Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
		
						commit
						4d4ccdc41a
					
				
					 4 changed files with 0 additions and 524 deletions
				
			
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/*
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		||||
Copyright 2019 @foostan
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		||||
Copyright 2023 @asdfire1
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
/* Select hand configuration */
 | 
			
		||||
 | 
			
		||||
#define MASTER_LEFT
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		||||
// #define MASTER_RIGHT
 | 
			
		||||
// #define EE_HANDS
 | 
			
		||||
 | 
			
		||||
#ifdef RGBLIGHT_ENABLE
 | 
			
		||||
    #define RGBLIGHT_EFFECT_BREATHING
 | 
			
		||||
    #define RGBLIGHT_EFFECT_RAINBOW_MOOD
 | 
			
		||||
    #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
 | 
			
		||||
    #define RGBLIGHT_EFFECT_SNAKE
 | 
			
		||||
    #define RGBLIGHT_EFFECT_KNIGHT
 | 
			
		||||
    #define RGBLIGHT_EFFECT_CHRISTMAS
 | 
			
		||||
    #define RGBLIGHT_EFFECT_STATIC_GRADIENT
 | 
			
		||||
//  #define RGBLIGHT_EFFECT_RGB_TEST
 | 
			
		||||
//  #define RGBLIGHT_EFFECT_ALTERNATING
 | 
			
		||||
//  #define RGBLIGHT_EFFECT_TWINKLE
 | 
			
		||||
    #define RGBLIGHT_LIMIT_VAL 120
 | 
			
		||||
    #define RGBLIGHT_HUE_STEP 10
 | 
			
		||||
    #define RGBLIGHT_SAT_STEP 17
 | 
			
		||||
    #define RGBLIGHT_VAL_STEP 17
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
//#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
 | 
			
		||||
// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
 | 
			
		||||
// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
 | 
			
		||||
#   define RGB_MATRIX_SLEEP // turn off effects when suspended
 | 
			
		||||
//#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
 | 
			
		||||
// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
 | 
			
		||||
// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
 | 
			
		||||
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. 
 | 
			
		||||
#    define RGB_MATRIX_HUE_STEP 8
 | 
			
		||||
#    define RGB_MATRIX_SAT_STEP 8
 | 
			
		||||
#    define RGB_MATRIX_VAL_STEP 8
 | 
			
		||||
#    define RGB_MATRIX_SPD_STEP 10
 | 
			
		||||
 | 
			
		||||
/* Enable the animations you want/need.  You may need to enable only a small number of these because       *
 | 
			
		||||
 * they take up a lot of space.  Enable and confirm that you can still successfully compile your firmware. */
 | 
			
		||||
// RGB Matrix Animation modes. Explicitly enabled
 | 
			
		||||
// For full list of effects, see:
 | 
			
		||||
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
 | 
			
		||||
#    define ENABLE_RGB_MATRIX_ALPHAS_MODS
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_BREATHING
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_BAND_SAT
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_BAND_VAL
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_CYCLE_ALL
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
 | 
			
		||||
#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_DUAL_BEACON
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_RAINDROPS
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_HUE_BREATHING
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_HUE_PENDULUM
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_HUE_WAVE
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_PIXEL_RAIN
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_PIXEL_FLOW
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
 | 
			
		||||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | 
			
		||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_SPLASH
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_MULTISPLASH
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | 
			
		||||
//#    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | 
			
		||||
#endif
 | 
			
		||||
#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
 | 
			
		||||
#define SPLIT_LAYER_STATE_ENABLE
 | 
			
		||||
#define SPLIT_WPM_ENABLE //Enable WPM across split keyboards (+268).
 | 
			
		||||
#define NO_ACTION_ONESHOT
 | 
			
		||||
//#define SPLIT_OLED_ENABLE
 | 
			
		||||
 | 
			
		||||
#define DYNAMIC_KEYMAP_LAYER_COUNT 6
 | 
			
		||||
| 
						 | 
				
			
			@ -1,385 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
Copyright 2019 @foostan
 | 
			
		||||
Copyright 2021 @HellSingCoder
 | 
			
		||||
Copyright 2023 @asdfire1
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
//#include <stdio.h>
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    //COLEMAK
 | 
			
