Remove old OLED API code (#21651)
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					 28 changed files with 2 additions and 1017 deletions
				
			
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			@ -340,10 +340,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  return true;
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}
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#ifdef SSD1306OLED
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  #include "ssd1306.h"
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#endif
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void matrix_init_user(void) {
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    #ifdef AUDIO_ENABLE
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        startup_user();
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			@ -351,10 +347,6 @@ void matrix_init_user(void) {
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    #ifdef RGBLIGHT_ENABLE
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      RGB_current_mode = rgblight_get_mode();
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    #endif
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    //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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    #ifdef SSD1306OLED
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        iota_gfx_init(!has_usb());   // turns on the display
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    #endif
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}
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			@ -136,150 +136,3 @@ bool oled_task_user(void) {
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    return false;
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}
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#endif // end of OLED_ENABLE
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//SSD1306 OLED update loop
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/*
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    The following code is left as a sample to help you transition from SSD1306OLED to OLED_ENABLE.
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    * `matrix_write(matrix, data)` is replaced by `oled_write(data, false)`.
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    * `matrix_write_P(matrix, data)` is replaced by `oled_write_P(data, false)`.
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    * It is no longer necessary to call `iota_gfx_task()`.
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    * `matrix_update()` are no longer needed.
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    * `iota_gfx_task_user()` is no longer needed. Instead, `bool oled_task_user(void)` is provided.
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    以下のコードは、SSD1306OLED から OLED_ENABLE に移行する助けになるようにサンプルとして残してあります。
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    * `matrix_write(matrix, data)` は、`oled_write(data, false)` に書き換えます。
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    * `matrix_write_P(matrix, data)` は、`oled_write_P(data, false)` に書き換えます。
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    * `iota_gfx_task()` を呼び出す必要はなくなります。
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    * `matrix_update()` は不要になります。
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    * `iota_gfx_task_user()` は不要になります。代りに `bool oled_task_user(void)` を用意します。
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 */
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#define oled_write(data,flag)    matrix_write(matrix, data)
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#define oled_write_P(data,flag)  matrix_write_P(matrix, data)
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void matrix_scan_user(void) {
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    iota_gfx_task();  // this is what updates the display continuously
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}
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void matrix_update(struct CharacterMatrix *dest,
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                   const struct CharacterMatrix *source) {
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    if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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        memcpy(dest->display, source->display, sizeof(dest->display));
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        dest->dirty = true;
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    }
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}
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static void render_logo(struct CharacterMatrix *matrix) {
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    static const char helix_logo[] PROGMEM ={
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        0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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        0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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        0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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        0};
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    oled_write_P(helix_logo, false);
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}
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static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
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#    ifdef RGBLIGHT_ENABLE
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    char buf[30];
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    if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
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        if (full) {
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            snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
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                     rgblight_get_mode(),
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                     rgblight_get_hue()/RGBLIGHT_HUE_STEP,
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                     rgblight_get_sat()/RGBLIGHT_SAT_STEP,
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                     rgblight_get_val()/RGBLIGHT_VAL_STEP);
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        } else {
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            snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
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        }
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        oled_write(buf, false);
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    }
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#    endif
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}
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static void render_layer_status(struct CharacterMatrix *matrix) {
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  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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    char buf[10];
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    oled_write_P(PSTR("Layer: "), false);
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    switch (layer_state) {
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    case L_BASE:
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        oled_write_P(PSTR("Default"), false);
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        break;
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    case L_RAISE:
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        oled_write_P(PSTR("Raise"), false);
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        break;
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    case L_LOWER:
