[Keymap] Added Xd75 and viterbi keymaps,refactored my userspace. (#8776)
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					 13 changed files with 1589 additions and 618 deletions
				
			
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			@ -1,52 +1,13 @@
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/*
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  Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
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  This program is free software: you can redistribute it and/or modify
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  it under the terms of the GNU General Public License as published by
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  the Free Software Foundation, either version 2 of the License, or
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  (at your option) any later version.
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  This program is distributed in the hope that it will be useful,
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  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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  GNU General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#pragma once
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#ifndef ericgebhart
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#define ericgebhart
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#include "quantum.h"
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#include "process_keycode/process_tap_dance.h"
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#include QMK_KEYBOARD_H
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#include "base_layers.h"
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void tap(uint16_t keycode);
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
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#define EECONFIG_USERSPACE (uint8_t *)19
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typedef union {
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  uint8_t raw;
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  struct {
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    bool     clicky_enable    :1;
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    bool     rgb_layer_change :1;
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    bool     is_overwatch     :1;
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    bool     nuke_switch      :1;
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  };
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} userspace_config_t;
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#define ___ KC_TRNS
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#define XXX KC_NO
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// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
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#define MK_CUT    LSFT(KC_DEL)  // shift + delete
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#define MK_COPY   LCTL(KC_INS)  // ctrl + insert
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#define MK_PASTE  LSFT(KC_INS)  // shift + insert
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//#define ONESHOT_TAP_TOGGLE 2  /* Tapping this number of times holds the key until tapped once again. */
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#define DVORAK 0 // dvorak layout (default)
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#define QWERTY 1
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			@ -63,367 +24,9 @@ typedef union {
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#define LAYERS 11 // layers and right mousekeys.
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#define XMONAD 12 // xmonad ie. dvorak.
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#define XMONAD_FR 13 // xmonad ie. dvorak.
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// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
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// so we can create an array of reasonable size
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// for our translation keys. We have to create a
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// good range of numbers
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#define GR(x) (x-SAFE_RANGE)
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uint8_t gr(uint8_t);
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void send_keycode(uint8_t);
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#define MOD_NONE 0x00
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// indexs for the keycode translation table.
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#define UNSHIFTED_KEY(key)  key_translations[gr(key)][0][0]
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#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
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#define SHIFTED_KEY(key)    key_translations[gr(key)][1][0]
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#define SHIFTED_MODS(key)   key_translations[gr(key)][1][1]
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enum userspace_custom_keycodes {
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  // keep the keycodes using the send_key function close to SAFE_RANGE
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  // so the array of keycodes remains a reasonbale size.
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  DB_1 = SAFE_RANGE,  // can always be here
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  DB_2,
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  DB_3,
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  DB_4,
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  DB_5,
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  DB_6,
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  DB_7,
