[Keymap] Update to drashna keymaps: Conform to QMK Standards Edition (#5377)
* Use correct functions for dip switch code * Some planck cleanup * Hopefully fix RGB Sleeping with RGB Matrix * Add rgbmatrix extern * Add numpad 5x6 layout * RGB Tweaks * Add RGB startup animation * Minor RGB Fixes * Turn off RBG on planck * Enable separate storage of EEPROM * Update Macro pad * Add BJohnson Keymap and minor darshna tweaks * Clean up rgb and other code for new numpad * Remove clicky hachy thing * Update my code to use built in MOD_MASK defines * Fix up modifier calls * Tweak to KC_MAKE * Tweak to KC_MAKE * Add Semi-colon to numpad * Preprocess out rgb matrix stuff if not enabled * Formatting of KC_MAKE * Add stuff for matrix and light rgb coexistance * Fix bad spelling * Change where layer indication shows based on rgblight status * Force set mods in KC_MAKE * Optimize CRKBD
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					 22 changed files with 246 additions and 91 deletions
				
			
		
							
								
								
									
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								layouts/community/numpad_5x6/drashna/keymap.c
									
										
									
									
									
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								layouts/community/numpad_5x6/drashna/keymap.c
									
										
									
									
									
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#include QMK_KEYBOARD_H
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#include "drashna.h"
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#define F2_MCRO LT(_GAMEPAD, KC_F2)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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	[_NUMLOCK] = LAYOUT_numpad_5x6(
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		KC_F1,   F2_MCRO,  KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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		KC_F3,   KC_F4,    KC_P7,   KC_P8,   KC_P9,
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		KC_F5,   KC_F6,    KC_P4,   KC_P5,   KC_P6,   KC_PPLS,
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		KC_F7,   KC_F8,    KC_P1,   KC_P2,   KC_P3,
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		KC_F9,   KC_COLN,       KC_P0,       KC_PDOT, KC_PENT
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  ),
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  [_GAMEPAD] = LAYOUT_numpad_5x6(
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		RGB_TOG, _______,  _______, EEP_RST, KC_MAKE, RESET,
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		RGB_MOD, RGB_RMOD, _______, _______, _______,
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		RGB_HUI, RGB_HUD,  _______, _______, _______, _______,
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		RGB_SAI, RGB_SAD,  _______, _______, _______,
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		RGB_VAI, RGB_VAD,       _______,     _______, _______
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  ),
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};
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