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        oled_write_P(PSTR("Lower"), false);
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        break;
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    case L_ADJUST:
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    case L_ADJUST_TRI:
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        oled_write_P(PSTR("Adjust"), false);
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        break;
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    default:
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        oled_write_P(PSTR("Undef-"), false);
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        snprintf(buf,sizeof(buf), "%ld", layer_state);
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        oled_write(buf, false);
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    }
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    oled_write_P(PSTR("\n"), false);
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}
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void render_status(struct CharacterMatrix *matrix) {
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  // Render to mode icon
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    static const char os_logo[][2][3] PROGMEM = {{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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    if (is_mac_mode()) {
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        oled_write_P(os_logo[0][0], false);
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        oled_write_P(PSTR("\n"), false);
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        oled_write_P(os_logo[0][1], false);
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    } else {
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        oled_write_P(os_logo[1][0], false);
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        oled_write_P(PSTR("\n"), false);
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        oled_write_P(os_logo[1][1], false);
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    }
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    oled_write_P(PSTR(" "), false);
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    render_layer_status(matrix);
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    // Host Keyboard LED Status
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    led_t led_state = host_keyboard_led_state();
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    oled_write_P(led_state.num_lock ? PSTR("NUMLOCK") : PSTR("       "), false);
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    oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR("    "), false);
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    oled_write_P(led_state.scroll_lock ? PSTR("SCLK") : PSTR("    "), false);
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    oled_write_P(PSTR("\n"), false);
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    render_rgbled_status(true, matrix);
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}
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#    if OLED_UPDATE_INTERVAL > 0
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uint16_t oled_update_timeout;
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#    endif
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void iota_gfx_task_user(void) {
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    struct CharacterMatrix matrix;
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#    if DEBUG_TO_SCREEN
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    if (debug_enable) {
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        return;
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    }
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#    endif
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#    if OLED_UPDATE_INTERVAL > 0
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    if (timer_elapsed(oled_update_timeout) < OLED_UPDATE_INTERVAL) {
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        return;
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    }
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    oled_update_timeout = timer_read();
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#    endif
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    matrix_clear(&matrix);
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    if (is_keyboard_master()) {
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        render_status(&matrix);
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    } else {
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        render_logo(&matrix);
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        render_rgbled_status(false, &matrix);
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        render_layer_status(&matrix);
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    }
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    matrix_update(&display, &matrix);
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}
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#endif // end of SSD1306OLED
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			@ -2,9 +2,6 @@
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#include "keymap_japanese.h"
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#include <stdio.h>
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#include <string.h>
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#ifdef SSD1306OLED
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  #include "ssd1306.h"
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#endif
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// * If you want to recognize that you pressed the Adjust key with the Lower / Raise key you can enable this comment out. However, the binary size may be over. *
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// #define ADJUST_MACRO_ENABLE
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			@ -192,7 +189,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    ),
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};
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#if defined(SSD1306OLED) || defined(OLED_ENABLE)
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#if defined(OLED_ENABLE)
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char keylog[24] = {};
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const char code_to_name[60] = {
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    ' ', ' ', ' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f',
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			@ -249,7 +246,7 @@ void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  #if defined(SSD1306OLED) || defined(OLED_ENABLE)
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  #if defined(OLED_ENABLE)
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    if (record->event.pressed) {
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      set_keylog(keycode, record);
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    }
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			@ -310,121 +307,8 @@ void matrix_init_user(void) {
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  #ifdef RGBLIGHT_ENABLE
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    RGB_current_mode = rgblight_get_mode();
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  #endif
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  //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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  #ifdef SSD1306OLED
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    iota_gfx_init(!has_usb()); // turns on the display
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  #endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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void matrix_scan_user(void) {
