[Keymap] Xulkal user changes (#6044)
* Xulkal user changes Xulkal user changes * Reduce code duplication * Massive user code refactor
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					 18 changed files with 334 additions and 260 deletions
				
			
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			@ -6,10 +6,6 @@
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#include "split_util.h"
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#endif
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#ifdef OLED_DRIVER_ENABLE
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  #include "oled_driver.h"
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#endif
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#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
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// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
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			@ -36,7 +32,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    _________________QWERTY_L3_________________,  KC_GRV,   KC_QUOT,  _________________QWERTY_R3_________________, \
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    _________________QWERTY_L4_________________,  RGB_TOG,  RGBRST,   _________________QWERTY_R4_________________, \
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    _________________QWERTY_L5_________________,  RGB_RMOD, RGB_MOD,  _________________QWERTY_R5_________________, \
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                                         KC_SPC,  KC_DEL,   KC_ENT,   KC_SPC \
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                                         KC_SPC,  TD_DEL,   KC_ENT,   KC_SPC \
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  ),
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#ifndef GAMELAYER_DISABLE
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			@ -79,90 +75,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  ),
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#endif
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};
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef OLED_DRIVER_ENABLE
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static void render_logo(void) {
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  static const char PROGMEM sol_logo[] = {
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    0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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    0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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    0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
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  oled_write_P(sol_logo, false);
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}
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static void render_status(void) {
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  // Render to mode icon
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  static const char PROGMEM mode_logo[2][3] = {
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    {0x97,0x98,0},
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    {0xb7,0xb8,0} };
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    oled_write_P(mode_logo[0], false);
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#if defined(RGB_MATRIX_ENABLE)
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    static char buffer[20] = {0};
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    snprintf(buffer, sizeof(buffer), "    h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val);
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    oled_write(buffer, false);
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#endif
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    oled_write_P(mode_logo[1], false);
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#if defined(RGB_MATRIX_ENABLE)
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    snprintf(buffer, sizeof(buffer), "         s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode);
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    oled_write(buffer, false);
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#endif
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  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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  oled_write_P(PSTR("Layer: "), false);
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  switch (biton32(layer_state)) {
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    case _QWERTY:
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#ifndef GAMELAYER_DISABLE
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      switch (biton32(default_layer_state)) {
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        case _QWERTY:
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          oled_write_P(PSTR("Default\n"), false);
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          break;
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        case _GAME:
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          oled_write_P(PSTR("Game\n"), false);
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          break;
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        default:
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          oled_write_P(PSTR("Undefined\n"), false);
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          break;
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      }
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#else
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      oled_write_P(PSTR("Default\n"), false);
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#endif
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      break;
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    case _LOWER:
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      oled_write_P(PSTR("Lower\n"), false);
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      break;
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    case _RAISE:
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      oled_write_P(PSTR("Raise\n"), false);
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      break;
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#ifdef TRILAYER_ENABLED
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    case _ADJUST:
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      oled_write_P(PSTR("Adjust\n"), false);
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      break;
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#endif
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    default:
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      oled_write_P(PSTR("Undefined\n"), false);
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  }
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  // Host Keyboard LED Status
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  uint8_t led_usb_state = host_keyboard_leds();
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  oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR("       "), false);
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  oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR("       "), false);
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  oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR("       "), false);
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}
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void oled_task_user(void) {
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  if (is_keyboard_master()) {
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    render_status();
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  } else {
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    render_logo();
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    oled_scroll_left();
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  }
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}
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#endif
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