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  DB_8,
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  DB_9,
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  DB_0,
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  DB_GRV,
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  DB_SCOLON,
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  DB_SLASH,
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  DB_BACKSLASH,
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  DB_EQL,
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  DB_DOT,
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  DB_COMM,
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  DB_QUOT,
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  DB_MINUS,
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  DB_RPRN,
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  DB_LPRN,
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  DB_RBRC,
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  DB_LBRC,
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  // for symbols layer
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  DB_HASH,
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  DB_LCBR,
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  DB_RCBR,
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  DB_PIPE,
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  DB_TILD,
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  DB_CIRC,
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  DB_LESS,
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  DB_GRTR,
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  // End of dvorak on bepo translation keys.
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  EPRM,
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  VRSN,
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  KC_DVORAK_ON_BEPO,
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  KC_BEPO,
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  KC_NORMAN,
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  KC_QWERTY,
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  KC_COLEMAK,
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  KC_DVORAK,
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  KC_WORKMAN,
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  KC_MAKE,
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  KC_RESET,
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  KC_RGB_T,
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  KC_SECRET_1,
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  KC_SECRET_2,
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  KC_SECRET_3,
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  KC_SECRET_4,
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  KC_SECRET_5,
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  KC_CCCV
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};
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#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
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#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN)  // shift LGUI or Escape.
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#define ALT_ENT     ALT_T(KC_ENT)  // Alt or enter
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#define CTL_SPC     CTL_T(KC_SPC) // ctrl or space
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#define CTL_BSPC    CTL_T(KC_BSPC) // ctrl or backspace
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#define ALT_DEL     ALT_T(KC_DEL)  // Alt or delete
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#define GUI_ESC     GUI_T(KC_ESC)  // Gui or escape
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#define ALGR_SYMB   ALGR_T(TG(SYMB))  // Alt gre or toggle symbol layer
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#define KC_SFT_T_U   SFT_T(KC_U)
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#define KC_SFT_T_H   SFT_T(KC_H)
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#define KC_LT_SYMB_I LT(SYMB, KC_I)
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#define KC_LT_SYMB_D LT(SYMB, KC_D)
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// for dvorak on bepo
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#define BP_SFT_T_U   SFT_T(BP_U)
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#define BP_SFT_T_H   SFT_T(BP_H)
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#define BP_LT_SYMB_D LT(SYMB, BP_D)
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// for bepo on bepo
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#define BP_SFT_T_T    SFT_T(BP_T)
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#define BP_LT_SYMB_C  LT(SYMB_ON_BEPO, BP_C)
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#define BP_LT_SYMB_I  LT(SYMB_ON_BEPO, BP_I)
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#define BP_SFT_T_E SFT_T(BP_E)
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#define BP_SFT_T_ECRC SFT_T(BP_ECRC)
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#define BP_SFT_T_CCED SFT_T(BP_CCED)
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#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
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// OSM keycodes, to keep things clean and easy to change
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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#define OS_LGUI OSM(MOD_LGUI)
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#define OS_RGUI OSM(MOD_RGUI)
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#define OS_LSFT OSM(MOD_LSFT)
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#define OS_RSFT OSM(MOD_RSFT)
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#define OS_LCTL OSM(MOD_LCTL)
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#define OS_RCTL OSM(MOD_RCTL)
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#define OS_LALT OSM(MOD_LALT)
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#define OS_RALT OSM(MOD_RALT)
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#define ALT_APP ALT_T(KC_APP)
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#define MG_NKRO MAGIC_TOGGLE_NKRO
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////  TAP DANCE
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typedef struct {
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  bool is_press_action;
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    int state;
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} tdtap;
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enum {
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  SINGLE_TAP = 1,
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  SINGLE_HOLD = 2,
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  DOUBLE_TAP = 3,
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  DOUBLE_HOLD = 4,
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  DOUBLE_SINGLE_TAP = 5, //send two single taps
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  TRIPLE_TAP = 6,
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  TRIPLE_HOLD = 7
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  };
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  //Tap Dance Declarations
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  enum {
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    TD_ESC_CAPS = 0,
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    TD_TAB_BKTAB = 1,
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    TD_MDIA_SYMB = 2,
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    TD_HOME_END = 3,
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    TD_XMONAD_ESC = 4,
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    TD_DEF_LAYER_SW = 5,
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    TD_DEF_OS_LAYER_SW = 6,
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    TD_MOUSE_BTNS = 7,
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    TD_DVORAK_BEPO = 8
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  };
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// Tap dance
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#define TAB_BKTAB       TD(TD_TAB_BKTAB)  // Tab or backtab tapdance.
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#define MDIA_SYMB       TD(TD_MDIA_SYMB)  // MDIA or Symb layer tapdance toggle.
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#define DEF_LAYER_SW    TD(TD_DEF_LAYER_SW)  // dvorak, dvorak_on_bepo, bepo default layer
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#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW)  // dvorak, dvorak_on_bepo, bepo default layer
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#define HOME_END        TD(TD_HOME_END)  // home or end tapdance.
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#define XMONAD_ESC      TD(TD_XMONAD_ESC)  // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
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#define DVORAK_ET_BEPO  TD(TD_DVORAK_BEPO)  // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
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#define TDMOUSE_BTNS    TD(TD_MOUSE_BTNS)  // hmmm. 1-5
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int on_qwerty(void);
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int get_xmonad_layer(void);
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int cur_dance (qk_tap_dance_state_t *state);
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//for the x tap dance. Put it here so it can be used in any keymap
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void x_finished (qk_tap_dance_state_t *state, void *user_data);
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void x_reset (qk_tap_dance_state_t *state, void *user_data);
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// Blocks for each of the four major keyboard layouts
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// Organized so we can quickly adapt and modify all of them
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// at once, rather than for each keyboard, one at a time.
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// And this allows for much cleaner blocks in the keymaps.
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// For instance Tap/Hold for Control on all of the layouts
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// NOTE: These are all the same length.  If you do a search/replace
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//       then you need to add/remove underscores to keep the
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//       lengths consistent.
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// Since our quirky block definitions are basically a list of comma separated
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// arguments, we need a wrapper in order for these definitions to be
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// expanded before being used as arguments to the LAYOUT_xxx macro.
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#if (!defined(LAYOUT) && defined(KEYMAP))
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#define LAYOUT KEYMAP
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#endif
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#define LAYOUT_ergodox_wrapper(...)          LAYOUT_ergodox(__VA_ARGS__)
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#define LAYOUT_ergodox_pretty_wrapper(...)   LAYOUT_ergodox_pretty(__VA_ARGS__)
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#define KEYMAP_wrapper(...)                  LAYOUT(__VA_ARGS__)