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  iota_gfx_task();  // this is what updates the display continuously
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}
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static inline void matrix_update(struct CharacterMatrix *dest,
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                          const struct CharacterMatrix *source) {
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  if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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    memcpy(dest->display, source->display, sizeof(dest->display));
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    dest->dirty = true;
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  }
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}
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//assign the right code to your layers for OLED display
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#define L_BASE _BASE
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#define L_LOWER (1<<_LOWER)
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#define L_RAISE (1<<_RAISE)
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#define L_ADJUST (1<<_ADJUST)
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#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
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#define L_LOW_E (1<<_LOW_E)
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#define L_RAI_E (1<<_RAI_E)
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#define L_ADJUST_TRIE (L_ADJUST|L_RAI_E|L_LOW_E)
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const char helix_logo[]={
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  0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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  0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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  0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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  0};
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static inline void render_logo(struct CharacterMatrix *matrix) {
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  matrix_write(matrix, helix_logo);
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}
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const char mac_win_logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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static inline void render_status(struct CharacterMatrix *matrix) {
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  char buf[20];
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  // Render to mode icon
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  if(keymap_config.swap_lalt_lgui==false){
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    matrix_write(matrix, mac_win_logo[0][0]);
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    matrix_write_P(matrix, PSTR("\n"));
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    matrix_write(matrix, mac_win_logo[0][1]);
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  } else {
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    matrix_write(matrix, mac_win_logo[1][0]);
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    matrix_write_P(matrix, PSTR("\n"));
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    matrix_write(matrix, mac_win_logo[1][1]);
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  }
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  #ifdef RGBLIGHT_ENABLE
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    snprintf(buf, sizeof(buf), "  LED mode:%d", (short)RGB_current_mode);
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    matrix_write(matrix, buf);
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  #endif
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  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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  matrix_write_P(matrix, PSTR("\nLayer: "));
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  switch (layer_state) {
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    case L_BASE:
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      matrix_write_P(matrix, default_layer_state == (1UL<<_BAS_E) ? PSTR("BaseEx") : PSTR("Base"));
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      break;
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    case L_RAISE:
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      matrix_write_P(matrix, PSTR("Raise"));
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      break;
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    case L_RAI_E:
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      matrix_write_P(matrix, PSTR("RaiseEx"));
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      break;
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    case L_LOWER:
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      matrix_write_P(matrix, PSTR("Lower"));
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      break;
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    case L_LOW_E:
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      matrix_write_P(matrix, PSTR("LowerEx"));
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      break;
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    case L_ADJUST:
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    case L_ADJUST_TRI:
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    case L_ADJUST_TRIE:
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      matrix_write_P(matrix, PSTR("Adjust"));
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      break;
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    default:
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      snprintf(buf, sizeof(buf), "%d", (short)layer_state);
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      matrix_write(matrix, buf);
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  }
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  matrix_write(matrix, keylog);
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}
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void iota_gfx_task_user(void) {
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  struct CharacterMatrix matrix;
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  #if DEBUG_TO_SCREEN
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    if (debug_enable) {
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      return;
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    }
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  #endif
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  matrix_clear(&matrix);
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  if (is_keyboard_master()) {
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    render_status(&matrix);
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  } else {
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    render_logo(&matrix);
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  }
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  matrix_update(&display, &matrix);
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}
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#endif // end of SSD1306OLED
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//OLED update loop
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#ifdef OLED_ENABLE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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			@ -4,10 +4,6 @@
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#define MIN(x, y) (((x) < (y)) ? (x) : (y))
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		||||
#define MAX(x, y) (((x) > (y)) ? (x) : (y))
 | 
			