		||||
  [0] = LAYOUT_split_3x6_3(
 | 
			
		||||
  //,-----------------------------------------------------.                    ,-----------------------------------------------------.
 | 
			
		||||
       KC_TAB,    KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,                         KC_J,    KC_L,    KC_U,    KC_Y, KC_SCLN, KC_BSPC,
 | 
			
		||||
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
 | 
			
		||||
      KC_LSFT,    KC_A,    KC_R,    KC_S,    KC_T,    KC_D,                         KC_H,    KC_N,    KC_E,    KC_I,    KC_O, KC_QUOT,
 | 
			
		||||
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
 | 
			
		||||
      KC_LCTL,    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,                         KC_K,    KC_M, KC_COMM,  KC_DOT, KC_SLSH,  KC_ESC,
 | 
			
		||||
  //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
 | 
			
		||||
                                          KC_LGUI,   MO(3),  KC_SPC,     KC_ENT,   MO(4), KC_RALT
 | 
			
		||||
                                      //`--------------------------'  `--------------------------'
 | 
			
		||||
 | 
			
		||||
  ),
 | 
			
		||||
 //GAME1
 | 
			
		||||
   [1] = LAYOUT_split_3x6_3(
 | 
			
		||||
 //,-----------------------------------------------------.                    ,-----------------------------------------------------.
 | 
			
		||||
      KC_ESC,    KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                         KC_Y,    KC_U,    KC_I,    KC_O,   KC_P,  KC_BSPC,
 | 
			
		||||
 //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
 | 
			
		||||
     KC_LSFT,    KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                         KC_H,    KC_J,    KC_K,    KC_L, KC_SCLN, KC_QUOT,
 | 
			
		||||
 //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
 | 
			
		||||
     KC_LCTL,    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,                         KC_N,    KC_M, KC_COMM,  KC_DOT, KC_SLSH,  KC_ESC,
 | 
			
		||||
 //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
 | 
			
		||||
                                         KC_LALT,   MO(2),  KC_SPC,     KC_ENT,   MO(4), KC_RALT
 | 
			
		||||
                                     //`--------------------------'  `--------------------------'
 | 
			
		||||
 ),
 | 
			
		||||
 //GAME2
 | 
			
		||||
   [2] = LAYOUT_split_3x6_3(
 | 
			
		||||
 //,-----------------------------------------------------.                    ,-----------------------------------------------------.
 | 
			
		||||
      KC_TAB,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  KC_DEL,
 | 
			
		||||
 //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
 | 
			
		||||
     KC_LSFT,   KC_F1,   KC_F2, XXXXXXX, XXXXXXX,    KC_6,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
 | 
			
		||||
 //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
 | 
			
		||||
     KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  KC_F13,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  KC_F13,
 | 
			
		||||
 //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
 | 
			
		||||
                                         KC_LGUI, _______,  KC_SPC,     KC_ENT,   MO(5), KC_RALT
 | 
			
		||||
                                     //`--------------------------'  `--------------------------'
 | 
			
		||||
 ),
 | 
			
		||||
 //LOWER
 | 
			
		||||
  [3] = LAYOUT_split_3x6_3(
 | 
			
		||||
  //,-----------------------------------------------------.                    ,-----------------------------------------------------.
 | 
			
		||||
       KC_TAB, XXXXXXX,   KC_UP, XXXXXXX, XXXXXXX, KC_MPRV,                      XXXXXXX, KC_MINS,   KC_P7,   KC_P8,   KC_P9,  KC_DEL,
 | 
			
		||||
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
 | 
			
		||||
      KC_LSFT, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX, KC_MPLY,                      XXXXXXX, KC_PLUS,   KC_P4,   KC_P5,   KC_P6, XXXXXXX,
 | 
			
		||||
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
 | 
			
		||||
      KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MNXT,                      XXXXXXX,  KC_EQL,   KC_P1,   KC_P2,   KC_P3,  KC_F13,
 | 
			
		||||
  //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
 | 
			
		||||
                                          KC_LGUI, _______,  KC_SPC,    KC_SPC,   MO(5), KC_P0
 | 
			
		||||
                                      //`--------------------------'  `--------------------------'
 | 
			
