Restructuring in keeping with recent changes to conventions
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		|  | @ -19,4 +19,5 @@ When adding your keymap to this list, keep it organised alphabetically (select l | |||
| 
 | ||||
| # List of Planck keymaps | ||||
| 
 | ||||
| * **default** default Planck layout | ||||
| * **default** default Planck layout | ||||
| * **cbbrowne** cbbrowne's Planck layout | ||||
							
								
								
									
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							|  | @ -0,0 +1 @@ | |||
| compiled.hex | ||||
|  | @ -1,28 +0,0 @@ | |||
| cbbrowne custom keyboard | ||||
| ============================== | ||||
| 
 | ||||
| Due to cbbrowne@acm.org | ||||
| Christopher Browne | ||||
| 
 | ||||
| This was originally based on the default keyboard map, but I have been | ||||
| doing sundry experimentation: | ||||
| 
 | ||||
|  * To figure things out about the toolset | ||||
|  * I'm an Emacs guy, so will be needing a fair bit of tuning | ||||
|  * It made sense to mess around some with keyboard maps. | ||||
|    - I tried added Workman alongside Dvorak and Colemak | ||||
|      - Boy, oh boy, these don't help!!! | ||||
|      - I have done 30 years of learning of Emacs key mappings, and | ||||
|        these alternative keyboards massively mess me up | ||||
|    - I added a keypad, originally based on keymaps/numpad.c, but | ||||
|      mighty substantially revised, as that one seems to be rotated 90 | ||||
|      degrees from usual conventions for number pads | ||||
|  * The keypad layer also includes some sample "hacks" of cool things, | ||||
|    all using actions attached in using the function action_get_macro() | ||||
|    - Key [1][2] aka "q" types out my name, cbbrowne, as a fun example | ||||
|      of a key generating a bunch of keystrokes.  The keystroke is | ||||
|      sufficiently inconvenient that it isn't terribly practical for me | ||||
|      to use it, but hey, it shows how others might use this facility | ||||
|      in a more useful context. | ||||
|    - Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random | ||||
|    - Key [3][2] aka "z" uses a random number generator to select a letter a-z at random	  | ||||
										
											
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							|  | @ -0,0 +1,6 @@ | |||
| /* cbbrowne user configuration */ | ||||
| 
 | ||||
| #define randadd 53 | ||||
| #define randmul 181 | ||||
| #define randmod 167 | ||||
| 
 | ||||
|  | @ -2,6 +2,7 @@ | |||
| #ifdef BACKLIGHT_ENABLE | ||||
|   #include "backlight.h" | ||||
| #endif | ||||
| #include "config_user.h" | ||||
| 
 | ||||
| /* Each layer is given a name to aid in readability, which is then
 | ||||
|    used in the keymap matrix below.  The underscores do not denote  | ||||
|  | @ -19,26 +20,25 @@ | |||
| 
 | ||||
| /* Things I did not like about the default mapping 
 | ||||
| 
 | ||||
|    - I find control too hard to get to.  I think I'll want it on a | ||||
|      left finger.  Gonna need to lose something to do that... | ||||
|    - Almost certainly, KC_LCTL should be on [2][1] | ||||
|    - having dash on [lower-j] is a bit nonintuitive, but may be OK | ||||
|    - I found control too hard to get to.  I use it more than Tab, so | ||||
|      switched it there. | ||||
|    - Having dash on [lower-j] is a bit nonintuitive, but may be OK | ||||
|    - I'll bet I should switch ESC/TAB | ||||
|    - I'm suspicious that I want to shift M(0) from [4][1] to [4][2], | ||||
|      and shift ESC off the first column so KC_LCTL and KC_LALT can | ||||
|      be on the first column. | ||||
|    - I think I wanna swap ' and ENTER | ||||
|    - I needed to swap ' and ENTER | ||||
| 
 | ||||
|    - All of the above are done :-) | ||||
| 
 | ||||
|    - I'm keeping Colemak and Dvorak around for reference, and added | ||||
|      Workman just for fun.  They're useless to me, though. | ||||
|    - Dropped out support for Dvorak and friends.  They aren't  | ||||
|      improvements to me | ||||
| */ | ||||
| 
 | ||||
| 
 | ||||
| /* Some interesting things implemented
 | ||||
| 
 | ||||
|    - There is a macro that writes out "cbbrowne" just because I could | ||||
|    - There is a macro that writes out "cbbrowne" to show that I could | ||||
|    - There is a (somewhat cruddy) linear congruential random number | ||||
|      generator. | ||||
|      - I would like to be seeding it with clock info to make it look | ||||
|  | @ -50,16 +50,15 @@ | |||
|        of the random number generator | ||||
|      - in both, note the use of register_code()/unregister_code() | ||||
|        to indicate the desired key | ||||
|    - I do indeed want a sweet number pad! | ||||
| */ | ||||
| 
 | ||||
| /* Other things to do...
 | ||||
| 
 | ||||
|    - Need to think about what zsh and readline actions I use lots | ||||
|    - Wanna figure out macros, so I can put in a "cbbrowne" macro | ||||
|    - Ought to ensure that Control-Alt-Delete is convenient enough | ||||
|    - How about Alt-F1 thru Alt-F8? | ||||
|    - What's the keystroke to get from X to console these days? | ||||
|    - I do indeed want a sweet number pad! | ||||
|    - A layer for doing console switching would not be a bad idea | ||||
| */ | ||||
| 
 | ||||
|  | @ -112,9 +111,6 @@ const uint16_t PROGMEM fn_actions[] = { | |||
| /* This bit of logic seeds a wee linear congruential random number generator */ | ||||
| /* lots of prime numbers everywhere... */ | ||||
| static uint16_t random_value = 157; | ||||
| #define randadd 53 | ||||
| #define randmul 181 | ||||
| #define randmod 167 | ||||
| 
 | ||||
| const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) | ||||
| { | ||||
|  |  | |||
							
