Add documentation and fix formating (#4860)
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					 1 changed files with 149 additions and 160 deletions
				
			
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			@ -17,82 +17,76 @@ uint32_t default_layer_state = 0;
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/** \brief Default Layer State Set At user Level
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 *
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 * FIXME: Needs docs
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 * Run user code on default layer state change
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 */
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__attribute__((weak))
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uint32_t default_layer_state_set_user(uint32_t state) {
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    return state;
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  return state;
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}
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/** \brief Default Layer State Set At Keyboard Level
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 *
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 * FIXME: Needs docs
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 *  Run keyboard code on default layer state change
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 */
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__attribute__((weak))
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uint32_t default_layer_state_set_kb(uint32_t state) {
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    return default_layer_state_set_user(state);
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  return default_layer_state_set_user(state);
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}
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/** \brief Default Layer State Set
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 *
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 * FIXME: Needs docs
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 * Static function to set the default layer state, prints debug info and clears keys
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 */
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static void default_layer_state_set(uint32_t state)
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{
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    state = default_layer_state_set_kb(state);
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    debug("default_layer_state: ");
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    default_layer_debug(); debug(" to ");
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    default_layer_state = state;
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    default_layer_debug(); debug("\n");
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static void default_layer_state_set(uint32_t state) {
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  state = default_layer_state_set_kb(state);
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  debug("default_layer_state: ");
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  default_layer_debug(); debug(" to ");
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  default_layer_state = state;
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  default_layer_debug(); debug("\n");
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#ifdef STRICT_LAYER_RELEASE
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    clear_keyboard_but_mods(); // To avoid stuck keys
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  clear_keyboard_but_mods(); // To avoid stuck keys
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#else
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    clear_keyboard_but_mods_and_keys(); // Don't reset held keys
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  clear_keyboard_but_mods_and_keys(); // Don't reset held keys
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#endif
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}
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/** \brief Default Layer Print
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 *
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 * FIXME: Needs docs
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 * Print out the hex value of the 32-bit default layer state, as well as the value of the highest bit.
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 */
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void default_layer_debug(void)
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{
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    dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
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void default_layer_debug(void) {
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  dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
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}
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/** \brief Default Layer Set
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 *
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 * FIXME: Needs docs
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 * Sets the default layer state.
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 */
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void default_layer_set(uint32_t state)
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{
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    default_layer_state_set(state);
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void default_layer_set(uint32_t state) {
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  default_layer_state_set(state);
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}
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#ifndef NO_ACTION_LAYER
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/** \brief Default Layer Or
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 *
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 * FIXME: Needs docs
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 * Turns on the default layer based on matching bits between specifed layer and existing layer state
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 */
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void default_layer_or(uint32_t state)
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{
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    default_layer_state_set(default_layer_state | state);
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void default_layer_or(uint32_t state) {
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  default_layer_state_set(default_layer_state | state);
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}
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/** \brief Default Layer And
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 *
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 * FIXME: Needs docs
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 * Turns on default layer based on matching enabled bits between specifed layer and existing layer state
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 */
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void default_layer_and(uint32_t state)
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{
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    default_layer_state_set(default_layer_state & state);
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void default_layer_and(uint32_t state) {
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  default_layer_state_set(default_layer_state & state);
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}
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/** \brief Default Layer Xor
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 *
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 * FIXME: Needs docs
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 * Turns on default layer based on non-matching bits between specifed layer and existing layer state
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 */
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void default_layer_xor(uint32_t state)
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{
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    default_layer_state_set(default_layer_state ^ state);
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void default_layer_xor(uint32_t state) {
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  default_layer_state_set(default_layer_state ^ state);
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}
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#endif
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			@ -104,170 +98,168 @@ uint32_t layer_state = 0;
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/** \brief Layer state set user
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 *
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 * FIXME: Needs docs
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 * Runs user code on layer state change
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 */
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__attribute__((weak))
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uint32_t layer_state_set_user(uint32_t state) {
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    return state;
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  return state;