		||||
  ),
 | 
			
		||||
 //RAISE
 | 
			
		||||
  [4] = LAYOUT_split_3x6_3(
 | 
			
		||||
  //,-----------------------------------------------------.                    ,-----------------------------------------------------.
 | 
			
		||||
      KC_TILD, KC_EXLM,   KC_AT, KC_HASH,  KC_DLR, KC_PERC,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP,
 | 
			
		||||
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
 | 
			
		||||
      KC_CAPS, KC_CIRC, KC_AMPR, KC_LCBR, KC_LBRC, KC_LPRN,                      KC_RPRN, KC_RBRC, KC_RCBR, XXXXXXX,  KC_END, KC_PGDN,
 | 
			
		||||
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
 | 
			
		||||
      KC_LCTL, KC_ASTR, KC_UNDS, KC_BSLS, KC_PIPE, XXXXXXX,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR,
 | 
			
		||||
  //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
 | 
			
		||||
                                          KC_LGUI,   MO(5), KC_BSPC,    _______, _______, KC_LALT
 | 
			
		||||
                                      //`--------------------------'  `--------------------------'
 | 
			
		||||
  ),
 | 
			
		||||
 //ADJUST
 | 
			
		||||
  [5] = LAYOUT_split_3x6_3(
 | 
			
		||||
  //,-----------------------------------------------------.                    ,-----------------------------------------------------.
 | 
			
		||||
      QK_BOOT,   TG(1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                        KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,
 | 
			
		||||
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
 | 
			
		||||
      RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX,                        KC_F7,   KC_F8,   KC_F9,  KC_F10,  KC_F11,  KC_F12,
 | 
			
		||||
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
 | 
			
		||||
      RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
 | 
			
		||||
  //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
 | 
			
		||||
                                          KC_LGUI, _______, _______,    _______, _______, KC_LALT
 | 
			
		||||
                                      //`--------------------------'  `--------------------------'
 | 
			
		||||
  )
 | 
			
		||||
};
 | 
			
		||||
// clang-format on
 | 
			
		||||
 | 
			
		||||
#ifdef OLED_ENABLE
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* 32 * 32 logo */
 | 
			
		||||
static void render_logo(void) {
 | 
			
		||||
    static const char PROGMEM hexagram_logo[] = {
 | 
			
		||||
	0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x70, 0x18, 0x06, 
 | 
			
		||||
    0x06, 0x18, 0x70, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 
 | 
			
		||||
    0x00, 0x00, 0x01, 0x07, 0x1f, 0x32, 0x66, 0xc4, 0x6c, 0x38, 0x1e, 0x37, 0x61, 0xc0, 0x80, 0x80, 
 | 
			
		||||
    0x80, 0x80, 0xc0, 0x61, 0x37, 0x1e, 0x38, 0x6c, 0xc4, 0x66, 0x32, 0x1f, 0x07, 0x01, 0x00, 0x00, 
 | 
			
		||||
    0x00, 0x00, 0x80, 0xe0, 0xf8, 0x4c, 0x66, 0x23, 0x36, 0x1c, 0x78, 0xec, 0x86, 0x03, 0x01, 0x01, 
 | 
			
		||||
    0x01, 0x01, 0x03, 0x86, 0xec, 0x78, 0x1c, 0x36, 0x23, 0x66, 0x4c, 0xf8, 0xe0, 0x80, 0x00, 0x00, 
 | 
			
		||||
    0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x0e, 0x18, 0x60, 
 | 
			
		||||
    0x60, 0x18, 0x0e, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00
 | 
			
		||||
};
 | 
			
		||||
    oled_write_raw_P(hexagram_logo, sizeof(hexagram_logo));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* KEYBOARD PET START */
 | 
			
		||||
 | 
			
		||||
/* settings */
 | 
			
		||||
#    define MIN_WALK_SPEED      10
 | 
			
		||||
#    define MIN_RUN_SPEED       40
 | 
			
		||||
 | 
			
		||||
/* advanced settings */
 | 
			
		||||
#    define ANIM_FRAME_DURATION 200  // how long each frame lasts in ms
 | 
			
		||||
#    define ANIM_SIZE           96   // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
 | 
			