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#define LAYOUT_wrapper(...)                  LAYOUT(__VA_ARGS__)
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//Dvorak on a qwerty software layer in the OS
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#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P,       KC_Y
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#define ___DVORAK_L2___ KC_A,    KC_O,    KC_E,   KC_SFT_T_U, KC_LT_SYMB_I
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#define ___DVORAK_L3___ KC_SCLN, KC_Q,    KC_J,   KC_K,       KC_X
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#define ___DVORAK_R1___ KC_F,         KC_G,       KC_C, KC_R, KC_L
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#define ___DVORAK_R2___ KC_LT_SYMB_D, KC_SFT_T_H, KC_T, KC_N, KC_S
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#define ___DVORAK_R3___ KC_B,         KC_M,       KC_W, KC_V, KC_Z
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// Dvorak on fr-bepo software layer in the OS.
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// for dvorak and all the other qwerty like keyboards on bepo
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#define ___NUMBER_BEPO_L___ DB_1,   DB_2,   DB_3,   DB_4,   DB_5
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#define ___NUMBER_BEPO_R___ DB_6,   DB_7,   DB_8,   DB_9,   DB_0
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#define ___DVORAK_FR_L1___ DB_QUOT,    DB_COMM,  DB_DOT,  BP_P,        BP_Y
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#define ___DVORAK_FR_L2___ BP_A,       BP_O,     BP_E,    BP_SFT_T_U,  BP_LT_SYMB_I
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#define ___DVORAK_FR_L3___ DB_SCOLON,  BP_Q,     BP_J,    BP_K,        BP_X
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#define ___DVORAK_FR_R1___ BP_F,          BP_G,        BP_C,  BP_R,  BP_L
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#define ___DVORAK_FR_R2___ BP_LT_SYMB_D,  BP_SFT_T_H,  BP_T,  BP_N,  BP_S
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#define ___DVORAK_FR_R3___ BP_B,          BP_M,        BP_W,  BP_V,  BP_Z
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// Bepo on fr-bepo software layer
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// for bepo on bepo
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#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT,  BP_LGIL,   BP_RGIL,   BP_LPRN,   BP_RPRN
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#define ___SYMBOL_BEPO_R___    BP_AT,    BP_PLUS,  BP_MINS,   BP_SLASH,  BP_ASTR /* BP_EQL,  BP_PERC */
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#define ___BEPO_FR_L1___             BP_B,    BP_ECUT, BP_P,   BP_O,        BP_EGRV
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#define ___BEPO_FR_L2___             BP_A,    BP_U,    BP_I,   BP_SFT_T_E,  BP_LT_SYMB_COMM
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#define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y,    BP_X,   BP_DOT,      BP_K
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#define ___BEPO_FR_R1___ /* BP_DCRC*/  BP_V,       BP_D,  BP_L,    BP_J,  BP_Z //,  BP_W
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#define ___BEPO_FR_R2___ /* BP_C  */   BP_SFT_T_T, BP_S,    BP_R,  BP_N,    BP_M  //BP_CCED
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#define ___BEPO_FR_R3___               BP_APOS,    BP_Q,    BP_G,  BP_H,    BP_F
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// the bottom rows  for keyboards on bepo.
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#define ___ERGODOX_BOTTOM_RIGHT_FR___ KC_UP,  KC_DOWN,  DB_BACKSLASH,  LCTL(BP_V),  LCTL(BP_C)
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#define ___ERGODOX_BOTTOM_LEFT_FR___  LCTL(BP_C),  LCTL(BP_V),  KC_INS,  KC_LEFT, KC_RIGHT
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// Since we have 7 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN, NORMAN,
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// 2 of them based on a Bepo software keyboard, ---  DVORAK_ON_BEPO and BEPO),
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// this allows us to quickly modify the bottom row for all of the layouts
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// so we don't have to alter it 4 times and hope that we haven't missed
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// anything
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#define ___ERGODOX_BOTTOM_LEFT___  LCTL(KC_C),  LCTL(KC_V),  KC_INS,  KC_LEFT, KC_RIGHT
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#define ___ERGODOX_BOTTOM_RIGHT___ KC_UP,  KC_DOWN,  KC_BSLASH,  LCTL(KC_V),  LCTL(KC_C)
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#define ___ERGODOX_THUMB_LEFT___                \
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  KC_RALT, ALGR_SYMB,                           \
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    HOME_END,                                   \
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    CTL_BSPC, ALT_DEL, XMONAD_ESC
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#define ___ERGODOX_THUMB_RIGHT___               \
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  ALGR_SYMB,  TD_MOUSE_BTNS,                    \
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    KC_PGUP,                                    \
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    KC_PGDN, ALT_ENT, CTL_SPC
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#define ___ERGODOX_TRANS_THUMBS___              \
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  ___, ___,                                     \
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    ___,                                        \
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		||||
    ___, ___, ___                               \
 | 
			