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}
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/** \brief Layer state set keyboard
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 *
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 * FIXME: Needs docs
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 * Runs keyboard code on layer state change
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 */
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__attribute__((weak))
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uint32_t layer_state_set_kb(uint32_t state) {
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    return layer_state_set_user(state);
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  return layer_state_set_user(state);
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}
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/** \brief Layer state set
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 *
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 * FIXME: Needs docs
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 * Sets the layer to match the specifed state (a bitmask)
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 */
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void layer_state_set(uint32_t state)
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{
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    state = layer_state_set_kb(state);
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    dprint("layer_state: ");
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    layer_debug(); dprint(" to ");
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    layer_state = state;
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    layer_debug(); dprintln();
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void layer_state_set(uint32_t state) {
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  state = layer_state_set_kb(state);
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  dprint("layer_state: ");
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  layer_debug(); dprint(" to ");
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  layer_state = state;
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  layer_debug(); dprintln();
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#ifdef STRICT_LAYER_RELEASE
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    clear_keyboard_but_mods(); // To avoid stuck keys
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  clear_keyboard_but_mods(); // To avoid stuck keys
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#else
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    clear_keyboard_but_mods_and_keys(); // Don't reset held keys
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  clear_keyboard_but_mods_and_keys(); // Don't reset held keys
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#endif
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}
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/** \brief Layer clear
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 *
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 * Turn off all layers.
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 * Turn off all layers
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 */
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void layer_clear(void)
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{
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    layer_state_set(0);
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void layer_clear(void) {
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  layer_state_set(0);
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}
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/** \brief Layer state is
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 *
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 * Return whether the given state is on (it might still be shadowed by a higher state, though).
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 * Return whether the given state is on (it might still be shadowed by a higher state, though)
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 */
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bool layer_state_is(uint8_t layer)
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{
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    return layer_state_cmp(layer_state, layer);
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bool layer_state_is(uint8_t layer) {
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  return layer_state_cmp(layer_state, layer);
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}
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/** \brief Layer state compare
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 *
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 * FIXME: Needs docs
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 * Used for comparing layers {mostly used for unit testing}
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 */
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bool layer_state_cmp(uint32_t cmp_layer_state, uint8_t layer) {
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    if (!cmp_layer_state) { return layer == 0; }
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    return (cmp_layer_state & (1UL<<layer)) != 0;
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  if (!cmp_layer_state) { return layer == 0; }
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  return (cmp_layer_state & (1UL<<layer)) != 0;
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}
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/** \brief Layer move
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 *
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 * Turn on the given layer and turn off all other layers.
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 * Turns on the given layer and turn off all other layers
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 */
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void layer_move(uint8_t layer)
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{
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    layer_state_set(1UL<<layer);
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void layer_move(uint8_t layer) {
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  layer_state_set(1UL<<layer);
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}
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/** \brief Layer on
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 *
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 * Turn on the given layer.
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 * Turns on given layer
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 */
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void layer_on(uint8_t layer)
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{
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    layer_state_set(layer_state | (1UL<<layer));
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void layer_on(uint8_t layer) {
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  layer_state_set(layer_state | (1UL<<layer));
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}
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/** \brief Layer off
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 *
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 * FIXME: Needs docs
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 * Turns off given layer
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 */
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void layer_off(uint8_t layer)
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{
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    layer_state_set(layer_state & ~(1UL<<layer));
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void layer_off(uint8_t layer) {
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  layer_state_set(layer_state & ~(1UL<<layer));
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}
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/** \brief Layer invert
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 *
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 * Toggle the given layer (set it if it's unset, or unset it if it's set).
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 * Toggle the given layer (set it if it's unset, or unset it if it's set)
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 */
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void layer_invert(uint8_t layer)
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{
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    layer_state_set(layer_state ^ (1UL<<layer));
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void layer_invert(uint8_t layer) {
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  layer_state_set(layer_state ^ (1UL<<layer));
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}
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/** \brief Layer or
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 *
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 * FIXME: Needs docs
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 * Turns on layers based on matching bits between specifed layer and existing layer state
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 */
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void layer_or(uint32_t state)
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{
