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							|  | @ -138,9 +138,9 @@ Note: Using macros to have your keyboard send passwords for you is a bad idea. | |||
| 
 | ||||
| Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap: | ||||
| 
 | ||||
|    #include "keymap_<layout>.h" | ||||
|    #include <keymap_extras/keymap_colemak.h> | ||||
| 
 | ||||
| Where <layout> is "colemak" or "dvorak". After including this line, you will get access to: | ||||
| If you use Dvorak, use `keymap_dvorak.h` instead of `keymap_colemak.h` for this line. After including this line, you will get access to: | ||||
| 
 | ||||
|  * `CM_*` for all of the Colemak-equivalent characters | ||||
|  * `DV_*` for all of the Dvorak-equivalent characters | ||||
|  | @ -228,3 +228,24 @@ The firmware supports 5 different light effects, and the color (hue, saturation, | |||
|  | ||||
| 
 | ||||
| Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20. | ||||
| 
 | ||||
| ## Safety Considerations | ||||
| 
 | ||||
| You probably don't want to "brick" your keyboard, making it impossible | ||||
| to rewrite firmware onto it.  Here are some of the parameters to show | ||||
| what things are (and likely aren't) too risky. | ||||
| 
 | ||||
| - If a keyboard map does not include RESET, then, to get into DFU | ||||
|   mode, you will need to press the reset button on the PCB, which | ||||
|   requires unscrewing some bits. | ||||
| - Messing with tmk_core / common files might make the keyboard | ||||
|   inoperable | ||||
| - Too large a .hex file is trouble; `make dfu` will erase the block, | ||||
|   test the size (oops, wrong order!), which errors out, failing to | ||||
|   flash the keyboard | ||||
| - DFU tools do /not/ allow you to write into the bootloader (unless | ||||
|   you throw in extra fruitsalad of options), so there is little risk | ||||
|   there. | ||||
| - EEPROM has around a 100000 write cycle.  You shouldn't rewrite the | ||||
|   firmware repeatedly and continually; that'll burn the EEPROM | ||||
|   eventually. | ||||
|  |  | |||
|  | @ -4,163 +4,7 @@ DIY/Assembled compact ortholinear 40% keyboard by [Ortholinear Keyboards](http:/ | |||
| 
 | ||||
| ## Quantum MK Firmware | ||||
| 
 | ||||
| You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you. | ||||
| 
 | ||||
|     BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality | ||||
|     MIDI_ENABLE = yes      # MIDI controls | ||||
|     # UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not // | ||||
|     BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID | ||||
| 
 | ||||
| ## Quick aliases to common actions | ||||
| 
 | ||||
| Your keymap can include shortcuts to common operations (called "function actions" in tmk). | ||||
| 
 | ||||
| ### Switching and toggling layers | ||||
| 
 | ||||
| `MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack. | ||||
| 
 | ||||
| `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer). | ||||
| 
 | ||||
| `TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack. | ||||
| 
 | ||||
| ### Fun with modifier keys | ||||
| 
 | ||||
| * `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias | ||||
| * `RSFT(kc)` - applies right Shift to *kc* | ||||
| * `LCTL(kc)` - applies left Control to *kc* | ||||
| * `RCTL(kc)` - applies right Control to *kc* | ||||
| * `LALT(kc)` - applies left Alt to *kc* | ||||
| * `RALT(kc)` - applies right Alt to *kc* | ||||
| * `LGUI(kc)` - applies left GUI (command/win) to *kc* | ||||
| * `RGUI(kc)` - applies right GUI (command/win) to *kc* | ||||
| 
 | ||||
| You can also chain these, like this: | ||||
| 
 | ||||
|     LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress. | ||||
| 
 | ||||
| The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`. | ||||
| 
 | ||||
|     KC_TILD  ~ | ||||
|     KC_EXLM  ! | ||||
|     KC_AT    @ | ||||
|     KC_HASH  # | ||||
|     KC_DLR   $ | ||||
|     KC_PERC  % | ||||
|     KC_CIRC  ^ | ||||
|     KC_AMPR  & | ||||
|     KC_ASTR  * | ||||
|     KC_LPRN  ( | ||||
|     KC_RPRN  ) | ||||
|     KC_UNDS  _ | ||||
|     KC_PLUS  + | ||||
|     KC_LCBR  { | ||||
|     KC_RCBR  } | ||||
|     KC_PIPE  | | ||||
