Migrate more custom matrix 'lite' code to core (#7863)
* Migrate more custom matrix lite code to core * Align function names * fix up MATRIX_MASKED
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					 9 changed files with 58 additions and 176 deletions
				
			
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			@ -22,10 +22,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#include "debounce.h"
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#include "quantum.h"
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#ifdef MATRIX_MASKED
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extern const matrix_row_t matrix_mask[];
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#endif
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#ifdef DIRECT_PINS
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static pin_t direct_pins[MATRIX_ROWS][MATRIX_COLS] = DIRECT_PINS;
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#elif (DIODE_DIRECTION == ROW2COL) || (DIODE_DIRECTION == COL2ROW)
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			@ -34,22 +30,8 @@ static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
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#endif
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/* matrix state(1:on, 0:off) */
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static matrix_row_t raw_matrix[MATRIX_ROWS];  // raw values
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static matrix_row_t matrix[MATRIX_ROWS];      // debounced values
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// helper functions
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inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & ((matrix_row_t)1 << col)); }
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inline matrix_row_t matrix_get_row(uint8_t row) {
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    // Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
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    // switch blocker installed and the switch is always pressed.
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#ifdef MATRIX_MASKED
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    return matrix[row] & matrix_mask[row];
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#else
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    return matrix[row];
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#endif
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}
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extern matrix_row_t raw_matrix[MATRIX_ROWS];  // raw values
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extern matrix_row_t matrix[MATRIX_ROWS];      // debounced values
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// matrix code
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			@ -3,6 +3,14 @@
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#include "print.h"
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#include "debug.h"
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/* matrix state(1:on, 0:off) */
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matrix_row_t raw_matrix[MATRIX_ROWS];
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matrix_row_t matrix[MATRIX_ROWS];
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#ifdef MATRIX_MASKED
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extern const matrix_row_t matrix_mask[];
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#endif
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// user-defined overridable functions
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__attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); }
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			@ -19,6 +27,18 @@ inline uint8_t matrix_rows(void) { return MATRIX_ROWS; }
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inline uint8_t matrix_cols(void) { return MATRIX_COLS; }
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inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & ((matrix_row_t)1 << col)); }
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inline matrix_row_t matrix_get_row(uint8_t row) {
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    // Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
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    // switch blocker installed and the switch is always pressed.
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#ifdef MATRIX_MASKED
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    return matrix[row] & matrix_mask[row];
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#else
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    return matrix[row];
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#endif
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}
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// Deprecated.
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bool matrix_is_modified(void) {
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    if (debounce_active()) return false;
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			@ -57,3 +77,31 @@ uint8_t matrix_key_count(void) {
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    }
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    return count;
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}
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// CUSTOM MATRIX 'LITE'
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__attribute__((weak)) void matrix_init_custom(void) {}
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__attribute__((weak)) bool matrix_scan_custom(matrix_row_t current_matrix[]) { return true; }
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__attribute__((weak)) void matrix_init(void) {
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    matrix_init_custom();
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    // initialize matrix state: all keys off
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    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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        raw_matrix[i] = 0;
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        matrix[i]     = 0;
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    }
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    debounce_init(MATRIX_ROWS);
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    matrix_init_quantum();
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}
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__attribute__((weak)) uint8_t matrix_scan(void) {
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    bool changed = matrix_scan_custom(raw_matrix);
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    debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
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    matrix_scan_quantum();
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    return 1;
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}
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			@ -41,8 +41,8 @@ static pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
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#endif
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/* matrix state(1:on, 0:off) */
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static matrix_row_t raw_matrix[MATRIX_ROWS];  // raw values
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static matrix_row_t matrix[MATRIX_ROWS];      // debounced values
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extern matrix_row_t raw_matrix[MATRIX_ROWS];  // raw values
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extern matrix_row_t matrix[MATRIX_ROWS];      // debounced values
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// row offsets for each hand
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uint8_t thisHand, thatHand;
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			@ -50,12 +50,6 @@ uint8_t thisHand, thatHand;
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// user-defined overridable functions
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__attribute__((weak)) void matrix_slave_scan_user(void) {}
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// helper functions
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inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & ((matrix_row_t)1 << col)); }
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inline matrix_row_t matrix_get_row(uint8_t row) { return matrix[row]; }
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// matrix code
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#ifdef DIRECT_PINS
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