[Keyboard] Refactor mechwild/mokulua (#17068)
This commit is contained in:
		
							parent
							
								
									c0ab4ed539
								
							
						
					
					
						commit
						59fa34a6fa
					
				
					 25 changed files with 33 additions and 414 deletions
				
			
		| 
						 | 
				
			
			@ -1,98 +0,0 @@
 | 
			
		|||
// Copyright 2022 Kyle McCreery (@kylemccreery)
 | 
			
		||||
// SPDX-License-Identifier: GPL-2.0-or-later
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "config_common.h"
 | 
			
		||||
 | 
			
		||||
/* USB Device descriptor parameter */
 | 
			
		||||
#define VENDOR_ID    0x6D77 // mw = "MechWild"
 | 
			
		||||
#define PRODUCT_ID   0x170C
 | 
			
		||||
#define DEVICE_VER   0x0103
 | 
			
		||||
#define MANUFACTURER MechWild
 | 
			
		||||
#define PRODUCT      Mokulua
 | 
			
		||||
 | 
			
		||||
/* Key matrix size */
 | 
			
		||||
#define MATRIX_ROWS 12
 | 
			
		||||
#define MATRIX_COLS 6
 | 
			
		||||
 | 
			
		||||
/* Key matrix pins */
 | 
			
		||||
#define MATRIX_ROW_PINS { F4, F5, F6, F7, B1, B3 }
 | 
			
		||||
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
 | 
			
		||||
#define UNUSED_PINS
 | 
			
		||||
 | 
			
		||||
/* Encoder pins */
 | 
			
		||||
#define ENCODERS_PAD_A { D2 }
 | 
			
		||||
#define ENCODERS_PAD_B { B2 }
 | 
			
		||||
 | 
			
		||||
/* Encoder resolution */
 | 
			
		||||
#define ENCODER_RESOLUTION 4
 | 
			
		||||
#define TAP_CODE_DELAY 10
 | 
			
		||||
 | 
			
		||||
/* COL2ROW, ROW2COL */
 | 
			
		||||
#define DIODE_DIRECTION COL2ROW
 | 
			
		||||
 | 
			
		||||
#define OLED_FONT_H "keyboards/mechwild/mokulua/lib/mokulua.c"
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 | 
			
		||||
 */
 | 
			
		||||
#define SOFT_SERIAL_PIN D3
 | 
			
		||||
#define MASTER_LEFT
 | 
			
		||||
//#define MASTER_RIGHT
 | 
			
		||||
#define RGBLIGHT_SPLIT
 | 
			
		||||
#define RGBLED_SPLIT { 8, 8 }
 | 
			
		||||
#define SPLIT_LAYER_STATE_ENABLE
 | 
			
		||||
#define SPLIT_LED_STATE_ENABLE
 | 
			
		||||
#define SPLIT_MODS_ENABLE
 | 
			
		||||
#define SPLIT_OLED_ENABLE
 | 
			
		||||
 | 
			
		||||
/* RGB options */
 | 
			
		||||
#define RGB_DI_PIN B6
 | 
			
		||||
#ifdef RGB_DI_PIN
 | 
			
		||||
#    define RGBLED_NUM 16
 | 
			
		||||
#    define RGBLIGHT_HUE_STEP 8
 | 
			
		||||
#    define RGBLIGHT_SAT_STEP 8
 | 
			
		||||
#    define RGBLIGHT_VAL_STEP 8
 | 
			
		||||
#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
 | 
			
		||||
#    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
 | 
			
		||||
/*== all animations enable ==*/
 | 
			
		||||
//#    define RGBLIGHT_ANIMATIONS
 | 
			
		||||
/*== or choose animations ==*/
 | 
			
		||||
//#    define RGBLIGHT_EFFECT_BREATHING
 | 
			
		||||
#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
 | 
			
		||||
#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
 | 
			
		||||
//#    define RGBLIGHT_EFFECT_SNAKE
 | 
			
		||||
//#    define RGBLIGHT_EFFECT_KNIGHT
 | 
			
		||||
//#    define RGBLIGHT_EFFECT_CHRISTMAS
 | 
			
		||||
//#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
 | 
			
		||||
//#    define RGBLIGHT_EFFECT_RGB_TEST
 | 
			
		||||
//#    define RGBLIGHT_EFFECT_ALTERNATING
 | 
			
		||||
/*== customize breathing effect ==*/
 | 
			
		||||
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
 | 
			
		||||
//#    define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
 | 
			
		||||
/*==== use exp() and sin() ====*/
 | 
			
		||||
//#    define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
 | 
			
		||||
//#    define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
 | 
			
		||||
#define DEBOUNCE 5
 | 
			
		||||
 | 
			
		||||
/* define if matrix has ghost (lacks anti-ghosting diodes) */
 | 
			
		||||
//#define MATRIX_HAS_GHOST
 | 
			
		||||
 | 
			
		||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
 | 
			
		||||
#define LOCKING_SUPPORT_ENABLE
 | 
			
		||||
/* Locking resynchronize hack */
 | 
			
		||||
#define LOCKING_RESYNC_ENABLE
 | 
			
		||||
 | 
			
		||||
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 | 
			
		||||
 * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
 | 
			
		||||
 */
 | 
			
		||||
//#define GRAVE_ESC_CTRL_OVERRIDE
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Bootmagic Lite key configuration */
 | 
			
		||||
#define BOOTMAGIC_LITE_ROW 0
 | 
			
		||||
#define BOOTMAGIC_LITE_COLUMN 0
 | 
			
		||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue