M10-A refactor (#12242)
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					 9 changed files with 311 additions and 114 deletions
				
			
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/* Copyright
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 *   2020 Jason Williams (Wilba)
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 *   2021 QMK
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layers {
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  _LAYER0,
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  _LAYER1,
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  _LAYER2,
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  _LAYER3,
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  _LAYER4,
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  _LAYER5,
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  _LAYER6,
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  _LAYER7,
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  _LAYER8,
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  _LAYER9
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enum layer_names {
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    _LAYER0,
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    _LAYER1,
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    _LAYER2,
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    _LAYER3,
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    _LAYER4,
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    _LAYER5,
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    _LAYER6,
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    _LAYER7,
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    _LAYER8,
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    _LAYER9
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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  [_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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  [_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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  [_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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  [_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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  [_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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  [_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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  [_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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  [_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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  [_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J)
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    [_LAYER0] = LAYOUT(
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        KC_A,    KC_B,    KC_C,
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        KC_D,    KC_E,    KC_F,
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        KC_G,    KC_H,    KC_I,
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                          KC_J
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    ),
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    [_LAYER1] = LAYOUT(
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        KC_A,    KC_B,    KC_C,
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        KC_D,    KC_E,    KC_F,
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        KC_G,    KC_H,    KC_I,
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                          KC_J
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    ),
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    [_LAYER2] = LAYOUT(
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        KC_A,    KC_B,    KC_C,
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        KC_D,    KC_E,    KC_F,
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        KC_G,    KC_H,    KC_I,
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                          KC_J
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    ),
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    [_LAYER3] = LAYOUT(
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        KC_A,    KC_B,    KC_C,
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        KC_D,    KC_E,    KC_F,
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        KC_G,    KC_H,    KC_I,
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                          KC_J
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    ),
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    [_LAYER4] = LAYOUT(
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        KC_A,    KC_B,    KC_C,
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        KC_D,    KC_E,    KC_F,
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        KC_G,    KC_H,    KC_I,
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                          KC_J
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    ),
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    [_LAYER5] = LAYOUT(
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        KC_A,    KC_B,    KC_C,
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        KC_D,    KC_E,    KC_F,
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        KC_G,    KC_H,    KC_I,
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                          KC_J
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    ),
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    [_LAYER6] = LAYOUT(
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        KC_A,    KC_B,    KC_C,
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        KC_D,    KC_E,    KC_F,
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        KC_G,    KC_H,    KC_I,
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                          KC_J
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    ),
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    [_LAYER7] = LAYOUT(
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        KC_A,    KC_B,    KC_C,
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        KC_D,    KC_E,    KC_F,
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        KC_G,    KC_H,    KC_I,
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                          KC_J
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    ),
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    [_LAYER8] = LAYOUT(
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        KC_A,    KC_B,    KC_C,
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        KC_D,    KC_E,    KC_F,
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        KC_G,    KC_H,    KC_I,
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                          KC_J
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    ),
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    [_LAYER9] = LAYOUT(
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        KC_A,    KC_B,    KC_C,
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        KC_D,    KC_E,    KC_F,
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        KC_G,    KC_H,    KC_I,
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                          KC_J
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    )
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};
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void matrix_init_user(void) {
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  #ifdef BACKLIGHT_ENABLE
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#ifdef BACKLIGHT_ENABLE
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    backlight_level(0);
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  #endif
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#endif
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}
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