add tests for action_layer.c and reset layer state after tests
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					 3 changed files with 102 additions and 3 deletions
				
			
		
							
								
								
									
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								tests/basic/test_action_layer.cpp
									
										
									
									
									
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										92
									
								
								tests/basic/test_action_layer.cpp
									
										
									
									
									
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/* Copyright 2017 Colin T.A. Gray
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "test_common.hpp"
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using testing::_;
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using testing::Return;
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class ActionLayer : public TestFixture {};
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// TEST_F(ActionLayer, LayerStateDBG) {
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//     layer_state_set(0);
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// }
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// TEST_F(ActionLayer, LayerStateSet) {
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//     layer_state_set(0);
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//     EXPECT_EQ(layer_state, 0);
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//     layer_state_set(0b001100);
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//     EXPECT_EQ(layer_state, 0b001100);
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// }
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// TEST_F(ActionLayer, LayerStateIs) {
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//     layer_state_set(0);
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//     EXPECT_EQ(layer_state_is(0), true);
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//     EXPECT_EQ(layer_state_is(1), true);
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//     layer_state_set(1);
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//     EXPECT_EQ(layer_state_is(0), true);
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//     EXPECT_EQ(layer_state_is(1), true);
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//     layer_state_set(2);
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//     EXPECT_EQ(layer_state_is(0), false);
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//     EXPECT_EQ(layer_state_is(1), false);
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//     EXPECT_EQ(layer_state_is(2), true);
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// }
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TEST_F(ActionLayer, LayerStateCmp) {
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    uint32_t prev_layer;
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    prev_layer = 0;
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    EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
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    EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
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    prev_layer = 1;
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    EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
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    EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
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    prev_layer = 2;
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    EXPECT_EQ(layer_state_cmp(prev_layer, 0), false);
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    EXPECT_EQ(layer_state_cmp(prev_layer, 1), true);
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    EXPECT_EQ(layer_state_cmp(prev_layer, 2), false);
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}
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// TEST_F(ActionLayer, LayerClear) {
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//     layer_clear();
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//     EXPECT_EQ(layer_state, 0);
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// }
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// TEST_F(ActionLayer, LayerMove) {
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//     layer_move(0);
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//     EXPECT_EQ(layer_state, 1);
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//     layer_move(3);
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//     EXPECT_EQ(layer_state, 0b1000);
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// }
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// TEST_F(ActionLayer, LayerOn) {
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//     layer_clear();
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//     layer_on(1);
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//     layer_on(3);
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//     layer_on(3);
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//     EXPECT_EQ(layer_state, 0b1010);
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// }
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// TEST_F(ActionLayer, LayerOff) {
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//     layer_clear();
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//     layer_on(1);
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//     layer_on(3);
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//     layer_off(3);
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//     layer_off(2);
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//     EXPECT_EQ(layer_state, 0b1000);
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// }
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			@ -17,8 +17,10 @@
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#include "gtest/gtest.h"
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#include "gmock/gmock.h"
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extern "C" {
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#include "quantum.h"
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}
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#include "test_driver.hpp"
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#include "test_matrix.h"
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#include "keyboard_report_util.hpp"
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#include "test_fixture.hpp"
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#include "test_fixture.hpp"
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			@ -6,6 +6,10 @@
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#include "action.h"
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#include "action_tapping.h"
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extern "C" {
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#include "action_layer.h"
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}
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extern "C" {
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    void set_time(uint32_t t);
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    void advance_time(uint32_t ms);
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			@ -30,11 +34,12 @@ TestFixture::TestFixture() {
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TestFixture::~TestFixture() {
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    TestDriver driver;
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    layer_clear();
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    clear_all_keys();
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    // Run for a while to make sure all keys are completely released
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    EXPECT_CALL(driver, send_keyboard_mock(_)).Times(AnyNumber());
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    idle_for(TAPPING_TERM + 10);
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    testing::Mock::VerifyAndClearExpectations(&driver); 
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    testing::Mock::VerifyAndClearExpectations(&driver);
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    // Verify that the matrix really is cleared
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    EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport())).Times(Between(0, 1));
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}
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			@ -48,4 +53,4 @@ void TestFixture::idle_for(unsigned time) {
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    for (unsigned i=0; i<time; i++) {
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        run_one_scan_loop();
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    }
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}
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}
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