								
								
									
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							|  | @ -0,0 +1,63 @@ | |||
| cbbrowne custom keyboard | ||||
| ============================== | ||||
| 
 | ||||
| Due to cbbrowne@acm.org | ||||
| Christopher Browne | ||||
| 
 | ||||
| This was originally based on the default keyboard map, but I have been | ||||
| doing sundry experimentation: | ||||
| 
 | ||||
| 1. Experiments | ||||
| ---------------------------------------- | ||||
| 
 | ||||
|  * To figure things out about the toolset | ||||
|  * I'm an Emacs guy, so will be needing a fair bit of tuning | ||||
|  * It made sense to mess around some with keyboard maps. | ||||
|    - I tried added Workman alongside Dvorak and Colemak | ||||
|      - Boy, oh boy, these don't help!!! | ||||
|      - I have done 30 years of learning of Emacs key mappings, and | ||||
|        these alternative keyboards massively mess me up | ||||
|    - I added a keypad, originally based on keymaps/numpad.c, but | ||||
|      mighty substantially revised, as that one seems to be rotated 90 | ||||
|      degrees from usual conventions for number pads | ||||
|  * The keypad layer also includes some sample "hacks" of cool things, | ||||
|    all using actions attached in using the function action_get_macro() | ||||
|    - Key [1][2] aka "q" types out my name, cbbrowne, as a fun example | ||||
|      of a key generating a bunch of keystrokes.  The keystroke is | ||||
|      sufficiently inconvenient that it isn't terribly practical for me | ||||
|      to use it, but hey, it shows how others might use this facility | ||||
|      in a more useful context. | ||||
|    - Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random | ||||
|    - Key [3][2] aka "z" uses a random number generator to select a letter a-z at random	  | ||||
| 
 | ||||
| 2. Some code structure ideas | ||||
| --------------------------------------------------- | ||||
| 
 | ||||
|    Each layer is given a name to aid in readability, which is then | ||||
|    used in the keymap matrix below.  The underscores do not denote | ||||
|    anything - you can have a layer called STUFF or any other name. | ||||
| 
 | ||||
|    Layer names don't all need to be of the same length, obviously, and | ||||
|    you could also skip them entirely and just use numbers, though that | ||||
|    means needing to manage the numbers. | ||||
| 
 | ||||
|    It is preferable to keep the symbols short so that a line worth of | ||||
|    key mappings fits compactly onto a line of code.  It might be an | ||||
|    interesting idea to express the maps rotated 90%, so that you | ||||
|    only need to fit 4 symbols onto each line, rather than 12. | ||||
| 
 | ||||
|    I used enums to manage layer IDs and macro IDs so that I don't need | ||||
|    to care (beyond "start at 0", and arguably that's not needed) about | ||||
|    their values. | ||||
| 
 | ||||
| 3. Things I did not like about the default mapping | ||||
| --------------------------------------------------------- | ||||
| 
 | ||||
|    * I found control too hard to get to.  I use it more than Tab, so | ||||
|      switched it there. | ||||
|    * Having dash on [lower-j] is a bit nonintuitive, but may be OK | ||||
|    * I switched ESC/TAB/M(0) around | ||||
|    * I'm suspicious that I want to shift M(0) from [4][1] to [4][2], | ||||
|      and shift ESC off the first column so KC_LCTL and KC_LALT can | ||||
|      be on the first column. | ||||
|    * I needed to swap ' and ENTER | ||||
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	 Christopher Browne
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