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    layer_state_set(layer_state | state);
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void layer_or(uint32_t state) {
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  layer_state_set(layer_state | state);
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}
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/** \brief Layer and
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 *
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 * FIXME: Needs docs
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 * Turns on layers based on matching enabled bits between specifed layer and existing layer state
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 */
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void layer_and(uint32_t state)
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{
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    layer_state_set(layer_state & state);
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void layer_and(uint32_t state) {
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  layer_state_set(layer_state & state);
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}
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/** \brief Layer xor
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 *
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 * FIXME: Needs docs
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 * Turns on layers based on non-matching bits between specifed layer and existing layer state
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 */
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void layer_xor(uint32_t state)
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{
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    layer_state_set(layer_state ^ state);
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void layer_xor(uint32_t state) {
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  layer_state_set(layer_state ^ state);
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}
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/** \brief Layer debug printing
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 *
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 * Print out the hex value of the 32-bit layer state, as well as the value of the highest bit.
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 */
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void layer_debug(void)
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{
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    dprintf("%08lX(%u)", layer_state, biton32(layer_state));
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void layer_debug(void) {
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  dprintf("%08lX(%u)", layer_state, biton32(layer_state));
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}
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#endif
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#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
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/** \brief source layer cache
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 */
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uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
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void update_source_layers_cache(keypos_t key, uint8_t layer)
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{
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    const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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    const uint8_t storage_row = key_number / 8;
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    const uint8_t storage_bit = key_number % 8;
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/** \brief update source layers cache
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 *
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 * Updates the cached keys when changing layers
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 */
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void update_source_layers_cache(keypos_t key, uint8_t layer) {
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  const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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  const uint8_t storage_row = key_number / 8;
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  const uint8_t storage_bit = key_number % 8;
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    for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
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        source_layers_cache[storage_row][bit_number] ^=
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            (-((layer & (1U << bit_number)) != 0)
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             ^ source_layers_cache[storage_row][bit_number])
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            & (1U << storage_bit);
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    }
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  for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
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    source_layers_cache[storage_row][bit_number] ^=
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      (-((layer & (1U << bit_number)) != 0)
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        ^ source_layers_cache[storage_row][bit_number])
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      & (1U << storage_bit);
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  }
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}
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uint8_t read_source_layers_cache(keypos_t key)
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{
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    const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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    const uint8_t storage_row = key_number / 8;
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    const uint8_t storage_bit = key_number % 8;
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    uint8_t layer = 0;
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/** \brief read source layers cache
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 *
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 * reads the cached keys stored when the layer was changed
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 */
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uint8_t read_source_layers_cache(keypos_t key) {
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  const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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  const uint8_t storage_row = key_number / 8;
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  const uint8_t storage_bit = key_number % 8;
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  uint8_t layer = 0;
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    for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
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        layer |=
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            ((source_layers_cache[storage_row][bit_number]
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              & (1U << storage_bit)) != 0)
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            << bit_number;
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    }
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  for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
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    layer |=
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      ((source_layers_cache[storage_row][bit_number]
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        & (1U << storage_bit)) != 0)
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      << bit_number;
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  }
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    return layer;
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  return layer;
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}
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#endif
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			@ -278,61 +270,58 @@ uint8_t read_source_layers_cache(keypos_t key)
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 * when the layer is switched after the down event but before the up
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 * event as they may get stuck otherwise.
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 */
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action_t store_or_get_action(bool pressed, keypos_t key)
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{
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action_t store_or_get_action(bool pressed, keypos_t key) {
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#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
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    if (disable_action_cache) {
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        return layer_switch_get_action(key);
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    }
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    uint8_t layer;
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    if (pressed) {
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        layer = layer_switch_get_layer(key);
 | 
			
