Refactor the source layer cache encoding
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					 3 changed files with 71 additions and 41 deletions
				
			
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			@ -55,7 +55,6 @@ void action_exec(keyevent_t event)
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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bool disable_action_cache = false;
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uint8_t source_layers_cache[5][(MATRIX_ROWS * MATRIX_COLS + 7) / 8] = {0};
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void process_action_nocache(keyrecord_t *record)
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{
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			@ -70,46 +69,6 @@ void process_action_nocache(keyrecord_t *record)
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}
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#endif
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/*
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 * Make sure the action triggered when the key is released is the same
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 * one as the one triggered on press. It's important for the mod keys
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 * when the layer is switched after the down event but before the up
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 * event as they may get stuck otherwise.
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 */
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action_t store_or_get_action(bool pressed, keypos_t key)
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{
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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    if (disable_action_cache) {
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        return layer_switch_get_action(key);
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    }
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    const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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    const uint8_t storage_row = key_number / 8;
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    const uint8_t storage_bit = key_number % 8;
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    uint8_t layer;
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    if (pressed) {
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        layer = layer_switch_get_layer(key);
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        for (uint8_t bit_number = 0; bit_number < 5; bit_number++) {
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            source_layers_cache[bit_number][storage_row] ^=
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                (-((layer & (1U << bit_number)) != 0)
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                 ^ source_layers_cache[bit_number][storage_row])
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                & (1U << storage_bit);
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        }
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    }
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    else {
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        layer = 0;
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        for (uint8_t bit_number = 0; bit_number < 5; bit_number++) {
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            layer |=
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                ((source_layers_cache[bit_number][storage_row]
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                  & (1U << storage_bit)) != 0)
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                << bit_number;
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        }
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    }
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    return action_for_key(layer, key);
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#else
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    return layer_switch_get_action(key);
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#endif
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}
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__attribute__ ((weak))
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void process_action_kb(keyrecord_t *record) {}
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			@ -110,6 +110,69 @@ void layer_debug(void)
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}
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#endif
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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uint8_t source_layers_cache[MAX_LAYER_BITS][(MATRIX_ROWS * MATRIX_COLS + 7) / 8] = {0};
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void update_source_layers_cache(keypos_t key, uint8_t layer)
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{
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    const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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    const uint8_t storage_row = key_number / 8;
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    const uint8_t storage_bit = key_number % 8;
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    for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
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        source_layers_cache[bit_number][storage_row] ^=
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            (-((layer & (1U << bit_number)) != 0)
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             ^ source_layers_cache[bit_number][storage_row])
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            & (1U << storage_bit);
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    }
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}
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uint8_t read_source_layers_cache(keypos_t key)
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{
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    const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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    const uint8_t storage_row = key_number / 8;
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    const uint8_t storage_bit = key_number % 8;
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    uint8_t layer = 0;
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    for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
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        layer |=
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            ((source_layers_cache[bit_number][storage_row]
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              & (1U << storage_bit)) != 0)
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            << bit_number;
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    }
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    return layer;
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}
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#endif
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/*
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 * Make sure the action triggered when the key is released is the same
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 * one as the one triggered on press. It's important for the mod keys
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 * when the layer is switched after the down event but before the up
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 * event as they may get stuck otherwise.
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 */
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action_t store_or_get_action(bool pressed, keypos_t key)
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{
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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    if (disable_action_cache) {
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        return layer_switch_get_action(key);
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    }
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    uint8_t layer;
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    if (pressed) {
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        layer = layer_switch_get_layer(key);
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        update_source_layers_cache(key, layer);
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    }
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    else {
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        layer = read_source_layers_cache(key);
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    }
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    return action_for_key(layer, key);
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#else
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    return layer_switch_get_action(key);
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#endif
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}
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int8_t layer_switch_get_layer(keypos_t key)
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{
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			@ -70,6 +70,14 @@ void layer_xor(uint32_t state);
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#define layer_debug()
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#endif
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/* pressed actions cache */
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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/* The number of bits needed to represent the layer number: log2(32). */
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#define MAX_LAYER_BITS 5
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void update_source_layers_cache(keypos_t key, uint8_t layer);
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uint8_t read_source_layers_cache(keypos_t key);
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#endif
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action_t store_or_get_action(bool pressed, keypos_t key);
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/* return the topmost non-transparent layer currently associated with key */
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int8_t layer_switch_get_layer(keypos_t key);
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