		||||
 | 
			
		||||
#ifdef SSD1306OLED
 | 
			
		||||
  #include "ssd1306.h"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#define LAYOUT_half( \
 | 
			
		||||
    L00, L01, L02, L03, L04, L05,       \
 | 
			
		||||
    L10, L11, L12, L13, L14, L15,       \
 | 
			
		||||
| 
						 | 
				
			
			@ -450,10 +446,6 @@ void matrix_init_user(void) {
 | 
			
		|||
    #ifdef RGBLIGHT_ENABLE
 | 
			
		||||
      RGB_current_mode = rgblight_get_mode();
 | 
			
		||||
    #endif
 | 
			
		||||
    //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
 | 
			
		||||
    #ifdef SSD1306OLED
 | 
			
		||||
        iota_gfx_init(!has_usb());   // turns on the display
 | 
			
		||||
    #endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -555,10 +547,6 @@ uint8_t layer_state_old;
 | 
			
		|||
 | 
			
		||||
//runs every scan cycle (a lot)
 | 
			
		||||
void matrix_scan_user(void) {
 | 
			
		||||
  #ifdef SSD1306OLED
 | 
			
		||||
    iota_gfx_task();  // this is what updates the display continuously
 | 
			
		||||
  #endif
 | 
			
		||||
 | 
			
		||||
  if(delay_key_stat && (timer_elapsed(key_timer) > DELAY_TIME)){
 | 
			
		||||
    register_delay_code(_BASE);
 | 
			
		||||
    if(!delay_key_pressed){
 | 
			
		||||
| 
						 | 
				
			
			@ -629,120 +617,6 @@ void matrix_scan_user(void) {
 | 
			
		|||
  #endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
 | 
			
		||||
#ifdef SSD1306OLED
 | 
			
		||||
 | 
			
		||||
void matrix_update(struct CharacterMatrix *dest,
 | 
			
		||||
                          const struct CharacterMatrix *source) {
 | 
			
		||||
  if (memcmp(dest->display, source->display, sizeof(dest->display))) {
 | 
			
		||||
    memcpy(dest->display, source->display, sizeof(dest->display));
 | 
			
		||||
    dest->dirty = true;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Render to OLED
 | 
			
		||||
void render_status(struct CharacterMatrix *matrix) {
 | 
			
		||||
 | 
			
		||||
  // froggy logo
 | 
			
		||||
  static char logo[4][1][17]=
 | 
			
		||||
  {
 | 
			
		||||
    {
 | 
			
		||||
      {0x65,0x66,0x67,0x68,0x69,0x6a,0x6b,0x6c,0x6d,0x6e,0x6f,0x70,0x71,0x72,0x73,0x74,0}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,0}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,0}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0}
 | 
			
		||||
    }
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  static char indctr[8][2][4]=
 | 
			
		||||
  {
 | 
			
		||||
    // white icon
 | 
			
		||||
    {
 | 
			
		||||
      {0x60,0x61,0x62,0},
 | 
			
		||||
      {0x63,0x64,0}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0x80,0x81,0x82,0},
 | 
			
		||||
      {0x83,0x84,0}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0xa0,0xa1,0xa2,0},
 | 
			
		||||
      {0xa3,0xa4,0}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0xc0,0xc1,0xc2,0},
 | 
			
		||||
      {0xc3,0xc4,0}
 | 
			
		||||
    },
 | 
			
		||||
    // Black icon
 | 
			
		||||
    {
 | 
			
		||||
      {0x75,0x76,0x77,0},
 | 
			
		||||
      {0x78,0x79,0}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0x95,0x96,0x97,0},
 | 
			
		||||
      {0x98,0x99,0}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0xb5,0xb6,0xb7,0},
 | 
			
		||||
      {0xb8,0xb9,0}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0xd5,0xd6,0xd7,0},
 | 
			
		||||
      {0xd8,0xd9,0}
 | 
			
		||||
    },
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  int rown = 0;
 | 
			
		||||
  int rowf = 0;
 | 
			
		||||
  int rowa = 0;
 | 
			
		||||
  int rows = 0;
 | 
			
		||||
 | 
			
		||||
  //Set Indicator icon
 | 
			
		||||
  led_t led_state = host_keyboard_led_state();
 | 
			
		||||
  if (led_state.num_lock) { rown = 4; } else { rown = 0; }
 | 
			
		||||
  if (led_state.caps_lock) { rowa = 4; } else { rowa = 0; }
 | 
			
		||||
  if (led_state.scroll_lock) { rows = 4; } else { rows = 0; }
 | 
			
		||||
  if (layer_state == L_FUNC) { rowf = 4; }
 | 
			
		||||
 | 
			
		||||
  matrix_write(matrix, indctr[rown]  [0]);
 | 
			
		||||
  matrix_write(matrix, indctr[rowf]  [1]);
 | 
			
		||||
  matrix_write(matrix, logo  [0]     [0]);
 | 
			
		||||
  matrix_write(matrix, indctr[rown+1][0]);
 | 
			
		||||
  matrix_write(matrix, indctr[rowf+1][1]);
 | 
			
		||||
  matrix_write(matrix, logo  [1]     [0]);
 | 
			
		||||
  matrix_write(matrix, indctr[rowa+2][0]);
 | 
			
		||||
  matrix_write(matrix, indctr[rows+2][1]);
 | 
			
		||||
  matrix_write(matrix, logo  [2]     [0]);
 | 
			
		||||
  matrix_write(matrix, indctr[rowa+3][0]);
 | 
			
		||||
  matrix_write(matrix, indctr[rows+3][1]);
 | 
			
		||||
  matrix_write(matrix, logo  [3]     [0]);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void iota_gfx_task_user(void) {
 | 
			
