[Core] Refactor OLED to allow easy addition of other types (#13454)
* add docs * core changes * update keyboards to new OLED * updated users to new OLED * update layouts to new OLED * fixup docs * drashna's suggestion * fix up docs * new keyboards with oled * core split changes * remaining keyboard files * Fix The Helix keyboards oled options * reflect develop Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
This commit is contained in:
		
							parent
							
								
									6fd20acf4b
								
							
						
					
					
						commit
						4e1c5887c5
					
				
					 500 changed files with 1579 additions and 1387 deletions
				
			
		| 
						 | 
				
			
			@ -125,7 +125,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
    )
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifdef OLED_DRIVER_ENABLE
 | 
			
		||||
#ifdef OLED_ENABLE
 | 
			
		||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
 | 
			
		||||
	return OLED_ROTATION_180;
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -7,7 +7,8 @@ BALLER = no 			# Enable to ball out
 | 
			
		|||
BALLSTEP = 20  			# Multiple in px to move, multiplied by layer number
 | 
			
		||||
SCROLLSTEP = 1 			# Lines to scroll with ball
 | 
			
		||||
MOUSEKEY_ENABLE = yes  		# Mouse keys, needed for baller
 | 
			
		||||
OLED_DRIVER_ENABLE = yes
 | 
			
		||||
OLED_ENABLE = yes
 | 
			
		||||
OLED_DRIVER = SSD1306
 | 
			
		||||
LOCAL_GLCDFONT = yes
 | 
			
		||||
 | 
			
		||||
#Debug options
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue