Fixes for encoder abstraction. (#23195)
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					 4 changed files with 101 additions and 38 deletions
				
			
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			@ -15,34 +15,39 @@ __attribute__((weak)) bool should_process_encoder(void) {
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}
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static encoder_events_t encoder_events;
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static bool             signal_queue_drain = false;
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void encoder_init(void) {
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    memset(&encoder_events, 0, sizeof(encoder_events));
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    encoder_driver_init();
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}
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static bool encoder_handle_queue(void) {
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    bool changed = false;
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    while (encoder_events.tail != encoder_events.head) {
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        encoder_event_t event = encoder_events.queue[encoder_events.tail];
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        encoder_events.tail   = (encoder_events.tail + 1) % MAX_QUEUED_ENCODER_EVENTS;
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static void encoder_queue_drain(void) {
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    encoder_events.tail     = encoder_events.head;
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    encoder_events.dequeued = encoder_events.enqueued;
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}
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static bool encoder_handle_queue(void) {
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    bool    changed = false;
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    uint8_t index;
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    bool    clockwise;
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    while (encoder_dequeue_event(&index, &clockwise)) {
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#ifdef ENCODER_MAP_ENABLE
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        // The delays below cater for Windows and its wonderful requirements.
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        action_exec(event.clockwise ? MAKE_ENCODER_CW_EVENT(event.index, true) : MAKE_ENCODER_CCW_EVENT(event.index, true));
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        action_exec(clockwise ? MAKE_ENCODER_CW_EVENT(index, true) : MAKE_ENCODER_CCW_EVENT(index, true));
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#    if ENCODER_MAP_KEY_DELAY > 0
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        wait_ms(ENCODER_MAP_KEY_DELAY);
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#    endif // ENCODER_MAP_KEY_DELAY > 0
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        action_exec(event.clockwise ? MAKE_ENCODER_CW_EVENT(event.index, false) : MAKE_ENCODER_CCW_EVENT(event.index, false));
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        action_exec(clockwise ? MAKE_ENCODER_CW_EVENT(index, false) : MAKE_ENCODER_CCW_EVENT(index, false));
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#    if ENCODER_MAP_KEY_DELAY > 0
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        wait_ms(ENCODER_MAP_KEY_DELAY);
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#    endif // ENCODER_MAP_KEY_DELAY > 0
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#else // ENCODER_MAP_ENABLE
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        encoder_update_kb(event.index, event.clockwise ? true : false);
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        encoder_update_kb(index, clockwise);
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#endif // ENCODER_MAP_ENABLE
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			@ -61,6 +66,11 @@ bool encoder_task(void) {
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    }
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#endif // SPLIT_KEYBOARD
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    if (signal_queue_drain) {
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        signal_queue_drain = false;
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        encoder_queue_drain();
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    }
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    // Let the encoder driver produce events
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    encoder_driver_task();
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			@ -72,40 +82,72 @@ bool encoder_task(void) {
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    return changed;
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}
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bool encoder_queue_event(uint8_t index, bool clockwise) {
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bool encoder_queue_full_advanced(encoder_events_t *events) {
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    return events->head == (events->tail - 1) % MAX_QUEUED_ENCODER_EVENTS;
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}
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bool encoder_queue_full(void) {
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    return encoder_queue_full_advanced(&encoder_events);
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}
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bool encoder_queue_empty_advanced(encoder_events_t *events) {
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    return events->head == events->tail;
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}
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bool encoder_queue_empty(void) {
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    return encoder_queue_empty_advanced(&encoder_events);
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}
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bool encoder_queue_event_advanced(encoder_events_t *events, uint8_t index, bool clockwise) {
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    // Drop out if we're full
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    if ((encoder_events.head + 1) % MAX_QUEUED_ENCODER_EVENTS == encoder_events.tail) {
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    if (encoder_queue_full_advanced(events)) {
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        return false;
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    }
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    // Append the event
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    encoder_event_t new_event                 = {.index = index, .clockwise = clockwise ? 1 : 0};
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    encoder_events.queue[encoder_events.head] = new_event;
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    encoder_event_t new_event   = {.index = index, .clockwise = clockwise ? 1 : 0};
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    events->queue[events->head] = new_event;
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    // Increment the head index
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    encoder_events.head = (encoder_events.head + 1) % MAX_QUEUED_ENCODER_EVENTS;
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    events->head = (events->head + 1) % MAX_QUEUED_ENCODER_EVENTS;
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    events->enqueued++;
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    return true;
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}
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bool encoder_dequeue_event_advanced(encoder_events_t *events, uint8_t *index, bool *clockwise) {
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    if (encoder_queue_empty_advanced(events)) {
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        return false;
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    }
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    // Retrieve the event
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    encoder_event_t event = events->queue[events->tail];
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    *index                = event.index;
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    *clockwise            = event.clockwise;
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    // Increment the tail index
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    events->tail = (events->tail + 1) % MAX_QUEUED_ENCODER_EVENTS;
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    events->dequeued++;
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    return true;
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}
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bool encoder_queue_event(uint8_t index, bool clockwise) {
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    return encoder_queue_event_advanced(&encoder_events, index, clockwise);
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}
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bool encoder_dequeue_event(uint8_t *index, bool *clockwise) {
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    return encoder_dequeue_event_advanced(&encoder_events, index, clockwise);
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}
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void encoder_retrieve_events(encoder_events_t *events) {
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    memcpy(events, &encoder_events, sizeof(encoder_events));
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}
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#ifdef SPLIT_KEYBOARD
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void encoder_set_tail_index(uint8_t tail_index) {
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    encoder_events.tail = tail_index;
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void encoder_signal_queue_drain(void) {
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    signal_queue_drain = true;
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}
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void encoder_handle_slave_events(encoder_events_t *events) {
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    while (events->tail != events->head) {
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        encoder_event_t event = events->queue[events->tail];
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        events->tail          = (events->tail + 1) % MAX_QUEUED_ENCODER_EVENTS;
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        encoder_queue_event(event.index, event.clockwise ? true : false);
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    }
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}
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#endif // SPLIT_KEYBOARD
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__attribute__((weak)) bool encoder_update_user(uint8_t index, bool clockwise) {
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    return true;
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}
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