Fix OSMs getting stuck (#20034)
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					 4 changed files with 170 additions and 19 deletions
				
			
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			@ -435,39 +435,32 @@ void process_action(keyrecord_t *record, action_t action) {
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                    } else {
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                        if (event.pressed) {
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                            if (tap_count == 0) {
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                                // Not a tap, but a hold: register the held mod
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                                ac_dprintf("MODS_TAP: Oneshot: 0\n");
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                                register_mods(mods | get_oneshot_mods());
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                                register_mods(mods);
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                            } else if (tap_count == 1) {
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                                ac_dprintf("MODS_TAP: Oneshot: start\n");
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                                set_oneshot_mods(mods | get_oneshot_mods());
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                                add_oneshot_mods(mods);
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#        if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
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                            } else if (tap_count == ONESHOT_TAP_TOGGLE) {
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                                ac_dprintf("MODS_TAP: Toggling oneshot");
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                                register_mods(mods);
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                                clear_oneshot_mods();
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                                set_oneshot_locked_mods(mods | get_oneshot_locked_mods());
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                                del_oneshot_mods(mods);
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                                add_oneshot_locked_mods(mods);
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#        endif
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                            } else {
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                                register_mods(mods | get_oneshot_mods());
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                            }
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                        } else {
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                            if (tap_count == 0) {
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                                clear_oneshot_mods();
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                                // Release hold: unregister the held mod and its variants
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                                unregister_mods(mods);
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                            } else if (tap_count == 1) {
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                                // Retain Oneshot mods
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                                del_oneshot_mods(mods);
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                                del_oneshot_locked_mods(mods);
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#        if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
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                                if (mods & get_mods()) {
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                                    unregister_mods(mods);
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                                    clear_oneshot_mods();
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                                    set_oneshot_locked_mods(~mods & get_oneshot_locked_mods());
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                                }
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                            } else if (tap_count == ONESHOT_TAP_TOGGLE) {
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                                // Toggle Oneshot Layer
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#        endif
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                            } else {
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                            } else if (tap_count == 1 && (mods & get_mods())) {
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                                unregister_mods(mods);
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                                clear_oneshot_mods();
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                                del_oneshot_mods(mods);
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                                del_oneshot_locked_mods(mods);
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#        endif
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                            }
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                        }
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                    }
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