Remove obvious user keymaps, keyboards/{s,t}* edition. (#23084)
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# cijanzen's Pearl 40%
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## Layout
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The firmware offers five layers:
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1. Base layer
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2. Numbers and arrows (Fn1)
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3. F-row and navigation (Fn2)
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4. Media and RGB controls (Fn3)
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5. Utils (Fn2+Fn3)
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A few specifics worth mentioning:
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- Autoshift has been enabled to allow for easier access of shifted keys
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- Tab will operate as tab key on tap and fn layer on hold
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- Indicator LEDs indicate the current layer
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Base for this firmware copied from jetpacktuxedo's and rask's QMK firmware
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---
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## Compiling and flashing
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To compile and flash the HEX follow the [Pearl 40% instructions](https://gist.github.com/clee/a43f198a70de0e6dae22d7638b41440a).
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You might need to check the comments at the bottom of the gist as well.
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/*
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Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#undef BACKLIGHT_LEVELS
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#define BACKLIGHT_LEVELS 3
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#include QMK_KEYBOARD_H
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#define ____ KC_TRNS
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// Tab on tap or Function layer 1 on hold
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#define FN_TAB LT(1, KC_TAB)
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#define KC_SLP KC_SYSTEM_SLEEP
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    // BASE LAYER
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    [0] = LAYOUT_all(
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        KC_ESC,    KC_Q,      KC_W,      KC_E,      KC_R,      KC_T,      KC_Y,      KC_U,      KC_I,      KC_O,      KC_P,      KC_LBRC,   KC_RBRC,
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        FN_TAB,    KC_A,      KC_S,      KC_D,      KC_F,      KC_G,      KC_H,      KC_J,      KC_K,      KC_L,      KC_SCLN,              KC_ENT,
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        KC_LSFT,   KC_Z,      KC_X,      KC_C,      KC_V,      KC_B,      KC_N,      KC_M,      KC_COMM,   KC_DOT,    KC_SLSH,              MO(2),
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                   KC_LCTL,   KC_LALT,   KC_LGUI,   KC_BSPC,   KC_BSPC,              KC_SPC,               MO(3),     MO(1)
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    ),
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    // BASE LAYER TWO (Fn1)
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    [1] = LAYOUT_all(
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        KC_GRV,    KC_1,      KC_2,      KC_3,      KC_4,      KC_5,      KC_6,      KC_7,      KC_8,      KC_9,      KC_0,      KC_MINS,    KC_EQL,
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        ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      KC_UP,     KC_QUOT,               KC_BSLS,
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        ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      KC_LEFT,   KC_DOWN,   KC_RGHT,               KC_RSFT,
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                   ____,      ____,      ____,      KC_DEL,    KC_DEL,               ____,                 KC_RGUI,   ____
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    ),
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    // FROW LAYER AND ARROWS (Fn2)
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    [2] = LAYOUT_all(
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        KC_ESC,    KC_F1,     KC_F2,     KC_F3,     KC_F4,     KC_F5,     KC_F6,     KC_F7,     KC_F8,     KC_F9,     KC_F10,    KC_F11,     KC_F12,
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        ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      KC_PGUP,   ____,                  ____,
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        ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      KC_HOME,   KC_PGDN,   KC_END,                ____,
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                   MO(4),     ____,      ____,      ____,      ____,                 ____,                 ____,      ____
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    ),
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    // MEDIA AND RGB (Fn3)
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    [3] = LAYOUT_all(
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        ____,      RGB_M_P,   RGB_M_B,   RGB_M_R,   RGB_M_SW,  RGB_M_SN,  RGB_M_K,   RGB_M_X,   RGB_M_G,   KC_MPRV,   KC_MPLY,   KC_MNXT,    KC_DEL,
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        ____,      ____,      ____,      RGB_HUI,   RGB_SAI,   RGB_VAI,   ____,      ____,      ____,      ____,      ____,                  ____,
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        ____,      RGB_MOD,   RGB_TOG,   RGB_HUD,   RGB_SAD,   RGB_VAD,   BL_TOGG,   BL_STEP,   ____,      ____,      ____,                  ____,
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                   ____,      ____,      ____,      ____,      ____,                 ____,                 ____,      ____
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    ),
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    // UTIL (Fn1+Fn3)
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    [4] = LAYOUT_all(
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        KC_SLP,    ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      KC_PSCR,    QK_BOOT,
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        ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,                  ____,
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        ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,      ____,                  ____,
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                   ____,      ____,      ____,      ____,      ____,                 ____,                 ____,      ____
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    ),
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};
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/**
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 * Status LED layer indicators courtesy of jetpacktuxedo's firmware
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 */
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layer_state_t layer_state_set_kb(layer_state_t state)
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{
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  if (state & (1<<1)) { // if we are on layer 1
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    PORTD |= (1 << PD0); // light num lock led
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  } else if (state & (1<<2)) { // if we are on layer 2
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    if (state & (1<<4)) {
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      PORTD |= (1 << PD0); // light all indicator leds
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      PORTD |= (1 << PD1);
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      PORTD |= (1 << PD6);
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    } else {
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      PORTD &= ~(1 << PD0);
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      PORTD |= (1 << PD1); // light caps lock led
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      PORTD &= ~(1 << PD6);
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    }
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  } else if (state & (1<<3)) { // if we are on layer 3
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    PORTD |= (1 << PD6); // light scroll lock led
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  } else if (state & (1<<4)) { // if we are stuck on layer 4
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    PORTD |= (1 << PD0); // light all indicator leds
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    PORTD |= (1 << PD1);
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    PORTD |= (1 << PD6);
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  } else {
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    PORTD &= ~(1 << PD0);
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    PORTD &= ~(1 << PD1);
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    PORTD &= ~(1 << PD6);
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  }
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  return state;
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}
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# build options
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BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = no
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EXTRAKEY_ENABLE = yes
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CONSOLE_ENABLE = no
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COMMAND_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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# TAP_DANCE_ENABLE = yes
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AUTO_SHIFT_ENABLE = yes
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root = true
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[*.c]
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indent_size = 4
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indent_style = space
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# rask's Pearl 40%
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## Layout
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The firmware offers five layers:
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1. Base layer
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2. Base with numbers and symbols (Fn1)
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3. Base with F-row and arrows (Fn2)
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4. Base with media and RGB controls (Fn3)
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5. More nav and utils (Fn2+Fn3, aka NavFn)
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Base for this firmware copied from jetpacktuxedo's QMK firmware.