		||||
 | 
			
		||||
/* timers */
 | 
			
		||||
uint32_t anim_timer = 0;
 | 
			
		||||
uint32_t anim_sleep = 0;
 | 
			
		||||
 | 
			
		||||
/* current frame */
 | 
			
		||||
uint8_t current_frame = 0;
 | 
			
		||||
 | 
			
		||||
/* status variables */
 | 
			
		||||
int   current_wpm = 0;
 | 
			
		||||
led_t led_usb_state;
 | 
			
		||||
 | 
			
		||||
bool isSneaking = false;
 | 
			
		||||
bool isJumping  = false;
 | 
			
		||||
bool showedJump = true;
 | 
			
		||||
bool isBarking = false;
 | 
			
		||||
 | 
			
		||||
/* logic */
 | 
			
		||||
static void render_luna(int LUNA_X, int LUNA_Y) {
 | 
			
		||||
    /* Sit */
 | 
			
		||||
    static const char PROGMEM sit[2][ANIM_SIZE] = {/* 'sit1', 32x22px */
 | 
			
		||||
                                                   {
 | 
			
		||||
                                                       0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
                                                   },
 | 
			
		||||
 | 
			
		||||
                                                   /* 'sit2', 32x22px */
 | 
			
		||||
                                                   {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}};
 | 
			
		||||
 | 
			
		||||
    /* Walk */
 | 
			
		||||
    static const char PROGMEM walk[2][ANIM_SIZE] = {/* 'walk1', 32x22px */
 | 
			
		||||
                                                    {
 | 
			
		||||
                                                        0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
                                                    },
 | 
			
		||||
 | 
			
		||||
                                                    /* 'walk2', 32x22px */
 | 
			
		||||
                                                    {
 | 
			
		||||
                                                        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
                                                    }};
 | 
			
		||||
 | 
			
		||||
    /* Run */
 | 
			
		||||
    static const char PROGMEM run[2][ANIM_SIZE] = {/* 'run1', 32x22px */
 | 
			
		||||
                                                   {
 | 
			
		||||
                                                       0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
                                                   },
 | 
			
		||||
 | 
			
		||||
                                                   /* 'run2', 32x22px */
 | 
			
		||||
                                                   {
 | 
			
		||||
                                                       0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
                                                   }};
 | 
			
		||||
 | 
			
		||||
    /* Bark */
 | 
			
		||||
    static const char PROGMEM bark[2][ANIM_SIZE] = {/* 'bark1', 32x22px */
 | 
			
		||||
                                                    {
 | 
			
		||||
                                                        0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
                                                    },
 | 
			
		||||
 | 
			
		||||
                                                    /* 'bark2', 32x22px */
 | 
			
		||||
                                                    {
 | 
			
		||||
                                                        0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
                                                    }};
 | 
			
		||||
 | 
			
		||||
    /* Sneak */
 | 
			
		||||
    static const char PROGMEM sneak[2][ANIM_SIZE] = {/* 'sneak1', 32x22px */
 | 
			
		||||
                                                     {
 | 
			
		||||
                                                         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
                                                     },
 | 
			
		||||
 | 
			
		||||
                                                     /* 'sneak2', 32x22px */
 | 
			
		||||
                                                     {
 | 
			
		||||
                                                         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
 | 
			
		||||
                                                     }};
 | 
			
		||||
 | 
			
		||||
    /* animation */
 | 
			
		||||
    void animate_luna(void) {
 | 
			
		||||
        /* jump */
 | 
			
		||||
        if (isJumping || !showedJump) {
 | 
			
		||||
            /* clear */
 | 
			
		||||
            oled_set_cursor(LUNA_X, LUNA_Y + 2);
 | 
			
		||||
            oled_write("     ", false);
 | 
			
		||||
 | 
			
		||||
            oled_set_cursor(LUNA_X, LUNA_Y - 1);
 | 
			
		||||
 | 
			
		||||
            showedJump = true;
 | 
			
		||||
        } else {
 | 
			
		||||
            /* clear */
 | 
			
		||||
            oled_set_cursor(LUNA_X, LUNA_Y - 1);
 | 
			
		||||
            oled_write("     ", false);
 | 
			
		||||
 | 
			
		||||
            oled_set_cursor(LUNA_X, LUNA_Y);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /* switch frame */
 | 
			