		||||
  struct CharacterMatrix matrix;
 | 
			
		||||
 | 
			
		||||
#if DEBUG_TO_SCREEN
 | 
			
		||||
  if (debug_enable) {
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
  matrix_clear(&matrix);
 | 
			
		||||
  if (is_keyboard_master()) {
 | 
			
		||||
    render_status(&matrix);
 | 
			
		||||
  }
 | 
			
		||||
  matrix_update(&display, &matrix);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif // end of SSD1306OLED
 | 
			
		||||
 | 
			
		||||
//OLED update loop
 | 
			
		||||
#ifdef OLED_ENABLE
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,9 +1,6 @@
 | 
			
		|||
#include QMK_KEYBOARD_H
 | 
			
		||||
#include "keymap_japanese.h"
 | 
			
		||||
#include <string.h>
 | 
			
		||||
#ifdef SSD1306OLED
 | 
			
		||||
  #include "ssd1306.h"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#define LAYOUT_half( \
 | 
			
		||||
    L00, L01, L02, L03, L04, L05,       \
 | 
			
		||||
| 
						 | 
				
			
			@ -563,15 +560,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		|||
  return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//keyboard start-up code. Runs once when the firmware starts up.
 | 
			
		||||
void matrix_init_user(void) {
 | 
			
		||||
    //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
 | 
			
		||||
    #ifdef SSD1306OLED
 | 
			
		||||
        iota_gfx_init(!has_usb());   // turns on the display
 | 
			
		||||
    #endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// LED Effect
 | 
			
		||||
#ifdef RGBLIGHT_ENABLE
 | 
			
		||||
unsigned char rgb[7][5][3];
 | 
			
		||||
| 
						 | 
				
			
			@ -632,10 +620,6 @@ layer_state_t layer_state_old;
 | 
			
		|||
 | 
			
		||||
//runs every scan cycle (a lot)
 | 
			
		||||
void matrix_scan_user(void) {
 | 
			
		||||
  #ifdef SSD1306OLED
 | 
			
		||||
    iota_gfx_task();  // this is what updates the display continuously
 | 
			
		||||
  #endif
 | 
			
		||||
 | 
			
		||||
  if(delay_key_stat && (timer_elapsed(key_timer) > DELAY_TIME)){
 | 
			
		||||
    if (IS_MODE_106())
 | 
			
		||||
      register_delay_code(_BASE_106);
 | 
			
		||||
| 
						 | 
				
			
			@ -693,142 +677,6 @@ void matrix_scan_user(void) {
 | 
			
		|||
  #endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
 | 
			
		||||
#ifdef SSD1306OLED
 | 
			
		||||
 | 
			
		||||
void matrix_update(struct CharacterMatrix *dest,
 | 
			
		||||
                          const struct CharacterMatrix *source) {
 | 
			
		||||
  if (memcmp(dest->display, source->display, sizeof(dest->display))) {
 | 
			
		||||
    memcpy(dest->display, source->display, sizeof(dest->display));
 | 
			
		||||
    dest->dirty = true;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Render to OLED
 | 
			
		||||
void render_status(struct CharacterMatrix *matrix) {
 | 
			
		||||
 | 
			
		||||
  // froggy logo
 | 
			
		||||
  static char logo[4][17]=
 | 
			
		||||
  {
 | 
			
		||||
    {0x68,0x69,0x6a,0x6b,0x6c,0x6d,0x6e,0x6f,0x70,0x71,0x72,0x73,0x74,0},
 | 
			
		||||
    {0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,0},
 | 
			
		||||
    {0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,0},
 | 
			
		||||
    {0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0},
 | 
			
		||||
  };
 | 
			
		||||
  
 | 
			
		||||
  static char modectl[4][2][4]=
 | 
			
		||||
  {
 | 
			
		||||
    {
 | 
			
		||||
      {0x65,0x66,0x67,0}, //WIN
 | 
			
		||||
      {0x85,0x86,0x87,0}, //WIN
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0xa5,0xa6,0xa7,0}, //US(101)
 | 
			
