adding lets split keymap
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					 6 changed files with 141 additions and 2 deletions
				
			
		
							
								
								
									
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								keyboards/lets_split/keymaps/adam/config.h
									
										
									
									
									
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								keyboards/lets_split/keymaps/adam/config.h
									
										
									
									
									
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#define USE_SERIAL
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//#define MASTER_LEFT
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// #define MASTER_RIGHT
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#define EE_HANDS
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#ifdef SUBPROJECT_rev1
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    #include "../../rev1/config.h"
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#endif
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#ifdef SUBPROJECT_rev2
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    #include "../../rev2/config.h"
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    /* RGB Underglow */
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    #undef RGBLED_NUM
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    #define RGBLIGHT_ANIMATIONS
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    #define RGBLED_NUM 8
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#endif
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#ifdef SUBPROJECT_rev2fliphalf
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	#include "../../rev2fliphalf/config.h"
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#endif
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#undef TAPPING_TERM
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#define TAPPING_TERM 200 //At 500 some bad logic takes hold
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#define PREVENT_STUCK_MODIFIERS
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#define IGNORE_MOD_TAP_INTERRUPT
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								keyboards/lets_split/keymaps/adam/keymap.c
									
										
									
									
									
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										79
									
								
								keyboards/lets_split/keymaps/adam/keymap.c
									
										
									
									
									
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#include "lets_split.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define BASE 0 // default layer
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#define FLOCK 1 // symbols arrows and F keys on F held down
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#define JLOCK 2 // same as Flock but with fall thru J and mapped to J held down
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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 * ,-----------------------------------------------------------------------------------.
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 * | Tab  |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  | Bksp |
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 * |------+------+------+------+------+-------------+------+------+------+------+------|
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 * | Esc  |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |  "   |
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * | Shift|   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Enter |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * | Brite| Ctrl | Alt  | GUI  |Lower | Bksp |Space |Raise | Left | Down |  Up  |Right |
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 * `-----------------------------------------------------------------------------------'
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 */
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[BASE] = KEYMAP ( \
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  TD(1),         KC_2,       KC_3,         KC_4,     KC_5,         KC_MINS, KC_EQL,    KC_6,        KC_7,        KC_8,         KC_9,           KC_0,     \
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  KC_Q,         KC_W,       KC_E,         KC_R,     KC_T,         KC_TAB,  KC_TAB,    KC_Y,        KC_U,        KC_I,         KC_O,           KC_P,    \
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  SFT_T(KC_A),  ALT_T(KC_S),CTL_T(KC_D),  F(FLOCK), GUI_T(KC_G),  KC_BSPC, KC_DELETE, GUI_T(KC_H), F(JLOCK),    CTL_T(KC_K),  ALT_T(KC_L),    SFT_T(KC_SCLN), \
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  KC_Z,         KC_X,       KC_C,         KC_V,     KC_B,         KC_SPC,  KC_ENT,    KC_N,        KC_M,        KC_COMM,      KC_DOT,         KC_QUOTE
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),
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[FLOCK] = KEYMAP ( \
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  KC_F1,      KC_F2,      KC_F3,       KC_F4,      KC_F5,      KC_F11,     KC_F12,     KC_F6,      KC_F7,      KC_F8,     KC_F9,    KC_F10, \
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  KC_LBRC,    KC_GRV,     KC_TILDE,    S(KC_1),    XXXXXXX,    XXXXXXX,    XXXXXXX,    XXXXXXX,    KC_HOME,    KC_PGUP,   XXXXXXX,  KC_RBRC, \
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  S(KC_LBRC), _______,    _______,     _______,    _______,    XXXXXXX,    XXXXXXX,    KC_LEFT,    KC_DOWN,    KC_UP,     KC_RIGHT, S(KC_RBRC), \
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  KC_BSLS,    KC_PIPE,    XXXXXXX,     XXXXXXX,    XXXXXXX,    KC_ESC,     KC_ESC,     XXXXXXX,    KC_END,     KC_PGDOWN, KC_QUES,  KC_SLASH \
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),
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[JLOCK] = KEYMAP ( \
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  KC_F1,      KC_F2,      KC_F3,       KC_F4,      KC_F5,      KC_F11,     KC_F12,     KC_F6,      KC_F7,      KC_F8,     KC_F9,    KC_F10, \
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  KC_LBRC,    KC_GRV,     KC_TILDE,    S(KC_1),    XXXXXXX,    XXXXXXX,    XXXXXXX,    XXXXXXX,    KC_HOME,    KC_PGUP,   XXXXXXX,  KC_RBRC, \
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  S(KC_LBRC), _______,    _______,     _______,    _______,    XXXXXXX,    XXXXXXX,    KC_LEFT,    _______,    KC_UP,     KC_RIGHT, S(KC_RBRC), \
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  KC_BSLS,    KC_PIPE,    XXXXXXX,     XXXXXXX,    XXXXXXX,    KC_ESC,     KC_ESC,     XXXXXXX,    KC_END,     KC_PGDOWN, KC_QUES,  KC_SLASH \
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)
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};
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const uint16_t PROGMEM fn_actions[] = {
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  [FLOCK] = ACTION_LAYER_TAP_KEY(FLOCK,KC_F),
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  [JLOCK] = ACTION_LAYER_TAP_KEY(JLOCK,KC_J)
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};
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#ifdef TAP_DANCE_ENABLE
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void tap_1(qk_tap_dance_state_t *state, void *user_data) {
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  switch (state->count) {
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  case 1:
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    register_code (KC_1);
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    unregister_code (KC_1);
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    break;
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  case 2:
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    register_code (KC_ESC);
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    unregister_code (KC_ESC);
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    break;
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  case 3:
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    register_code (KC_LSFT);
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    register_code (KC_1);
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    unregister_code (KC_1);
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    unregister_code (KC_LSFT);
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  }
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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	[0]  = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_ESC),
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  [1]  = ACTION_TAP_DANCE_FN(tap_1)
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};
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#endif
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								keyboards/lets_split/keymaps/adam/makefile
									
										
									
									
									
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								keyboards/lets_split/keymaps/adam/makefile
									
										
									
									
									
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TAP_DANCE_ENABLE = yes
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