KBD67 Rev2 VIA: Increase layer count from 2 to 4 (#11039)
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					 2 changed files with 33 additions and 2 deletions
				
			
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			@ -1 +0,0 @@
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#define DYNAMIC_KEYMAP_LAYER_COUNT 2
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			@ -1,3 +1,19 @@
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/* Copyright 2020 MechMerlin 
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  * 
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  * This program is free software: you can redistribute it and/or modify 
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  * it under the terms of the GNU General Public License as published by 
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  * the Free Software Foundation, either version 2 of the License, or 
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  * (at your option) any later version. 
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  * 
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  * This program is distributed in the hope that it will be useful, 
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  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
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  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
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  * GNU General Public License for more details. 
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  * 
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  * You should have received a copy of the GNU General Public License 
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  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
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  */
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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			@ -41,5 +57,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT,          _______, _______,
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  _______,          _______, _______, _______, _______, _______, _______, _______, KC_END,  KC_PGDN, KC_DOWN, _______, KC_PGUP, _______,
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  _______, _______, _______,                            _______,                   _______, _______, _______, KC_HOME, KC_PGDN, KC_END
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)
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),
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[2] = LAYOUT_65_ansi(
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  _______, _______,   _______, _______,   _______, _______,   _______, _______,   _______, _______,   _______, _______,  _______, _______, _______,
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  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,   _______, _______, _______,
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  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
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  _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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  _______, _______, _______,                            _______,                   _______, _______, _______, _______, _______, _______
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), 
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[3] = LAYOUT_65_ansi(
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  _______, _______,   _______, _______,   _______, _______,   _______, _______,   _______, _______,   _______, _______,  _______, _______, _______,
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  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,   _______, _______, _______,
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  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
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  _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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  _______, _______, _______,                            _______,                   _______, _______, _______, _______, _______, _______
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), 
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};
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