		||||
      {0xc5,0xc6,0xc7,0}, //US(101)
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0xbd,0xbe,0xbf,0}, //MAC
 | 
			
		||||
      {0xdd,0xde,0xdf,0}, //MAC
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0xba,0xbb,0xbc,0}, //JP(106)
 | 
			
		||||
      {0xda,0xdb,0xdc,0}, //JP(106)
 | 
			
		||||
    },
 | 
			
		||||
  };
 | 
			
		||||
  
 | 
			
		||||
  static char indctr[8][2][4]=
 | 
			
		||||
  {
 | 
			
		||||
    // white icon
 | 
			
		||||
    {
 | 
			
		||||
      {0x60,0x61,0x62,0}, //NUM
 | 
			
		||||
      {0x63,0x64,0}       //FUNC
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0x80,0x81,0x82,0}, //NUM
 | 
			
		||||
      {0x83,0x84,0}       //FUNC
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0xa0,0xa1,0xa2,0}, //CAPS
 | 
			
		||||
      {0xa3,0xa4,0}       //SCLK
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0xc0,0xc1,0xc2,0}, //CAPS
 | 
			
		||||
      {0xc3,0xc4,0}       //SCLK
 | 
			
		||||
    },
 | 
			
		||||
    // Black icon
 | 
			
		||||
    {
 | 
			
		||||
      {0x75,0x76,0x77,0}, //NUM
 | 
			
		||||
      {0x78,0x79,0}       //FUNC
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0x95,0x96,0x97,0}, //NUM
 | 
			
		||||
      {0x98,0x99,0}       //FUNC
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      {0xb5,0xb6,0xb7,0}, //CAPS
 | 
			
		||||
      {0xb8,0xb9,0}       //SCLK
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
     {0xd5,0xd6,0xd7,0}, //CAPS
 | 
			
		||||
     {0xd8,0xd9,0}       //SCLK
 | 
			
		||||
    },
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  int rown = 0;
 | 
			
		||||
  int rowf = 0;
 | 
			
		||||
  int rowa = 0;
 | 
			
		||||
  int rows = 0;
 | 
			
		||||
  int rowm = 0;
 | 
			
		||||
  int rowj = 1;
 | 
			
		||||
 | 
			
		||||
  //Set Indicator icon
 | 
			
		||||
  led_t led_state = host_keyboard_led_state();
 | 
			
		||||
  if (led_state.num_lock) { rown = 4; }
 | 
			
		||||
  if (led_state.caps_lock) { rowa = 4; }
 | 
			
		||||
  if (led_state.scroll_lock) { rows = 4; }
 | 
			
		||||
  if (IS_LAYER_ON(_FUNC)) { rowf = 4; }
 | 
			
		||||
 | 
			
		||||
  //Set Mode icon
 | 
			
		||||
  if (IS_MODE_MAC()) { rowm = 2; }
 | 
			
		||||
  if (IS_MODE_106()) { rowj = 3; }
 | 
			
		||||
 | 
			
		||||
  matrix_write(matrix, indctr[rown]  [0]);
 | 
			
		||||
  matrix_write(matrix, indctr[rowf]  [1]);
 | 
			
		||||
  matrix_write(matrix, modectl[rowm] [0]);
 | 
			
		||||
  matrix_write(matrix, logo[0]);
 | 
			
		||||
  matrix_write(matrix, indctr[rown+1][0]);
 | 
			
		||||
  matrix_write(matrix, indctr[rowf+1][1]);
 | 
			
		||||
  matrix_write(matrix, modectl[rowm] [1]);
 | 
			
		||||
  matrix_write(matrix, logo[1]);
 | 
			
		||||
  matrix_write(matrix, indctr[rowa+2][0]);
 | 
			
		||||
  matrix_write(matrix, indctr[rows+2][1]);
 | 
			
		||||
  matrix_write(matrix, modectl[rowj] [0]);
 | 
			
		||||
  matrix_write(matrix, logo[2]);
 | 
			
		||||
  matrix_write(matrix, indctr[rowa+3][0]);
 | 
			
		||||
  matrix_write(matrix, indctr[rows+3][1]);
 | 
			
		||||
  matrix_write(matrix, modectl[rowj] [1]);
 | 
			
		||||
  matrix_write(matrix, logo[3]);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void iota_gfx_task_user(void) {
 | 
			
