[Keyboard] Create RGBKB Folder (#5858)
* Move Sol, Zen, & Zygomorph keyboards to RGBKB folder * Updated default keymaps * Fixing more areas due too folder moves * Fixing Zen layer numbers * Fixing zygomorph layer comments * Fixing Colmak comments * Fixing Sol Colmak readme * Macro alignment * Zen rev2 configuration json * Fixing sol ifdef * Fixing Sol info.json
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								keyboards/rgbkb/zygomorph/keymaps/xulkal/keymap.c
									
										
									
									
									
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								keyboards/rgbkb/zygomorph/keymaps/xulkal/keymap.c
									
										
									
									
									
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#include QMK_KEYBOARD_H
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#include "xulkal.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#define EXPAND_LAYOUT(...) LAYOUT_ortho_5x12(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /*  / QWERTY \
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   * /-----------------------------------------\  /-----------------------------------------\
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   * | GESC |   1  |   2  |  3   |  4   |  5   |  |  6   |  7   |  8   |  9   |  0   | BkSp |
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   * |------+------+------+------+------+------|  |------+------+------+------+------+------|
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   * | Tab  |   Q  |   W  |  E   |  R   |  T   |  |  Y   |  U   |  I   |  O   |  P   |   \  |
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   * |------+------+------+------+------+------|  |------+------+------+------+------+------|
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   * |FN(CAPS)| A  |   S  |   D  |  F   |  G   |  |  H   |  J   |  K   |  L   |  ;   | Enter|
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   * |------+------+------+------+------+------|  |------+------+------+------+------+------|
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   * | Sft[ |   Z  |   X  |   C  |  V   |  B   |  |  N   |  M   |  ,   |  .   |  /   | Sft] |
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   * |------+------+------+------+------+------|  |------+------+------+------+------+------|
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   * | Ctl- |  Win | LOWER| RAISE| Alt  | Space|  | Space| Left |  Up  | Down | Right| Ctl= |
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   * \------+------+------+------+------+------/  \------+------+------+------+------+------/
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   */
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  [_QWERTY] = EXPAND_LAYOUT( \
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    _________________QWERTY_L1_________________,  _________________QWERTY_R1_________________, \
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    _________________QWERTY_L2_________________,  _________________QWERTY_R2_________________, \
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    _________________QWERTY_L3_________________,  _________________QWERTY_R3_________________, \
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    _________________QWERTY_L4_________________,  _________________QWERTY_R4_________________, \
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    _________________QWERTY_L5_________________,  _________________QWERTY_R5_________________ \
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  ),
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#ifndef GAMELAYER_DISABLE
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  [_GAME] = EXPAND_LAYOUT( \
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    ___________________GAME_L1_________________,  ___________________GAME_R1_________________, \
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    ___________________GAME_L2_________________,  ___________________GAME_R2_________________, \
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    ___________________GAME_L3_________________,  ___________________GAME_R3_________________, \
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    ___________________GAME_L4_________________,  ___________________GAME_R4_________________, \
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    ___________________GAME_L5_________________,  ___________________GAME_R5_________________ \
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  ),
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#endif
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  [_LOWER] =  EXPAND_LAYOUT( \
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    __________________LOWER_L1_________________,  __________________LOWER_R1_________________, \
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    __________________LOWER_L2_________________,  __________________LOWER_R2_________________, \
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    __________________LOWER_L3_________________,  __________________LOWER_R3_________________, \
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    __________________LOWER_L4_________________,  __________________LOWER_R4_________________, \
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    __________________LOWER_L5_________________,  __________________LOWER_R5_________________ \
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  ),
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  [_RAISE] = EXPAND_LAYOUT( \
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    __________________RAISE_L1_________________,  __________________RAISE_R1_________________, \
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    __________________RAISE_L2_________________,  __________________RAISE_R2_________________, \
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    __________________RAISE_L3_________________,  __________________RAISE_R3_________________, \
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    __________________RAISE_L4_________________,  __________________RAISE_R4_________________, \
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    __________________RAISE_L5_________________,  __________________RAISE_R5_________________ \
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  ),
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#ifdef TRILAYER_ENABLED
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  [_ADJUST] = EXPAND_LAYOUT( \
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    _________________ADJUST_L1_________________,  _________________ADJUST_R1_________________, \
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    _________________ADJUST_L2_________________,  _________________ADJUST_R2_________________, \
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    _________________ADJUST_L3_________________,  _________________ADJUST_R3_________________, \
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    _________________ADJUST_L4_________________,  _________________ADJUST_R4_________________, \
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    _________________ADJUST_L5_________________,  _________________ADJUST_R5_________________ \
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  ),
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#endif
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};
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#ifdef ENCODER_ENABLE
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void encoder_update_user(uint8_t index, bool clockwise) {
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  if (index == 0) { /* First encoder */
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    if (clockwise) {
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      tap_code(KC_PGDN);
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    } else {
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      tap_code(KC_PGUP);
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    }
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  } else if (index == 1) { /* Second encoder from slave */
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    if (clockwise) {
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      tap_code(KC_UP);
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    } else {
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      tap_code(KC_DOWN);
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    }
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  }
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}
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#endif
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