Fix compile issues from the error page (#11314)
* fix abacus so it works with configurator * create the keymap path if it doesn't exist * bpiphany/unloved_bastard: remove the nested macros, move default keymap to json * readd the unloved_bastard default keymap * fix clueboard/card * fixup handwired/2x5keypad * fixup hub16 * matrix/noah: remove the broken matrix print code to fix compilation * reinstate matrix_print with the right include * Revert "create the keymap path if it doesn't exist" This reverts commit af732776a539e8c6e2edf2e54f4d7f5ffa65b3a2.
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					 20 changed files with 46 additions and 82 deletions
				
			
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/* Copyright 2019 Josh Johnson
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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// Function key we are 'wrapping' usual key presses in
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#define KC_WRAP KC_F24
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// Keyboard Layers
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enum keyboard_layers{
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    _BASE = 0,
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    _CTRL
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};
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// Tap Dance Declarations
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void td_ctrl (qk_tap_dance_state_t *state, void *user_data);
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enum tap_dance { CTRL = 0, BASE = 1 };
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qk_tap_dance_action_t tap_dance_actions[] = {
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    // Tap once for standard key on base layer, twice to toggle to control layer
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    [CTRL] = ACTION_TAP_DANCE_FN(td_ctrl),
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    [BASE] = ACTION_TAP_DANCE_LAYER_MOVE(_______, _BASE)};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_BASE] = LAYOUT( /* Base */
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        KC_S,      KC_V,    
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    KC_A, KC_B, KC_C, KC_D, 
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    KC_E, KC_F, KC_G, KC_H, 
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    KC_I, KC_J, KC_K, KC_L, 
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    KC_M, KC_N, KC_O, TD(CTRL)
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  ),
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  [_CTRL] = LAYOUT( /* Control */
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          KC_NO,            KC_NO,        
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    _______, RGB_MOD, RGB_RMOD, RGB_TOG,
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    RGB_VAD, RGB_VAI, RGB_HUD,  RGB_HUI, 
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    RGB_SAD, RGB_SAI, _______,  _______, 
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    _______, _______, RESET,    TD(BASE)
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  ),
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};
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// Keyboard is setup to 'wrap' the pressed key with an unused Fxx key,
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// allowing for easy differentiation from a real keyboard.
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void encoder_update_user(uint8_t index, bool clockwise) {
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    if (index == 0) { /* Left Encoder */
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        if (clockwise) {
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            register_code(KC_WRAP);
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            tap_code(KC_R);
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            unregister_code(KC_WRAP);
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        } else {
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            register_code(KC_WRAP);
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            tap_code(KC_Q);
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            unregister_code(KC_WRAP);
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        }
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    } else if (index == 1) { /* Right Encoder */
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        if (clockwise) {
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            register_code(KC_WRAP);
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            tap_code(KC_U);
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            unregister_code(KC_WRAP);
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        } else {
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            register_code(KC_WRAP);
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            tap_code(KC_T);
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            unregister_code(KC_WRAP);
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        }
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    }
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}
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// Below stolen from TaranVH (https://github.com/TaranVH/2nd-keyboard/blob/master/HASU_USB/F24/keymap.c)
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// Shoutout to drashna on the QMK discord for basically writing this for me.... :P
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    static uint8_t f24_tracker;
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    switch (keycode) {
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        case KC_A ... KC_F23:
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        case KC_EXECUTE ... KC_EXSEL:
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            if (record->event.pressed) {
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                register_code(KC_WRAP);
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                f24_tracker++;
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                register_code(keycode);
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            } else {
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                unregister_code(keycode);
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                f24_tracker--;
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                if (!f24_tracker) {
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                    unregister_code(KC_WRAP);
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                }
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            }
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            return false;
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            break;
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    }
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    return true;
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}
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// Below works around TD() not running key press through process_record_user.
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// Fixes bug of CTRL layer move key not being wrapped in by modifier on single tap
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void td_ctrl (qk_tap_dance_state_t *state, void *user_data) {
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  if (state->count == 1) {
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    register_code(KC_WRAP);
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    tap_code(KC_P);
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    unregister_code(KC_WRAP);
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  } else if (state->count == 2) {
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    layer_move(_CTRL);
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  }
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}
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