		||||
  struct CharacterMatrix matrix;
 | 
			
		||||
 | 
			
		||||
#if DEBUG_TO_SCREEN
 | 
			
		||||
  if (debug_enable) {
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
  matrix_clear(&matrix);
 | 
			
		||||
  if (is_keyboard_master()) {
 | 
			
		||||
    render_status(&matrix);
 | 
			
		||||
  }
 | 
			
		||||
  matrix_update(&display, &matrix);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif // end of SSD1306OLED
 | 
			
		||||
 | 
			
		||||
//OLED update loop
 | 
			
		||||
#ifdef OLED_ENABLE
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,9 +1,6 @@
 | 
			
		|||
#include QMK_KEYBOARD_H
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <string.h>
 | 
			
		||||
#ifdef SSD1306OLED
 | 
			
		||||
  #include "ssd1306.h"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
 | 
			
		||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
 | 
			
		||||
| 
						 | 
				
			
			@ -331,10 +328,6 @@ void matrix_init_user(void) {
 | 
			
		|||
    #ifdef RGBLIGHT_ENABLE
 | 
			
		||||
      RGB_current_mode = rgblight_get_mode();
 | 
			
		||||
    #endif
 | 
			
		||||
    //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
 | 
			
		||||
    #ifdef SSD1306OLED
 | 
			
		||||
        iota_gfx_init(!has_usb());   // turns on the display
 | 
			
		||||
    #endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -363,133 +356,6 @@ void music_scale_user(void)
 | 
			
		|||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
 | 
			
		||||
#ifdef SSD1306OLED
 | 
			
		||||
 | 
			
		||||
void matrix_scan_user(void) {
 | 
			
		||||
     iota_gfx_task();  // this is what updates the display continuously
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void matrix_update(struct CharacterMatrix *dest,
 | 
			
		||||
                          const struct CharacterMatrix *source) {
 | 
			
		||||
  if (memcmp(dest->display, source->display, sizeof(dest->display))) {
 | 
			
		||||
    memcpy(dest->display, source->display, sizeof(dest->display));
 | 
			
		||||
    dest->dirty = true;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//assign the right code to your layers for OLED display
 | 
			
		||||
#define L_BASE 0
 | 
			
		||||
#define L_LOWER (1<<_LOWER)
 | 
			
		||||
#define L_RAISE (1<<_RAISE)
 | 
			
		||||
#define L_ADJUST (1<<_ADJUST)
 | 
			
		||||
#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
 | 
			
		||||
 | 
			
		||||
static void render_logo(struct CharacterMatrix *matrix) {
 | 
			
		||||
 | 
			
		||||
  static const char helix_logo[] PROGMEM ={
 | 
			
		||||
    0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
 | 
			
		||||
    0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
 | 
			
		||||
    0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
 | 
			
		||||
    0};
 | 
			
		||||
  matrix_write_P(matrix, helix_logo);
 | 
			
		||||
  //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
 | 
			
		||||
#ifdef RGBLIGHT_ENABLE
 | 
			
		||||
  char buf[30];
 | 
			
		||||
  if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
 | 
			
		||||
      if (full) {
 | 
			
		||||
          snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
 | 
			
		||||
                   rgblight_get_mode(),
 | 
			
		||||
                   rgblight_get_hue()/RGBLIGHT_HUE_STEP,
 | 
			
		||||
                   rgblight_get_sat()/RGBLIGHT_SAT_STEP,
 | 
			
		||||
                   rgblight_get_val()/RGBLIGHT_VAL_STEP);
 | 
			
		||||
      } else {
 | 
			
		||||
          snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
 | 
			
		||||
      }
 | 
			
		||||
      matrix_write(matrix, buf);
 | 
			
		||||
  }
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void render_layer_status(struct CharacterMatrix *matrix) {
 | 
			