		||||
        current_frame = (current_frame + 1) % 2;
 | 
			
		||||
 | 
			
		||||
        /* current status */
 | 
			
		||||
        if (led_usb_state.caps_lock) {
 | 
			
		||||
            oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);
 | 
			
		||||
 | 
			
		||||
        } else if (isSneaking) {
 | 
			
		||||
            oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
 | 
			
		||||
 | 
			
		||||
        } else if (current_wpm <= MIN_WALK_SPEED) {
 | 
			
		||||
            oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
 | 
			
		||||
 | 
			
		||||
        } else if (current_wpm <= MIN_RUN_SPEED) {
 | 
			
		||||
            oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
 | 
			
		||||
 | 
			
		||||
        } else {
 | 
			
		||||
            oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /* animation timer */
 | 
			
		||||
    if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
 | 
			
		||||
        anim_timer = timer_read32();
 | 
			
		||||
        animate_luna();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /* this fixes the screen on and off bug */
 | 
			
		||||
    if (current_wpm > 0) {
 | 
			
		||||
        oled_on();
 | 
			
		||||
        anim_sleep = timer_read32();
 | 
			
		||||
    } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
 | 
			
		||||
        /* clear */
 | 
			
		||||
        oled_set_cursor(0,0);
 | 
			
		||||
        oled_write("                                                                                                    ", false);
 | 
			
		||||
        oled_off();
 | 
			
		||||
        oled_set_cursor(LUNA_X,LUNA_Y);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* KEYBOARD PET END */
 | 
			
		||||
 | 
			
		||||
static void print_logo_narrow(void) {
 | 
			
		||||
    render_logo();
 | 
			
		||||
if (current_wpm > 0) {
 | 
			
		||||
    anim_sleep = timer_read32();
 | 
			
		||||
    /* wpm counter */
 | 
			
		||||
    oled_set_cursor(0, 14);
 | 
			
		||||
    oled_write(get_u8_str(get_current_wpm(), '0'), false);
 | 
			
		||||
 | 
			
		||||
    oled_set_cursor(0, 15);
 | 
			
		||||
    oled_write(" wpm", false);
 | 
			
		||||
 | 
			
		||||
 /* this fixes the screen on and off bug */
 | 
			
		||||
   
 | 
			
		||||
    } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
 | 
			
		||||
        /* clear */
 | 
			
		||||
        oled_set_cursor(0,0);
 | 
			
		||||
        oled_write("                                                                                                                        ", false);
 | 
			
		||||
        oled_off();
 | 
			
		||||
       
 | 
			
		||||
   
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
layer_state_t layer_state_set_user(layer_state_t state) {
 | 
			
		||||
    switch (get_highest_layer(state)) {
 | 
			
		||||
    case 0:
 | 
			
		||||
        rgb_matrix_reload_from_eeprom();
 | 
			
		||||
        break;
 | 
			
		||||
    case 1:
 | 
			
		||||
        rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
 | 
			
		||||
        rgb_matrix_sethsv_noeeprom(HSV_TEAL);
 | 
			
		||||
        break;
 | 
			
		||||
    case 2:
 | 
			
		||||
        rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
 | 
			
		||||
        rgb_matrix_sethsv_noeeprom(HSV_PURPLE);
 | 
			
		||||
        break;
 | 
			
		||||
    case 5:
 | 
			
		||||
        rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
 | 
			
		||||
        rgb_matrix_sethsv_noeeprom(HSV_YELLOW);
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
  return state;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void print_status_narrow(void) {
 | 
			