|     KC_COLN  : | ||||
| 
 | ||||
| `MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.  | ||||
| 
 | ||||
| These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available): | ||||
| 
 | ||||
|   * MOD_LCTL | ||||
|   * MOD_LSFT | ||||
|   * MOD_LALT | ||||
|   * MOD_LGUI | ||||
| 
 | ||||
| These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. | ||||
| 
 | ||||
| We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact: | ||||
| 
 | ||||
|   * `CTL_T(kc)` - is LCTL when held and *kc* when tapped  | ||||
|   * `SFT_T(kc)` - is LSFT when held and *kc* when tapped  | ||||
|   * `ALT_T(kc)` - is LALT when held and *kc* when tapped  | ||||
|   * `GUI_T(kc)` - is LGUI when held and *kc* when tapped  | ||||
|   * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/) | ||||
| 
 | ||||
| ### Temporarily setting the default layer  | ||||
| 
 | ||||
| `DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does. | ||||
| 
 | ||||
| ### Remember: These are just aliases | ||||
| 
 | ||||
| These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action). | ||||
| 
 | ||||
| Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them. | ||||
| 
 | ||||
| ## Macro shortcuts: Send a whole string when pressing just one key | ||||
| 
 | ||||
| Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymaps/default.c). | ||||
| 
 | ||||
| ```c | ||||
| const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. | ||||
| { | ||||
|   switch(id) { | ||||
|     case 0: // this would trigger when you hit a key mapped as M(0) | ||||
|       if (record->event.pressed) { | ||||
|         return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END  ); // this sends the string 'hello' when the macro executes | ||||
|       }  | ||||
|       break; | ||||
|   } | ||||
|   return MACRO_NONE; | ||||
| }; | ||||
| ``` | ||||
| A macro can include the following commands: | ||||
| 
 | ||||
| * I() change interval of stroke in milliseconds. | ||||
| * D() press key. | ||||
| * U() release key. | ||||
| * T() type key(press and release). | ||||
| * W() wait (milliseconds). | ||||
| * END end mark. | ||||
| 
 | ||||
| So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends. | ||||
| 
 | ||||
| Note: Using macros to have your keyboard send passwords for you is a bad idea. | ||||
| 
 | ||||
| ### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc) | ||||
| 
 | ||||
| Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap: | ||||
| 
 | ||||
|    #include "keymap_<layout>.h" | ||||
| 
 | ||||
| Where <layout> is "colemak" or "dvorak". After including this line, you will get access to: | ||||
|   | ||||
|  * `CM_*` for all of the Colemak-equivalent characters | ||||
|  * `DV_*` for all of the Dvorak-equivalent characters | ||||
|   | ||||
| These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.  | ||||
| 
 | ||||
| To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`. | ||||
| 
 | ||||
| ## Additional language support | ||||
| 
 | ||||
| In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support). | ||||
| 
 | ||||
| ## Unicode support | ||||
| 
 | ||||
| You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile. | ||||
| 
 | ||||
| ## Other firmware shortcut keycodes | ||||
| 
 | ||||
| * `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`) | ||||
| * `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things | ||||
| * `BL_ON` - turns the backlight on | ||||
| * `BL_OFF` - turns the backlight off | ||||
| * `BL_<n>` - sets the backlight to level *n* | ||||
| * `BL_INC` - increments the backlight level by one | ||||
| * `BL_DEC` - decrements the backlight level by one | ||||
| * `BL_TOGG` - toggles the backlight | ||||
| * `BL_STEP` - steps through the backlight levels | ||||
| 
 | ||||
| Enable the backlight from the Makefile. | ||||
| 
 | ||||
| ## MIDI functionalty | ||||
| 
 | ||||
| This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile. | ||||
| 
 | ||||
| ## Bluetooth functionality | ||||
| 
 | ||||
| This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will. | ||||
| 
 | ||||
| ## Building | ||||
| 
 | ||||
|  |  | |||
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