		||||
  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
 | 
			
		||||
  char buf[10];
 | 
			
		||||
  matrix_write_P(matrix, PSTR("Layer: "));
 | 
			
		||||
    switch (layer_state) {
 | 
			
		||||
        case L_BASE:
 | 
			
		||||
           matrix_write_P(matrix, PSTR("Default"));
 | 
			
		||||
           break;
 | 
			
		||||
        case L_RAISE:
 | 
			
		||||
           matrix_write_P(matrix, PSTR("Raise"));
 | 
			
		||||
           break;
 | 
			
		||||
        case L_LOWER:
 | 
			
		||||
           matrix_write_P(matrix, PSTR("Lower"));
 | 
			
		||||
           break;
 | 
			
		||||
        case L_ADJUST:
 | 
			
		||||
        case L_ADJUST_TRI:
 | 
			
		||||
           matrix_write_P(matrix, PSTR("Adjust"));
 | 
			
		||||
           break;
 | 
			
		||||
        default:
 | 
			
		||||
           matrix_write_P(matrix, PSTR("Undef-"));
 | 
			
		||||
           snprintf(buf,sizeof(buf), "%ld", layer_state);
 | 
			
		||||
           matrix_write(matrix, buf);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void render_status(struct CharacterMatrix *matrix) {
 | 
			
		||||
 | 
			
		||||
  // Render to mode icon
 | 
			
		||||
  static const char os_logo[][2][3] PROGMEM  ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
 | 
			
		||||
  if(keymap_config.swap_lalt_lgui==false){
 | 
			
		||||
    matrix_write_P(matrix, os_logo[0][0]);
 | 
			
		||||
    matrix_write_P(matrix, PSTR("\n"));
 | 
			
		||||
    matrix_write_P(matrix, os_logo[0][1]);
 | 
			
		||||
  }else{
 | 
			
		||||
    matrix_write_P(matrix, os_logo[1][0]);
 | 
			
		||||
    matrix_write_P(matrix, PSTR("\n"));
 | 
			
		||||
    matrix_write_P(matrix, os_logo[1][1]);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  matrix_write_P(matrix, PSTR(" "));
 | 
			
		||||
  render_layer_status(matrix);
 | 
			
		||||
  matrix_write_P(matrix, PSTR("\n"));
 | 
			
		||||
 | 
			
		||||
  // Host Keyboard LED Status
 | 
			
		||||
  led_t led_state = host_keyboard_led_state();
 | 
			
		||||
  matrix_write_P(matrix, led_state.num_lock ? PSTR("NUMLOCK") : PSTR("       "));
 | 
			
		||||
  matrix_write_P(matrix, led_state.caps_lock ? PSTR("CAPS") : PSTR("    "));
 | 
			
		||||
  matrix_write_P(matrix, led_state.scroll_lock ? PSTR("SCLK") : PSTR("    "));
 | 
			
		||||
  matrix_write_P(matrix, PSTR("\n"));
 | 
			
		||||
  render_rgbled_status(true, matrix);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void iota_gfx_task_user(void) {
 | 
			
		||||
  struct CharacterMatrix matrix;
 | 
			
		||||
 | 
			
		||||
#if DEBUG_TO_SCREEN
 | 
			
		||||
  if (debug_enable) {
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
  matrix_clear(&matrix);
 | 
			
		||||
  if (is_keyboard_master()) {
 | 
			
		||||
    render_status(&matrix);
 | 
			
		||||
  } else {
 | 
			
		||||
    render_logo(&matrix);
 | 
			
		||||
    render_rgbled_status(false, &matrix);
 | 
			
		||||
    render_layer_status(&matrix);
 | 
			
		||||
  }
 | 
			
		||||
  matrix_update(&display, &matrix);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif // end of SSD1306OLED
 | 
			
		||||
 | 
			
		||||
#ifdef OLED_ENABLE
 | 
			
		||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
 | 
			
		||||
    if (is_keyboard_master()) {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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