		||||
        update_source_layers_cache(key, layer);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
        layer = read_source_layers_cache(key);
 | 
			
		||||
    }
 | 
			
		||||
    return action_for_key(layer, key);
 | 
			
		||||
#else
 | 
			
		||||
  if (disable_action_cache) {
 | 
			
		||||
    return layer_switch_get_action(key);
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  uint8_t layer;
 | 
			
		||||
 | 
			
		||||
/** \brief Layer switch get layer
 | 
			
		||||
 *
 | 
			
		||||
 * FIXME: Needs docs
 | 
			
		||||
 */
 | 
			
		||||
int8_t layer_switch_get_layer(keypos_t key)
 | 
			
		||||
{
 | 
			
		||||
#ifndef NO_ACTION_LAYER
 | 
			
		||||
    action_t action;
 | 
			
		||||
    action.code = ACTION_TRANSPARENT;
 | 
			
		||||
 | 
			
		||||
    uint32_t layers = layer_state | default_layer_state;
 | 
			
		||||
    /* check top layer first */
 | 
			
		||||
    for (int8_t i = 31; i >= 0; i--) {
 | 
			
		||||
        if (layers & (1UL<<i)) {
 | 
			
		||||
            action = action_for_key(i, key);
 | 
			
		||||
            if (action.code != ACTION_TRANSPARENT) {
 | 
			
		||||
                return i;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    /* fall back to layer 0 */
 | 
			
		||||
    return 0;
 | 
			
		||||
  if (pressed) {
 | 
			
		||||
    layer = layer_switch_get_layer(key);
 | 
			
		||||
    update_source_layers_cache(key, layer);
 | 
			
		||||
  }
 | 
			
		||||
  else {
 | 
			
		||||
    layer = read_source_layers_cache(key);
 | 
			
		||||
  }
 | 
			
		||||
  return action_for_key(layer, key);
 | 
			
		||||
#else
 | 
			
		||||
    return biton32(default_layer_state);
 | 
			
		||||
  return layer_switch_get_action(key);
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/** \brief Layer switch get layer
 | 
			
		||||
 *
 | 
			
		||||
 * Gets the layer based on key info
 | 
			
		||||
 */
 | 
			
		||||
int8_t layer_switch_get_layer(keypos_t key) {
 | 
			
		||||
#ifndef NO_ACTION_LAYER
 | 
			
		||||
  action_t action;
 | 
			
		||||
  action.code = ACTION_TRANSPARENT;
 | 
			
		||||
 | 
			
		||||
  uint32_t layers = layer_state | default_layer_state;
 | 
			
		||||
  /* check top layer first */
 | 
			
		||||
  for (int8_t i = 31; i >= 0; i--) {
 | 
			
		||||
    if (layers & (1UL<<i)) {
 | 
			
		||||
      action = action_for_key(i, key);
 | 
			
		||||
      if (action.code != ACTION_TRANSPARENT) {
 | 
			
		||||
          return i;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  /* fall back to layer 0 */
 | 
			
		||||
  return 0;
 | 
			
		||||
#else
 | 
			
		||||
  return biton32(default_layer_state);
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/** \brief Layer switch get layer
 | 
			
		||||
 *
 | 
			
		||||
 * FIXME: Needs docs
 | 
			
		||||
 * Gets action code based on key position
 | 
			
		||||
 */
 | 
			
		||||
action_t layer_switch_get_action(keypos_t key)
 | 
			
		||||
{
 | 
			
		||||
    return action_for_key(layer_switch_get_layer(key), key);
 | 
			
		||||
action_t layer_switch_get_action(keypos_t key) {
 | 
			
		||||
  return action_for_key(layer_switch_get_layer(key), key);
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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