Move ortho & numpad layouts to data driven (#20183)
Co-authored-by: Nick Brassel <nick@tzarc.org>
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					 589 changed files with 19002 additions and 25368 deletions
				
			
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			@ -22,7 +22,59 @@
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  "community_layouts": ["ortho_4x12"],
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  "layouts": {
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    "LAYOUT_ortho_4x12": {
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      "layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":6, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":10, "y":0}, {"x":11, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":4, "y":1}, {"x":5, "y":1}, {"x":6, "y":1}, {"x":7, "y":1}, {"x":8, "y":1}, {"x":9, "y":1}, {"x":10, "y":1}, {"x":11, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":4, "y":2}, {"x":5, "y":2}, {"x":6, "y":2}, {"x":7, "y":2}, {"x":8, "y":2}, {"x":9, "y":2}, {"x":10, "y":2}, {"x":11, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}, {"x":4, "y":3}, {"x":5, "y":3}, {"x":6, "y":3}, {"x":7, "y":3}, {"x":8, "y":3}, {"x":9, "y":3}, {"x":10, "y":3}, {"x":11, "y":3}]
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      "layout": [
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        {"matrix": [0, 0], "x": 0, "y": 0},
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        {"matrix": [0, 1], "x": 1, "y": 0},
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        {"matrix": [0, 2], "x": 2, "y": 0},
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        {"matrix": [0, 3], "x": 3, "y": 0},
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        {"matrix": [0, 4], "x": 4, "y": 0},
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        {"matrix": [0, 5], "x": 5, "y": 0},
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        {"matrix": [0, 6], "x": 6, "y": 0},
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        {"matrix": [0, 7], "x": 7, "y": 0},
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        {"matrix": [0, 8], "x": 8, "y": 0},
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        {"matrix": [0, 9], "x": 9, "y": 0},
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        {"matrix": [0, 10], "x": 10, "y": 0},
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        {"matrix": [0, 11], "x": 11, "y": 0},
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        {"matrix": [1, 0], "x": 0, "y": 1},
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        {"matrix": [1, 1], "x": 1, "y": 1},
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        {"matrix": [1, 2], "x": 2, "y": 1},
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        {"matrix": [1, 3], "x": 3, "y": 1},
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        {"matrix": [1, 4], "x": 4, "y": 1},
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        {"matrix": [1, 5], "x": 5, "y": 1},
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        {"matrix": [1, 6], "x": 6, "y": 1},
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        {"matrix": [1, 7], "x": 7, "y": 1},
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        {"matrix": [1, 8], "x": 8, "y": 1},
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        {"matrix": [1, 9], "x": 9, "y": 1},
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        {"matrix": [1, 10], "x": 10, "y": 1},
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        {"matrix": [1, 11], "x": 11, "y": 1},
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        {"matrix": [2, 0], "x": 0, "y": 2},
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        {"matrix": [2, 1], "x": 1, "y": 2},
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        {"matrix": [2, 2], "x": 2, "y": 2},
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        {"matrix": [2, 3], "x": 3, "y": 2},
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        {"matrix": [2, 4], "x": 4, "y": 2},
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        {"matrix": [2, 5], "x": 5, "y": 2},
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        {"matrix": [2, 6], "x": 6, "y": 2},
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        {"matrix": [2, 7], "x": 7, "y": 2},
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        {"matrix": [2, 8], "x": 8, "y": 2},
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        {"matrix": [2, 9], "x": 9, "y": 2},
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        {"matrix": [2, 10], "x": 10, "y": 2},
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        {"matrix": [2, 11], "x": 11, "y": 2},
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        {"matrix": [3, 0], "x": 0, "y": 3},
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        {"matrix": [3, 1], "x": 1, "y": 3},
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        {"matrix": [3, 2], "x": 2, "y": 3},
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        {"matrix": [3, 3], "x": 3, "y": 3},
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        {"matrix": [3, 4], "x": 4, "y": 3},
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        {"matrix": [3, 5], "x": 5, "y": 3},
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        {"matrix": [3, 6], "x": 6, "y": 3},
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        {"matrix": [3, 7], "x": 7, "y": 3},
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        {"matrix": [3, 8], "x": 8, "y": 3},
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        {"matrix": [3, 9], "x": 9, "y": 3},
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        {"matrix": [3, 10], "x": 10, "y": 3},
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        {"matrix": [3, 11], "x": 11, "y": 3}
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      ]
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    }
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  }
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}
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			@ -1,39 +0,0 @@
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/* Copyright 2020 David Dejaeghere
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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 *
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 * The second converts the arguments into a two-dimensional array which
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 * represents the switch matrix.
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 */
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#define LAYOUT_ortho_4x12( \
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	k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
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	k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
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	k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
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	k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
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) { \
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	{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
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	{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
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	{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
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	{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b } \
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}
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