Keymap: add new keymap (#4127)
* an attempt at own layout * typematrixed dvorak * columns shifted columns shifted out, second pinky column moved to the inside. * Update users/romus/romus.h * code cleanup Changes requested by Drashna + Tap Dance enabled * Fixed EOF Fixed the no newline at the end of file alert. * rgblight fight eeprom writes * rgb code simplification * Update users/romus/README.md * Update quantum/keymap_extras/keymap_slovenian.h
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								keyboards/lets_split_eh/keymaps/romus/README.md
									
										
									
									
									
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								keyboards/lets_split_eh/keymaps/romus/README.md
									
										
									
									
									
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# Lets Split Eh Layout
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Check out [user readme](../../../../users/romus/README.md) for more info.
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# Usage
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Fill in after flashing
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								keyboards/lets_split_eh/keymaps/romus/keymap.c
									
										
									
									
									
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								keyboards/lets_split_eh/keymaps/romus/keymap.c
									
										
									
									
									
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#include QMK_KEYBOARD_H
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#include "romus.h"
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void matrix_init_keymap (void) {
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}
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uint32_t layer_state_set_keymap(uint32_t state) {
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    return state;
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    // Main Dvorak layer
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    [_DV] = LAYOUT_letssplit_wrapper(DVORAK),
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    // Turkish and special character overlay
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    [_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
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    // Gaming layer
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    [_GA] = LAYOUT_letssplit_wrapper(GAME),
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    // Numbers layer
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    [_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
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    // Settings layer
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    [_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
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    // Mouse emulation layer
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    [_MO] = LAYOUT_letssplit_wrapper(MOUSE),
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    // Music layer
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    [_MU] = LAYOUT_letssplit_wrapper(MUSIC),
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};
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								keyboards/lets_split_eh/keymaps/romus/rules.mk
									
										
									
									
									
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								keyboards/lets_split_eh/keymaps/romus/rules.mk
									
										
									
									
									
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# Build options
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BACKLIGHT_ENABLE = no		# Switch LEDs
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MOUSEKEY_ENABLE = yes		# Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = yes 		# LED strips
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TAP_DANCE_ENABLE = yes 		# Use multi-tap features
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AUDIO_ENABLE = no 			# Audio stuff
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