Added a README and minor tweaks
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			@ -3,8 +3,8 @@
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#include "action_layer.h"
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#define BASE 0 // default layer
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#define PROG 1 // symbols
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#define NAVI 2 // navigation keys
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#define PROG 1 // programming
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#define NAVI 2 // navigation
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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			@ -18,16 +18,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 * |--------+------+------+------+------+------|   H  |           |   B  |------+------+------+------+------+--------|
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 * | LShift |   Z  |   X  |   C  |   V  |   B  |      |           |      |   N  |   M  |   ,  |   .  |   /  | RShift |
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 * `--------+------+------+------+------+-------------'           `-------------+------+------+------+------+--------'
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 *   |`/Ctrl|   \  |      |      | LAlt |                                       | RAlt |      |   [  |   ]  |'/Ctrl|
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 *   |`/Ctrl|   \  |      |      | LAlt |                                       | RAlt |   [  |   ]  |      |'/Ctrl|
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 *   `----------------------------------'                                       `----------------------------------'
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 *                                        ,-------------.       ,-------------.
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 *                                        | PrtS | Apps |       | Paus | CtAl |
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 *                                        | PrtS | PrtS |       | CtAl | CtAl |
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 *                                 ,------+------+------|       |------+------+------.
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 *                                 |      |      |  L1  |       |  L1  |      |      |
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 *                                 | Spce | ~L2  +------|       |------+  ~L1 | Spce |
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 *                                 |      |      | LGui |       | RGui |      |      |
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 *                                 `--------------------'       `--------------------'
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 */
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[BASE] = KEYMAP(  // layer 0 : default
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        // left hand
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        KC_ESC,   KC_1,     KC_2,    KC_3,    KC_4,    KC_5,   KC_6,
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			@ -35,7 +37,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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        KC_LCTRL, KC_A,     KC_S,    KC_D,    KC_F,    KC_G,
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        KC_LSFT,  KC_Z,     KC_X,    KC_C,    KC_V,    KC_B,   KC_H,
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        CTL_T(KC_GRV),KC_NUBS,KC_NO, KC_NO,   KC_LALT,
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                                                   KC_PSCREEN,    KC_APP,
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                                                  KC_PSCREEN, KC_PSCREEN,
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                                                      TO(PROG, ON_PRESS),
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                                               KC_SPC, MO(NAVI), KC_LGUI,
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        // right hand
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			@ -43,8 +45,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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             KC_G,    KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,    KC_ENTER,
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                      KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN, KC_ENTER,
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             KC_B,    KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,
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                              KC_RALT,KC_NO,  KC_LBRC,KC_RBRC, CTL_T(KC_QUOT),
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             KC_PAUS, MT(0x5, KC_NO),
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                              KC_RALT,KC_LBRC,KC_RBRC,KC_NO,   CTL_T(KC_QUOT),
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             MT(0x5, KC_NO), MT(0x5, KC_NO),
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             TO(PROG, ON_PRESS),
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             KC_RGUI, MO(PROG), KC_SPC
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    ),
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			@ -70,6 +72,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 *                                 |      |      |      |       |      |      |      |
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 *                                 `--------------------'       `--------------------'
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 */
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// PROGRAMMING
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[PROG] = KEYMAP(
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       // left hand
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       KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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			@ -105,20 +108,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 *   |      | MsLt | MsDn | MsRt |      |                                       |VolDn | Mute |VolUp |      |      |
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 *   `----------------------------------'                                       `----------------------------------'
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 *                                        ,-------------.       ,-------------.
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 *                                        | Powr |  Log |       |      |      |
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 *                                        |      |      |       |      |      |
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 *                                 ,------|------|------|       |------+------+------.
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 *                                 |      |      |  L0  |       |  L0  |      |      |
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 *                                 |      |      |------|       |------|      |      |
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 *                                 |      |      |      |       |      |      |      |
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 *                                 `--------------------'       `--------------------'
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 */
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// NAVIGATION
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[NAVI] = KEYMAP(
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       KC_TRNS, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,
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       KC_TRNS, KC_HOME, KC_UP,   KC_END,  KC_INS,  KC_PGUP, KC_TRNS,
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       KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_DELT, KC_PGDN,
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       KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS,
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       KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
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                                KC_PWR, LCTL(LALT(KC_DELT)),
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                                           KC_TRNS, KC_TRNS,
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                                         TO(BASE, ON_PRESS),
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                                  KC_TRNS, KC_TRNS, KC_TRNS,
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    // right hand
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										38
									
								
								keyboard/ergodox_ez/keymaps/dave/readme.md
									
										
									
									
									
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										38
									
								
								keyboard/ergodox_ez/keymaps/dave/readme.md
									
										
									
									
									
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			@ -0,0 +1,38 @@
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This keymap is my preferred layout (after a certain amount of experimentation).
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The rationale behind the design is as follows:
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I grew up typing from a very early age and thus never learned the "correct" way
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to touch type (essentially, I'm self-taught). As a, result my fingers don't
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tend to stay on the "home keys" and occasionally my right hand wants to type
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keys that are on the left of the keyboard, and vice versa.
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Hence, despite liking the idea of split keyboards in principle, I've never been
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able to get on with them because the split simply doesn't work with my style of
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typing. The Ergodox solves this neatly by virtue of having a few extra keys in
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the "middle" of the keyboard which I can utilise for deliberate redundancy.
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Thus in this keymap there are two "6" keys (one on the left, one on the right)
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and likewise Y, H, G, and B are all duplicated to enable one-handed patterns
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that I use frequently (e.g. "byobu" with the right hand, "yes" with the left,
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etc.).
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I occasionally use the numeric pad for data entry, thus this is duplicated
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under the natural home position of the right hand in layer 1 (activated by
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holding one of the right thumb buttons), while the cursor keys are duplicated
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under the classic WASD gaming layout of the left hand in layer 2 (activated by
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holding one of the left thumb buttons). Various other useful keys also appear
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in these layers (brackets and symbols for coding in layer 1, navigation and
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F-keys in layer 2, etc.).
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Finally, modifier keys like Ctrl, Shift, and Alt, along with Backspace and
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Enter are all in traditional locations in an effort to reuse existing muscle
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memory as much as possible (keys like =, #, and ' are in layer 1). The layout
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maps are in the comments of keymap_dave.c so I won't bother duplicating them
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here.
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Oh, and the LEDs are rather pimped ... because I could!
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Anyway, although I'm sure this keymap won't be to many people's taste you might
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find some interesting ideas in here for your own layouts. Do tweet me
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(@waveform80) if you have any questions / suggestions / bugs.
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Dave.
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