		||||
 | 
			
		||||
#define ___ERGODOX_TRANS_BOTTOM___              \
 | 
			
		||||
  ___,___,___,___,___
 | 
			
		||||
 | 
			
		||||
#define ___ERGODOX_TRANS_6_ROW___               \
 | 
			
		||||
  ___,___,___,___,___,___
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Qwerty based layers that I don't really use.
 | 
			
		||||
#define ___QWERTY_L1___ KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
 | 
			
		||||
#define ___QWERTY_L2___ KC_A,    KC_S,    KC_D,    KC_F,    KC_G
 | 
			
		||||
#define ___QWERTY_L3___ KC_Z,    KC_X,    KC_C,    KC_V,    KC_B
 | 
			
		||||
 | 
			
		||||
#define ___QWERTY_R1___ KC_Y,    KC_U,    KC_I,    KC_O,    KC_P
 | 
			
		||||
#define ___QWERTY_R2___ KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN
 | 
			
		||||
#define ___QWERTY_R3___ KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define ___COLEMAK_L1___ KC_Q,    KC_W,    KC_F,    KC_P,    KC_G
 | 
			
		||||
#define ___COLEMAK_L2___ KC_A,    KC_R,    KC_S,    KC_T,    KC_D
 | 
			
		||||
#define ___COLEMAK_L3___ KC_Z,    KC_X,    KC_C,    KC_V,    KC_B
 | 
			
		||||
 | 
			
		||||
#define ___COLEMAK_R1___ KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
 | 
			
		||||
#define ___COLEMAK_R2___ KC_H,    KC_N,    KC_E,    KC_I,    KC_O
 | 
			
		||||
#define ___COLEMAK_R3___ KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define ___COLEMAK_MOD_DH_L1___ KC_Q,    KC_W,    KC_F,    KC_P,    KC_B
 | 
			
		||||
#define ___COLEMAK_MOD_DH_L2___ KC_A,    KC_R,    KC_S,    KC_T,    KC_G
 | 
			
		||||
#define ___COLEMAK_MOD_DH_L3___ CTL_T(KC_Z),   KC_X,    KC_C,    KC_D,    KC_V
 | 
			
		||||
 | 
			
		||||
#define ___COLEMAK_MOD_DH_R1___ KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
 | 
			
		||||
#define ___COLEMAK_MOD_DH_R2___ KC_M,    KC_N,    KC_E,    KC_I,    KC_O
 | 
			
		||||
#define ___COLEMAK_MOD_DH_R3___ KC_K,    KC_H,    KC_COMM, KC_DOT,  KC_SLASH
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define ___WORKMAN_L1___ KC_Q,  KC_D,    KC_R,   KC_W,     KC_B
 | 
			
		||||
#define ___WORKMAN_L2___ KC_A,  KC_S,    KC_H,   KC_T,     KC_G
 | 
			
		||||
#define ___WORKMAN_L3___ KC_Z,  KC_X,    KC_M,   KC_C,     KC_V
 | 
			
		||||
 | 
			
		||||
#define ___WORKMAN_R1___ KC_J,  KC_F,    KC_U,    KC_P,    KC_SCLN
 | 
			
		||||
#define ___WORKMAN_R2___ KC_Y,  KC_N,    KC_E,    KC_O,    KC_I
 | 
			
		||||
#define ___WORKMAN_R3___ KC_K,  KC_L,    KC_COMM, KC_DOT,  KC_SLASH
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define ___NORMAN_L1___ KC_Q,   KC_W,    KC_D,    KC_F,    KC_K
 | 
			
		||||
#define ___NORMAN_L2___ KC_A,   KC_S,    KC_E,    KC_T,    KC_G
 | 
			
		||||
#define ___NORMAN_L3___ KC_Z,   KC_X,    KC_C,    KC_V,    KC_B
 | 
			
		||||
 | 
			
		||||
#define ___NORMAN_R1___ KC_J,   KC_U,    KC_R,    KC_L,    KC_SCLN
 | 
			
		||||
#define ___NORMAN_R2___ KC_Y,   KC_N,    KC_I,    KC_O,    KC_U
 | 
			
		||||
#define ___NORMAN_R3___ KC_P,   KC_M,    KC_COMM, KC_DOT,  KC_SLASH
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//  For the top rows.  Numbers for most things, symbols for Bepo.
 | 
			
		||||
 | 
			
		||||
// for everything on qwerty.
 | 
			
		||||
#define ___NUMBER_L___ KC_1,    KC_2,    KC_3,    KC_4,    KC_5
 | 
			
		||||
#define ___NUMBER_R___ KC_6,    KC_7,    KC_8,    KC_9,    KC_0
 | 
			
		||||
 | 
			
		||||
// function key rows, works for everyone.
 | 
			
		||||
#define ___FUNC_L___   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5
 | 
			
		||||
#define ___FUNC_R___   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Rows for the auxillary layers.
 | 
			
		||||
 | 
			
		||||
// The symbol layer is for qwerty.  I need another one for Bepo...
 | 
			
		||||
 | 
			
		||||
// the KC_P?  codes don't work for me. I don't use those shifted values anyway.
 | 
			
