    endif
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}
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static void render_layer_status(struct CharacterMatrix *matrix) {
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  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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    char buf[10];
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    oled_write_P(PSTR("Layer: "), false);
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    switch (layer_state) {
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    case L_BASE:
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        oled_write_P(PSTR("Default"), false);
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        break;
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    case L_RAISE:
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        oled_write_P(PSTR("Raise"), false);
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        break;
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    case L_LOWER:
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        oled_write_P(PSTR("Lower"), false);
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        break;
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    case L_ADJUST:
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    case L_ADJUST_TRI:
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        oled_write_P(PSTR("Adjust"), false);
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        break;
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    default:
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        oled_write_P(PSTR("Undef-"), false);
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        snprintf(buf,sizeof(buf), "%ld", layer_state);
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        oled_write(buf, false);
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    }
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    oled_write_P(PSTR("\n"), false);
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}
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void render_status(struct CharacterMatrix *matrix) {
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  // Render to mode icon
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    static const char os_logo[][2][3] PROGMEM = {{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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    if (is_mac_mode()) {
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        oled_write_P(os_logo[0][0], false);
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        oled_write_P(PSTR("\n"), false);
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        oled_write_P(os_logo[0][1], false);
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    } else {
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        oled_write_P(os_logo[1][0], false);
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        oled_write_P(PSTR("\n"), false);
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        oled_write_P(os_logo[1][1], false);
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    }
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    oled_write_P(PSTR(" "), false);
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    render_layer_status(matrix);
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    // Host Keyboard LED Status
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    led_t led_state = host_keyboard_led_state();
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    oled_write_P(led_state.num_lock ? PSTR("NUMLOCK") : PSTR("       "), false);
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    oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR("    "), false);
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    oled_write_P(led_state.scroll_lock ? PSTR("SCLK") : PSTR("    "), false);
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    oled_write_P(PSTR("\n"), false);
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    render_rgbled_status(true, matrix);
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}
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#    if OLED_UPDATE_INTERVAL > 0
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uint16_t oled_update_timeout;
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#    endif
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void iota_gfx_task_user(void) {
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    struct CharacterMatrix matrix;
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#    if DEBUG_TO_SCREEN
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    if (debug_enable) {
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        return;
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    }
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#    endif
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#    if OLED_UPDATE_INTERVAL > 0
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    if (timer_elapsed(oled_update_timeout) < OLED_UPDATE_INTERVAL) {
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        return;
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    }
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    oled_update_timeout = timer_read();
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#    endif
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    matrix_clear(&matrix);
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    if (is_keyboard_master()) {
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        render_status(&matrix);
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    } else {
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        render_logo(&matrix);
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        render_rgbled_status(false, &matrix);
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        render_layer_status(&matrix);
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    }
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    matrix_update(&display, &matrix);
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}
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#endif // end of SSD1306OLED
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