Refactor: group hub keyboards (#22762)

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フィルターペーパー 2023-12-27 12:28:06 +08:00 committed by GitHub
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25 changed files with 10 additions and 4 deletions

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/*
Copyright 2019 Josh Johnson
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define MATRIX_ROW_PINS \
{ F0, C7, C6, B6, E6}
#define MATRIX_COL_PINS \
{ F4, F1, D5, D3 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

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{
"keyboard_name": "Hub16",
"manufacturer": "Josh Johnson",
"url": "https://joshajohnson.com/hub16-keyboard/",
"maintainer": "Josh Johnson",
"usb": {
"vid": "0x6A6A",
"pid": "0x4810",
"device_version": "0.0.1"
},
"encoder": {
"rotary": [
{"pin_a": "F5", "pin_b": "F6"},
{"pin_a": "B5", "pin_b": "B4"}
]
},
"rgblight": {
"saturation_steps": 8,
"brightness_steps": 8,
"led_count": 11,
"sleep": true,
"animations": {
"breathing": true,
"rainbow_mood": true,
"rainbow_swirl": true,
"snake": true,
"knight": true,
"christmas": true,
"static_gradient": true,
"rgb_test": true,
"alternating": true,
"twinkle": true
}
},
"ws2812": {
"pin": "D1"
},
"processor": "atmega32u4",
"bootloader": "caterina",
"debounce": 20,
"layouts": {
"LAYOUT": {
"layout": [
{"matrix": [4, 0], "x": 0.5, "y": 0},
{"matrix": [4, 1], "x": 2.5, "y": 0},
{"matrix": [0, 0], "x": 0, "y": 1},
{"matrix": [0, 1], "x": 1, "y": 1},
{"matrix": [0, 2], "x": 2, "y": 1},
{"matrix": [0, 3], "x": 3, "y": 1},
{"matrix": [1, 0], "x": 0, "y": 2},
{"matrix": [1, 1], "x": 1, "y": 2},
{"matrix": [1, 2], "x": 2, "y": 2},
{"matrix": [1, 3], "x": 3, "y": 2},
{"matrix": [2, 0], "x": 0, "y": 3},
{"matrix": [2, 1], "x": 1, "y": 3},
{"matrix": [2, 2], "x": 2, "y": 3},
{"matrix": [2, 3], "x": 3, "y": 3},
{"matrix": [3, 0], "x": 0, "y": 4},
{"matrix": [3, 1], "x": 1, "y": 4},
{"matrix": [3, 2], "x": 2, "y": 4},
{"matrix": [3, 3], "x": 3, "y": 4}
]
}
}
}

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/* Copyright 2019 Josh Johnson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
KC_MUTE, KC_MPLY,
KC_7, KC_8, KC_9, KC_PAST,
KC_4, KC_5, KC_6, KC_PMNS,
KC_1, KC_2, KC_3, KC_PPLS,
MO(1), KC_0, KC_PDOT,KC_PENT
),
[1] = LAYOUT( /* LED Control */
_______, _______,
_______, RGB_MOD, RGB_RMOD, RGB_TOG,
RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
RGB_SAD, RGB_SAI, _______, _______,
_______, _______, QK_BOOT, _______
),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* Left Encoder */
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
} else if (index == 1) { /* Right Encoder */
if (clockwise) {
tap_code(KC_MPRV);
} else {
tap_code(KC_MNXT);
}
}
return true;
}

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/*
Copyright 2019 Josh Johnson
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 20
// Time out one shot layers after 3 seconds
#define ONESHOT_TIMEOUT 3000
// Undef and redefine default brightness to half of 255
#undef RGBLIGHT_LIMIT_VAL
#define RGBLIGHT_LIMIT_VAL 255
//Define a preview timeout for RGB reviews
#define PREVIEW_TIMEOUT 5000
// Enable Light Layers implementation
#define RGBLIGHT_LAYERS
// Allow Light Layers to override RGB off configuration
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF

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/*
Copyright 2019 Josh Johnson 2021 peepeetee
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
static uint32_t rgb_preview_timer = 0;
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4)
[0] = LAYOUT(
KC_MPLY, KC_MUTE,
TG(3), TG(2), TG(1), TG(0),
KC_PSCR, KC_SCRL, KC_PAUS, A(KC_F4),
KC_INS, KC_HOME, KC_PGUP, KC_F12, //Transparent to let you go between layers
KC_DEL, A(KC_F4), KC_PGDN, KC_CALCULATOR
),
[1] = LAYOUT(
KC_MPLY, KC_MUTE,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_F7, KC_F8, KC_F9, KC_F10,
KC_F4, KC_F5, KC_F6, KC_F11,
KC_F1, KC_F2, KC_F3, KC_F12 //Transparent to let you go between layers
),
//Layer 5 - Keyboard Lights, Programming and Special Functions
[2] = LAYOUT(
KC_MPLY, KC_MUTE,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, //Transparent to let you go between layers
RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD,
RGB_TOG, EE_CLR, QK_BOOT, KC_TRNS
),
[3] = LAYOUT(
KC_MPLY, KC_MUTE,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, //Transparent to let you go between layers
RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD,
RGB_TOG, EE_CLR, QK_BOOT, KC_TRNS
)
//Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4)
// [0] = LAYOUT(
// KC_MPLY, KC_MUTE,
// KC_F13, KC_F14, KC_F15, KC_F16,
// KC_F17, KC_F18, KC_F19, KC_F20,
// KC_F21, KC_F22, KC_F23, KC_F24,
// OSL(1), OSL(2), OSL(3), TG(4) //Transparent to let you go between layers
// ),
// [1] = LAYOUT(
// KC_MPLY, KC_MUTE,
// LALT(KC_F13), LALT(KC_F14), LALT(KC_F15), LALT(KC_F16),
// LALT(KC_F17), LALT(KC_F18), LALT(KC_F19), LALT(KC_F20),
// LALT(KC_F21), LALT(KC_F22), LALT(KC_F23), LALT(KC_F24),
// KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
// ),
//Layer 2 - Shift + Function Key Layer
// [2] = LAYOUT(
// KC_MPLY, KC_MUTE,
// LSFT(KC_F13), LSFT(KC_F14), LSFT(KC_F15), LSFT(KC_F16),
// LSFT(KC_F17), LSFT(KC_F18), LSFT(KC_F19), LSFT(KC_F20),
// LSFT(KC_F21), LSFT(KC_F22), LSFT(KC_F23), LSFT(KC_F24),
// KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
// ),
// //Layer 3 - Control + Function Key
// [3] = LAYOUT(
// KC_MPLY, KC_MUTE,
// LCTL(KC_F13), LCTL(KC_F14), LCTL(KC_F15), LCTL(KC_F16),
// LCTL(KC_F17), LCTL(KC_F18), LCTL(KC_F19), LCTL(KC_F20),
// LCTL(KC_F21), LCTL(KC_F22), LCTL(KC_F23), LCTL(KC_F24),
// KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
// ),
// //Layer 4 - Multimedia
// [4] = LAYOUT(
// KC_MPLY, KC_MUTE,
// KC_MPRV, KC_MPLY, KC_U, KC_K,
// KC_NO, KC_NO, KC_ENT, KC_X,
// KC_NO, QK_BOOT, LSFT(KC_HASH), KC_J,
// TG(5), KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
// ),
// //Layer 5 - Keyboard Lights, Programming and Special Functions
// [5] = LAYOUT(
// KC_MPLY, KC_MUTE,
// RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
// RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD,
// RGB_TOG, EE_CLR, QK_BOOT, KC_LSFT,
// KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
// ),
};
const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,16,HSV_WHITE}
);
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,16,HSV_ORANGE}
);
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,16,HSV_RED}
);
const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,16,HSV_BLUE}
);
// const rgblight_segment_t PROGMEM my_layer4_layer[] = RGBLIGHT_LAYER_SEGMENTS(
// {0,16,HSV_WHITE}
// );
// const rgblight_segment_t PROGMEM my_layer5_layer[] = RGBLIGHT_LAYER_SEGMENTS(
// {0,16,HSV_TEAL}
// );
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_layer0_layer,
my_layer1_layer,
my_layer2_layer,
my_layer3_layer//,
// my_layer4_layer,
// my_layer5_layer
);
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* Left Encoder */
if (clockwise) {
tap_code(KC_MPRV);
} else {
tap_code(KC_MNXT);
}
} else if (index == 1) { /* Right Encoder */
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
}
return true;
}
void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
// Allow for a preview of changes when modifying RGB
# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
switch (keycode) {
case RGB_TOG ... QK_VELOCIKEY_TOGGLE:
for (uint8_t i = 0; i < RGBLIGHT_MAX_LAYERS; i++) {
rgblight_set_layer_state(i, false);
}
rgb_preview_timer = timer_read32();
break;
}
# endif
return;
}
//Set the appropriate layer color
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, false);
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
rgblight_set_layer_state(3, layer_state_cmp(state, 3));
// rgblight_set_layer_state(4, layer_state_cmp(state, 4));
// rgblight_set_layer_state(5, layer_state_cmp(state, 5));
return state;
}
void keyboard_post_init_user(void) {
//Enable the LED layers
rgblight_layers = my_rgb_layers;
layer_state_set_user(layer_state);
}
void matrix_scan_user(void) {
# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
// Allow preview for
if (rgb_preview_timer && TIMER_DIFF_32(timer_read32(), rgb_preview_timer) > PREVIEW_TIMEOUT) {
rgb_preview_timer = 0;
default_layer_state_set_user(default_layer_state);
layer_state_set_user(layer_state);
led_update_user((led_t) host_keyboard_leds());
}
# endif
}
//EEPROM Reset Function
void eeconfig_init_user(void) {
rgblight_enable(); // Enable RGB by default
rgblight_sethsv(HSV_ORANGE); // Set it to orange by default
}