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---
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## Compiling and flashing
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To compile a HEX follow the Pearl 40% instructions.
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Flashing instructions also available at Pearl 40% instructions.
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#include QMK_KEYBOARD_H
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#define ____ KC_TRNS
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    // BASE LAYER
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    [0] = LAYOUT_all(
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        KC_TAB,     KC_Q,       KC_W,       KC_E,       KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,       KC_O,   KC_P,       KC_LBRC,    KC_RBRC,
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        MO(2),      KC_A,       KC_S,       KC_D,       KC_F,   KC_G,   KC_H,   KC_J,   KC_K,       KC_L,   KC_SCLN,                KC_ENT,
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        KC_LSFT,    KC_Z,       KC_X,       KC_C,       KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,    KC_DOT, KC_SLSH,                MO(3),
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                    KC_LCTL,    KC_LALT,    KC_BSPC,    MO(1),          MO(1),          KC_SPC,     KC_RALT,            KC_LGUI
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    ),
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    // BASE LAYER TWO (Fn1)
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    [1] = LAYOUT_all(
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        KC_GRV,     KC_1,       KC_2,       KC_3,       KC_4,   KC_5,   KC_6,   KC_7,   KC_8,       KC_9,   KC_0,       KC_MINS,    KC_EQL,
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        ____,       ____,       ____,       ____,       ____,   ____,   ____,   ____,   ____,       ____,   KC_QUOT,                KC_BSLS,
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        ____,       ____,       ____,       ____,       ____,   ____,   ____,   ____,   ____,       ____,   ____,                   KC_RSFT,
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                    ____,       ____,       ____,       ____,           ____,           ____,       ____,               ____
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    ),
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    // FROW LAYER AND ARROWS (Fn2)
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    [2] = LAYOUT_all(
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        KC_ESC,     KC_F1,      KC_F2,      KC_F3,      KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,      KC_F9,  KC_F10,     KC_F11,     KC_F12,
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        ____,       ____,       ____,       ____,       ____,   ____,   ____,   ____,   ____,       KC_UP,  ____,                   ____,
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        ____,       ____,       ____,       ____,       ____,   ____,   ____,   ____,   KC_LEFT,    KC_DOWN,KC_RGHT,                MO(4),
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                    ____,       ____,       ____,       ____,           ____,           ____,       ____,               ____
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    ),
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    // MEDIA AND RGB (Fn3)
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    [3] = LAYOUT_all(
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        ____,       ____,       ____,       ____,       ____,   ____,   ____,   ____,   ____,       KC_MPRV,KC_MPLY,    KC_MNXT,    KC_DEL,
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        ____,       ____,       ____,       RGB_HUI,    RGB_SAI,RGB_VAI,____,   ____,   ____,       ____,   ____,                   ____,
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        ____,       RGB_MOD,    RGB_TOG,    RGB_HUD,    RGB_SAD,RGB_VAD,____,   ____,   ____,       ____,   ____,                   ____,
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                    ____,       ____,       ____,       ____,           ____,           ____,       ____,               ____
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    ),
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    // UTIL (Fn1+Fn3)
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    [4] = LAYOUT_all(
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        ____,       ____,       ____,       ____,       ____,   ____,   ____,   ____,   ____,       ____,   ____,       KC_PSCR,    ____,
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        ____,       ____,       ____,       ____,       ____,   ____,   ____,   ____,   ____,       KC_PGUP,____,                   ____,
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        ____,       ____,       ____,       ____,       ____,   ____,   ____,   ____,   KC_HOME,    KC_PGDN,KC_END,                 ____,
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                    QK_BOOT,    ____,       ____,       ____,           ____,           ____,       ____,               ____
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    ),
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};
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/**
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 * Status LED layer indicators courtesy of jetpacktuxedo's firmware
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 */
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layer_state_t layer_state_set_kb(layer_state_t state)
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{
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    // if we are on layer 1
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    if (state & (1<<1)){
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        // light num lock led
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        PORTD |= (1 << PD0);
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    } else{
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        PORTD &= ~(1 << PD0);
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    }
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    // if we are on layer 2
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    if (state & (1<<2)){
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        // light caps lock led
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        PORTD |= (1 << PD1);
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    } else{
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        PORTD &= ~(1 << PD1);
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    }
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    // if we are on layer 3
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    if (state & (1<<3)){
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        // light scroll lock led
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        PORTD |= (1 << PD6);
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    } else{
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        PORTD &= ~(1 << PD6);
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    }
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    /*
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    // if we are on layer 4
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    if (state & (1<<4)){
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        // light all leds
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        PORTD |= (1 << PD0);
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        PORTD |= (1 << PD1);
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        PORTD |= (1 << PD6);
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    } else{
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        PORTD &= ~(1 << PD0);
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        PORTD &= ~(1 << PD1);
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        PORTD &= ~(1 << PD6);
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    }
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    */
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    return state;
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}
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