Rework qmk compile to bypass Makefile. Add new --filter option.

This commit is contained in:
Zach White 2021-06-24 12:42:23 -07:00
parent 596c4a1f87
commit 50fdb2a52c
9 changed files with 666 additions and 111 deletions

View file

@ -14,6 +14,7 @@ from pygments import lex
import qmk.path
from qmk.keyboard import find_keyboard_from_dir, rules_mk
from qmk.errors import CppError
from qmk.metadata import basic_info_json
# The `keymap.c` template to use when a keyboard doesn't have its own
DEFAULT_KEYMAP_C = """#include QMK_KEYBOARD_H
@ -327,36 +328,33 @@ def list_keymaps(keyboard, c=True, json=True, additional_files=None, fullpath=Fa
Returns:
a sorted list of valid keymap names.
"""
# parse all the rules.mk files for the keyboard
rules = rules_mk(keyboard)
info_data = basic_info_json(keyboard)
names = set()
if rules:
keyboards_dir = Path('keyboards')
kb_path = keyboards_dir / keyboard
keyboards_dir = Path('keyboards')
kb_path = keyboards_dir / info_data['keyboard_folder']
# walk up the directory tree until keyboards_dir
# and collect all directories' name with keymap.c file in it
while kb_path != keyboards_dir:
keymaps_dir = kb_path / "keymaps"
# walk up the directory tree until keyboards_dir
# and collect all directories' name with keymap.c file in it
while kb_path != keyboards_dir:
keymaps_dir = kb_path / "keymaps"
if keymaps_dir.is_dir():
for keymap in keymaps_dir.iterdir():
if is_keymap_dir(keymap, c, json, additional_files):
keymap = keymap if fullpath else keymap.name
names.add(keymap)
if keymaps_dir.is_dir():
for keymap in keymaps_dir.iterdir():
if is_keymap_dir(keymap, c, json, additional_files):
keymap = keymap if fullpath else keymap.name
names.add(keymap)
kb_path = kb_path.parent
kb_path = kb_path.parent
# if community layouts are supported, get them
if "LAYOUTS" in rules:
for layout in rules["LAYOUTS"].split():
cl_path = Path('layouts/community') / layout
if cl_path.is_dir():
for keymap in cl_path.iterdir():
if is_keymap_dir(keymap, c, json, additional_files):
keymap = keymap if fullpath else keymap.name
names.add(keymap)
# if community layouts are supported, get them
for layout in info_data.get('community_layouts', []):
cl_path = Path('layouts/community') / layout
if cl_path.is_dir():
for keymap in cl_path.iterdir():
if is_keymap_dir(keymap, c, json, additional_files):
keymap = keymap if fullpath else keymap.name
names.add(keymap)
return sorted(names)