		||||
   
 | 
			
		||||
 | 
			
		||||
    /* Print current layer */
 | 
			
		||||
    oled_write("LAYER", false);
 | 
			
		||||
 | 
			
		||||
    oled_set_cursor(0, 6);
 | 
			
		||||
 | 
			
		||||
    switch (get_highest_layer(layer_state)) {
 | 
			
		||||
        case 0:
 | 
			
		||||
            oled_write("Base ", false);
 | 
			
		||||
            break;
 | 
			
		||||
        case 1:
 | 
			
		||||
            oled_write("Game ", false);
 | 
			
		||||
            break;
 | 
			
		||||
        case 2:
 | 
			
		||||
            oled_write("Game2", false);
 | 
			
		||||
            break;
 | 
			
		||||
        case 3:
 | 
			
		||||
            oled_write("Lower", false);
 | 
			
		||||
            break;
 | 
			
		||||
        case 4:
 | 
			
		||||
            oled_write("Raise", false);
 | 
			
		||||
            break;
 | 
			
		||||
        case 5:
 | 
			
		||||
            oled_write("Adj  ", false);
 | 
			
		||||
            break;
 | 
			
		||||
        default:
 | 
			
		||||
            oled_write("Undef", false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /* KEYBOARD PET RENDER START */
 | 
			
		||||
 | 
			
		||||
    render_luna(0, 13);
 | 
			
		||||
 | 
			
		||||
    /* KEYBOARD PET RENDER END */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; }
 | 
			
		||||
 | 
			
		||||
bool oled_task_user(void) {
 | 
			
		||||
    /* KEYBOARD PET VARIABLES START */
 | 
			
		||||
 | 
			
		||||
    current_wpm   = get_current_wpm();
 | 
			
		||||
    led_usb_state = host_keyboard_led_state();
 | 
			
		||||
 | 
			
		||||
    /* KEYBOARD PET VARIABLES END */
 | 
			
		||||
 | 
			
		||||
    if (is_keyboard_master()) {
 | 
			
		||||
        print_status_narrow();
 | 
			
		||||
    } else {
 | 
			
		||||
        print_logo_narrow();
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
    switch (keycode) {
 | 
			
		||||
        /* KEYBOARD PET STATUS START */
 | 
			
		||||
 
 | 
			
		||||
        case KC_LCTL:
 | 
			
		||||
            isSneaking = record->event.pressed;
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_SPC:
 | 
			
		||||
            isJumping = record->event.pressed;
 | 
			
		||||
            if (isJumping) {
 | 
			
		||||
                showedJump = false;
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_CAPS:
 | 
			
		||||
            isBarking = record->event.pressed;
 | 
			
		||||
            break;
 | 
			
		||||
 
 | 
			
		||||
        /* KEYBOARD PET STATUS END */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
return true;
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,17 +0,0 @@
 | 
			
		|||
# Personal keymap for the CRKBD
 | 
			
		||||
My own keymap with some custom OLED features, Colemak base layer and gaming layers. The F13 key on multiple layers can be bound to something, I use it as toggle mute microphone on Discord.
 | 
			
		||||
## Layers
 | 
			
		||||
- Colemak - Default layer
 | 
			
		||||
- Lower - Has numbers and arrows
 | 
			
		||||
- Raise - Has symbols
 | 
			
		||||
- Game1 - A QWERTY Gaming layer
 | 
			
		||||
- Game2 - An alternate lower layer when Game1 is active, has numbers and other keys that may be needed 
 | 
			
		||||
- Adjust - Has F-keys and settings, allows to set the Game1 as base layer.
 | 
			
		||||
## Custom OLED
 | 
			
		||||
- Left side:
 | 
			
		||||
    - Layer indicator
 | 
			
		||||
    - Keyboard pet Luna from @HellSingCoder <https://github.com/HellSingCoder/qmk_firmware/tree/master/keyboards/sofle/keymaps/helltm>
 | 
			
		||||
- Right side
 | 
			
		||||
    - Unicursal hexagram pixel art logo
 | 
			
		||||
    - WPM counter
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -1,7 +0,0 @@
 | 
			
		|||
MOUSEKEY_ENABLE = no     # Mouse keys
 | 
			
		||||
RGBLIGHT_ENABLE = no
 | 
			
		||||
RGB_MATRIX_ENABLE = yes    # Enable WS2812 RGB underlight.
 | 
			
		||||
VIA_ENABLE      = yes    # Enable VIA
 | 
			
		||||
OLED_ENABLE     = yes
 | 
			
		||||
LTO_ENABLE      = yes
 | 
			
		||||
WPM_ENABLE = yes
 | 
			
		||||
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