		||||
#define ___KEYPAD_1___ KC_7,  KC_8,    KC_9,     KC_PSLS
 | 
			
		||||
#define ___KEYPAD_2___ KC_4,  KC_5,    KC_6,     KC_PAST
 | 
			
		||||
#define ___KEYPAD_3___ KC_1,  KC_2,    KC_3,     KC_PMNS
 | 
			
		||||
#define ___KEYPAD_4___ KC_0,  KC_DOT,  KC_PEQL,  KC_PPLS
 | 
			
		||||
 | 
			
		||||
#define ___KEYPAD_1_BP___ DB_7,  DB_8,    DB_9,     BP_SLASH
 | 
			
		||||
#define ___KEYPAD_2_BP___ DB_4,  DB_5,    DB_6,     BP_ASTR
 | 
			
		||||
#define ___KEYPAD_3_BP___ DB_1,  DB_2,    DB_3,     DB_MINUS
 | 
			
		||||
#define ___KEYPAD_4_BP___ DB_0,  DB_DOT,  DB_EQL,   BP_PLUS
 | 
			
		||||
 | 
			
		||||
#define ___SYMBOLS_1___  KC_EXLM,  KC_AT,    KC_LCBR,  KC_RCBR,  KC_PIPE
 | 
			
		||||
#define ___SYMBOLS_2___  KC_HASH,  KC_DLR,   KC_LPRN,  KC_RPRN,  KC_GRV
 | 
			
		||||
#define ___SYMBOLS_3___  KC_PERC,  KC_CIRC,  KC_LBRC,  KC_RBRC,  KC_TILD
 | 
			
		||||
 | 
			
		||||
#define ___SYMBOLS_1_BP___ KC_EXLM,  BP_AT,    DB_LCBR,  DB_RCBR,  DB_PIPE
 | 
			
		||||
#define ___SYMBOLS_2_BP___ DB_HASH,  BP_DLR,   DB_LPRN,  DB_RPRN,  DB_GRV
 | 
			
		||||
#define ___SYMBOLS_3_BP___ BP_PERC,  DB_CIRC,  DB_LBRC,  DB_RBRC,  DB_TILD
 | 
			
		||||
 | 
			
		||||
#define ___MOUSE_LDUR___      KC_MS_L,  KC_MS_D,  KC_MS_U,  KC_MS_R
 | 
			
		||||
#define ___MWHEEL_LDUR___     KC_WH_L,  KC_WH_D,  KC_WH_U,  KC_WH_R
 | 
			
		||||
#define ___MOUSE_BTNS_R___    KC_BTN1,  KC_BTN2,  KC_BTN3,  KC_BTN4,  KC_BTN5
 | 
			
		||||
#define ___MOUSE_BTNS_L___    KC_BTN5,  KC_BTN4,  KC_BTN3,  KC_BTN2,  KC_BTN1
 | 
			
		||||
#define ___MOUSE_ACCL_012___  KC_ACL0,  KC_ACL1,  KC_ACL2
 | 
			
		||||
 | 
			
		||||
#define ___MUTE_PLAY_STOP___  KC_MUTE,  KC_MPLY,  KC_MSTP
 | 
			
		||||
#define ___VI_ARROWS___       KC_LEFT,  KC_DOWN,  KC_UP, KC_RIGHT
 | 
			
		||||
 | 
			
		||||
#define ___LAYERS_L1___ DF(BEPO), DF(DVORAK_ON_BEPO)
 | 
			
		||||
#define ___LAYERS_L2___ DF(COLEMAK), DF(DVORAK)
 | 
			
		||||
#define ___LAYERS_L3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN)
 | 
			
		||||
#define ___LAYERS_L4___ TO(MDIA), TO(SYMB_ON_BEPO), TO(SYMB)
 | 
			
		||||
#define KEYPAD 14 // number and Fkey pads
 | 
			
		||||
#define KEYPAD_ON_BEPO 15 // number and Fkey pads.
 | 
			
		||||
#define _RGB 16 // RGB stuff.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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