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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite

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/* Copyright 2019 Josh Johnson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
KC_MUTE, KC_MPLY,
KC_7, KC_8, KC_9, KC_PAST,
KC_4, KC_5, KC_6, KC_PMNS,
KC_1, KC_2, KC_3, KC_PPLS,
MO(1), KC_0, KC_PDOT, KC_PENT
),
[1] = LAYOUT( /* LED Control */
_______, _______,
_______, RGB_MOD, RGB_RMOD, RGB_TOG,
RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
RGB_SAD, RGB_SAI, _______, _______,
_______, _______, QK_BOOT, _______
),
[2] = LAYOUT(
_______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
[3] = LAYOUT(
_______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* Left Encoder */
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
} else if (index == 1) { /* Right Encoder */
if (clockwise) {
tap_code(KC_MPRV);
} else {
tap_code(KC_MNXT);
}
}
return true;
}

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VIA_ENABLE = yes

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/*
Copyright 2012-2018 Jun Wako, Jack Humbert, Yiancar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include "wait.h"
#include "util.h"
#include "matrix.h"
#include "quantum.h"
// Encoder things
#define SWITCH_1 F7
#define SWITCH_2 D7
static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row);
static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
/* matrix state(1:on, 0:off) */
extern matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
extern matrix_row_t matrix[MATRIX_ROWS]; // debounced values
static void select_row(uint8_t row) {
setPinOutput(row_pins[row]);
writePinLow(row_pins[row]);
}
static void unselect_row(uint8_t row) { setPinInputHigh(row_pins[row]); }
static void unselect_rows(void) {
for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
setPinInputHigh(row_pins[x]);
}
}
static void init_pins(void) {
unselect_rows();
for (uint8_t x = 0; x < MATRIX_COLS; x++) {
setPinInputHigh(col_pins[x]);
}
}
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row];
// Clear data in matrix row
current_matrix[current_row] = 0;
// Select row and wait for row selecton to stabilize
select_row(current_row);
wait_us(30);
// For each col...
for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
// Select the col pin to read (active low)
uint8_t pin_state = readPin(col_pins[col_index]);
// Populate the matrix row with the state of the col pin
current_matrix[current_row] |= pin_state ? 0 : (MATRIX_ROW_SHIFTER << col_index);
}
// Unselect row
unselect_row(current_row);
return (last_row_value != current_matrix[current_row]);
}
void matrix_init_custom(void) {
// initialize key pins
setPinInput(SWITCH_1);
setPinInput(SWITCH_2);
init_pins();
}
bool matrix_scan_custom(void) {
bool changed = false;
// Set row, read cols
for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
changed |= read_cols_on_row(raw_matrix, current_row);
}
// Read encoder switches, already debounced
changed |= read_encoder_switches(matrix, 4);
return changed;
}
static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row) {
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row];
// Clear data in matrix row
current_matrix[current_row] = 0;
// Debounce the encoder buttons using a shift register
static uint8_t btn_1_array;
static uint8_t btn_2_array;
bool btn_1_rise = 0;
bool btn_2_rise = 0;
btn_1_array <<= 1;
btn_2_array <<= 1;
btn_1_array |= readPin(SWITCH_1);
btn_2_array |= readPin(SWITCH_2);
(btn_1_array == 0b01111111) ? (btn_1_rise = 1) : (btn_1_rise = 0);
(btn_2_array == 0b01111111) ? (btn_2_rise = 1) : (btn_2_rise = 0);
// Populate the matrix row with the state of the encoder
current_matrix[current_row] |= btn_1_rise ? (1 << 0) : 0;
current_matrix[current_row] |= btn_2_rise ? (1 << 1) : 0;
return (last_row_value != current_matrix[current_row]);
}

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# Hub16
Hub16 is a 16 Key Macro Pad with an inbuilt USB 2.0 hub and dual rotary encoders.
For more information regarding the keyboard, please visit the [Hub16 Website](https://www.joshajohnson.com/hub16-keyboard/) or [GitHub Repo](https://github.com/joshajohnson/Hub16).
* Keyboard Maintainer: [Josh Johnson](https://github.com/joshajohnson)
* Hardware Supported: Hub16 PCB (atmega32u4)
* Hardware Availability: [Josh Johnson](https://www.joshajohnson.com/hub16-keyboard/)
Make example for this keyboard (after setting up your build environment):
make joshajohnson/hub16:default
Flashing example for this keyboard:
make joshajohnson/hub16:default:flash
To reset the board into bootloader mode, do one of the following:
* Press the reset switch between the center two USB-C ports while the board is plugged in
* Hold the top left key while connecting the USB cable (also erases persistent settings)
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# Build Options
# change yes to no to disable
#
CUSTOM_MATRIX = lite # Custom scanning of matrix
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes # Rotary Encoder support
SRC = matrix.c