[Keyboard] add ortho Candybar and NOP60 PCBs (#12807)
Co-authored-by: Ryan <fauxpark@gmail.com>
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								keyboards/checkerboards/nop60/keymaps/via/keymap.c
									
										
									
									
									
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								keyboards/checkerboards/nop60/keymaps/via/keymap.c
									
										
									
									
									
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 /*
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 Copyright 2021 Nathan Spears
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 This program is free software: you can redistribute it and/or modify
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 it under the terms of the GNU General Public License as published by
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 the Free Software Foundation, either version 2 of the License, or
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 (at your option) any later version.
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 This program is distributed in the hope that it will be useful,
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 but WITHOUT ANY WARRANTY; without even the implied warranty of
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 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 GNU General Public License for more details.
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 You should have received a copy of the GNU General Public License
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 along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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// Layer names
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enum nop60_layers{
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  // - Base layer:
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  _BASE,
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  // - Symbols, numbers, and functions:
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  _FN1,
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  // - Alternate Function layer:
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  _FN2,
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  // - VIA Layer:
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  _VIA
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /* Default QWERTY layer
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     * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐   ┌───┐
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     * │Esc│ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │Del│BkS│   │PgU│
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     * ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤   ├───┤
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     * │Tab │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ' │Enter │   │PgD│
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     * ├────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴──┬───┘   ├───┤
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     * │LShift│ Z │ X │ C │ V │ B │ N │ M │ , │ . │Sft/│ ┌───┐ │CAP│
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     * ├────┬─┴─┬─┴──┬┴───┴───┴─┬─┴───┴──┬┴───┼───┴┬───┘ │ ↑ │ └───┘
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     * │LCtl│OS │LAlt│    Fn    │  Space │RAlt│ Ln │ ┌───┼───┼───┐
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     * └────┴───┴────┴──────────┴────────┴────┴────┘ │ ← │ ↓ │ → │
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     *                                               └───┴───┴───┘
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     */
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    [_BASE] = LAYOUT_2x3u(
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      KC_GESC, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,   KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,  KC_EQL,   KC_BSLS, KC_DEL,
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      KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,   KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC,  KC_RBRC,  KC_BSPC,
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      KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,   KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,            KC_ENT,
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      KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,   KC_M,    KC_COMM, KC_DOT,  KC_SLSH,                     KC_RSFT, KC_SPC,
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      KC_LCTL, KC_LGUI, KC_LALT,          KC_SPC,           BL_TOGG,          KC_SPC,           KC_RALT, KC_RGUI, KC_RCTL
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    ),
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    /* Main Numbers, Symbols & Function Layer (MOMENTARY)
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     * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐   ┌───┐
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     * │   │ ! │ @ │ # │ $ │ % │ ^ │ & │ * │ [ │ ] │ \ │   │   │Hme│
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     * ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤   ├───┤
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     * │    │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │      │   │End│
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     * ├────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴──┬───┘   ├───┤
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     * │      │ ( │ ) │ ; │ . │   │ - │ + │ * │ / │ =  │ ┌───┐ │   │
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     * ├────┬─┴─┬─┴──┬┴───┴───┴─┬─┴───┴──┬┴───┼───┴┬───┘ │   │ └───┘
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     * │    │   │    │          │        │    │    │ ┌───┼───┼───┐
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     * └────┴───┴────┴──────────┴────────┴────┴────┘ │   │   │   │
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     *                                               └───┴───┴───┘
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     */
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    [_FN1] = LAYOUT_2x3u(
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      KC_GRV, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL, _______,
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      RGB_TOG, RGB_MOD, KC_UP,   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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      BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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      BL_INC,  BL_DEC,  BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______,                   _______, _______,
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      _______,  _______, _______,                               _______, _______, _______,                            _______, _______, RESET
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    ),
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    /* ALTERNATE Function layer (MOMENTARY)
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     * ┌────┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐   ┌───┐
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     * │ PWR│F1 │F2 │F3 │F4 │F5 │F6 │   │   │   │   │PRV│NXT│   │VL+│
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     * ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤   ├───┤
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     * │ SLP │F7 │F8 │F9 │F10│F11│F12│   │   │   │   │ PLAY │   │VL-│
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     * ├─────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴──┬───┘   ├───┤
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     * │ WAKE  │   │   │   │   │   │   │   │   │   │    │ ┌───┐ │   │
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     * ├────┬──┴─┬─┴──┬┴───┴───┴─┬─┴───┴──┬┴───┼───┴┬───┘ │   │ └───┘
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     * │RSET│    │    │          │        │    │    │ ┌───┼───┼───┐
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     * └────┴────┴────┴──────────┴────────┴────┴────┘ │   │   │   │
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     *                                                └───┴───┴───┘
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     */
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    [_FN2] = LAYOUT_2x3u(
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      KC_GRV, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL, _______,
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      RGB_TOG, RGB_MOD, KC_UP,   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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      BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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      BL_INC,  BL_DEC,  BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______,                   _______, _______,
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      _______,  _______, _______,                           _______, _______, _______,                            _______, _______, RESET
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    ),
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    [_VIA] = LAYOUT_2x3u(
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      KC_GRV, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL, _______,
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      RGB_TOG, RGB_MOD, KC_UP,   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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      BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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      BL_INC,  BL_DEC,  BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______,                   _______, _______,
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      _______,  _______, _______,                           _______, _______, _______,                            _______, _______, RESET
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    )
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};
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