[Keymap] My DZ60 Layout and files (#7537)
* I don't know if this is how my keyboard is laid out or not * testing, still broken * name change * I think this is the layout I will try to use to start * it compiles! * added norman layout! * media keys * Moved backlight functions to KEYB Moved Delete off of Backspace and to the < key * more changes to layout, move Norman to 1 so it was moddable by FCTN * swapped volume and media, I use volume a lot more than media * Eh, it's still all in flux. * I don't want the entire function layer full of dead keys, after all... * moves escape to the caps lock key and caps lock to the functions layer * update my readme for posterity * Updates bonfire dz60 for better escape control * WIP commit -- this is not working yet * updates keymap for GAME layer adds info to README adds visual keyboard layout map in json and jpg for reference * updates readme for visual keymap insertion * removes my layout from the parent folder and keeps it localized * updates the C code to be more readable * finished the HELD_ESCAPE code * finishes v6.1.0 * updates layout names to match repo code style per @mechmerlin Apply suggestions from code review * updates to code style per suggestions by @mechmerlin * Update global-functions.c updates some personal documentation * updates hold time for escape on gaming layer * updates several aspects of the code based on PR requests * moves a variable
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								keyboards/dz60/keymaps/_bonfire/not-in-use/super-alt-tab.c
									
										
									
									
									
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								keyboards/dz60/keymaps/_bonfire/not-in-use/super-alt-tab.c
									
										
									
									
									
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/**
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 * Cool Function where a single key does ALT+TAB
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 * From: https://beta.docs.qmk.fm/features/feature_macros#super-alt-tab
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 */
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bool is_alt_tab_active = false;    // ADD this near the begining of keymap.c
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uint16_t alt_tab_timer = 0;        // we will be using them soon.
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enum custom_keycodes {            // Make sure have the awesome keycode ready 
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  ALT_TAB = SAFE_RANGE,
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};
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// key processing
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  switch (keycode) {               // This will do most of the grunt work with the keycodes.
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    case ALT_TAB:
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      if (record->event.pressed) {
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        if (!is_alt_tab_active) {
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          is_alt_tab_active = true;
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          register_code(KC_LALT);
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        } 
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        alt_tab_timer = timer_read();
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        register_code(KC_TAB);
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      } else {
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        unregister_code(KC_TAB);
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      }
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      break;
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  }
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  return true;
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}
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// The very important timer.
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void matrix_scan_user(void) { 
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  if (is_alt_tab_active && timer_elapsed(alt_tab_timer) > 1000) {
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    unregister_code(KC_LALT);
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    is_alt_tab_active = false;
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  }
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}
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