implement rgb matrix for momokai keyboards (#19904)
Co-authored-by: jack <0x6a73@protonmail.com>
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					 6 changed files with 143 additions and 181 deletions
				
			
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			@ -38,84 +38,61 @@
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//TODO: implement RGB Matrix
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#define RGB_DI_PIN F0
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#define RGBLED_NUM 4
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_LED_COUNT 4
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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    // RGB Matrix Animation modes. Explicitly enabled
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    // For full list of effects, see:
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    // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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    #define ENABLE_RGB_MATRIX_SOLID_COLOR
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    #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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    #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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    #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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    #define ENABLE_RGB_MATRIX_BREATHING
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    #define ENABLE_RGB_MATRIX_BAND_SAT
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    #define ENABLE_RGB_MATRIX_BAND_VAL
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    #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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    #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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    #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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    #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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    #define ENABLE_RGB_MATRIX_CYCLE_ALL
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    #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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    #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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    #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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    #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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    #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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    #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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    #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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    #define ENABLE_RGB_MATRIX_DUAL_BEACON
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    #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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    #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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    #define ENABLE_RGB_MATRIX_RAINDROPS
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    #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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    #define ENABLE_RGB_MATRIX_HUE_BREATHING
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    #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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    #define ENABLE_RGB_MATRIX_HUE_WAVE
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    #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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    #define ENABLE_RGB_MATRIX_PIXEL_FLOW
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    #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
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    // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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    #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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    #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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/*== all animations enable ==*/
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//  #define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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  #define RGBLIGHT_EFFECT_BREATHING
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  #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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  #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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  #define RGBLIGHT_EFFECT_SNAKE
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  #define RGBLIGHT_EFFECT_KNIGHT
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  #define RGBLIGHT_EFFECT_CHRISTMAS
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  #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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  #define RGBLIGHT_EFFECT_RGB_TEST
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  #define RGBLIGHT_EFFECT_ALTERNATING
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// #ifdef RGB_DI_PIN
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// #define DRIVER_LED_TOTAL 5
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// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// // #    define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
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// #endif
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// #ifdef RGB_MATRIX_ENABLE
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// // #    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
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//     // RGB Matrix Animation modes. Explicitly enabled
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//     // For full list of effects, see:
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//     // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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//     #define ENABLE_RGB_MATRIX_SOLID_COLOR
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//     #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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//     #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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//     #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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//     #define ENABLE_RGB_MATRIX_BREATHING
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//     // #define ENABLE_RGB_MATRIX_BAND_SAT
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//     // #define ENABLE_RGB_MATRIX_BAND_VAL
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//     // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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//     // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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//     // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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//     // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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//     #define ENABLE_RGB_MATRIX_CYCLE_ALL
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//     #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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//     #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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//     // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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//     #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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//     // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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//     #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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//     #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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//     // #define ENABLE_RGB_MATRIX_DUAL_BEACON
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//     #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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//     // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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//     #define ENABLE_RGB_MATRIX_RAINDROPS
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//     #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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//     #define ENABLE_RGB_MATRIX_HUE_BREATHING
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//     #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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//     #define ENABLE_RGB_MATRIX_HUE_WAVE
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//     #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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//     #define ENABLE_RGB_MATRIX_PIXEL_FLOW
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//     #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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//     // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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//     // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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//     // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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//     // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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//     #define ENABLE_RGB_MATRIX_SPLASH
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//     // #define ENABLE_RGB_MATRIX_MULTISPLASH
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//     #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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//     // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// #endif
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    // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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    #define ENABLE_RGB_MATRIX_SPLASH
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    #define ENABLE_RGB_MATRIX_MULTISPLASH
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    #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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    #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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			@ -8,7 +8,8 @@ CONSOLE_ENABLE = no         # Console for debug
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COMMAND_ENABLE = no         # Commands for debug and configuration
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NKRO_ENABLE = no            # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
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RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
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AUDIO_ENABLE = no           # Audio output
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RGB_MATRIX_ENABLE = yes
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RGB_MATRIX_DRIVER = WS2812
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LTO_ENABLE = yes
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			@ -16,16 +16,16 @@
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#include "tap_duo.h"
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// #ifdef RGB_MATRIX_ENABLE
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// led_config_t g_led_config = { {
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//     // Key Matrix to LED Index
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//     { 0, 1, 2, NO_LED, NO_LED, NO_LED}
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// }, {
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//     // LED Index to Physical Position
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//     {  56,  0}, { 112,  0}, { 168,  0}, { 0,  64}, { 224,  64}
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// }, {
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//     // LED Index to Flag
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//     4,4,4,2,2
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// } };
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = { {
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    // Key Matrix to LED Index
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    { 0, 1, NO_LED, NO_LED, NO_LED}
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}, {
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    // LED Index to Physical Position
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    { 112,  0}, { 168,  0}, { 0,  64}, { 224,  64}
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}, {
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    // LED Index to Flag
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    4,4,2,2
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} };
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// #endif
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#endif
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			@ -25,81 +25,64 @@
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//TODO: implement RGB Matrix
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#define RGB_DI_PIN F0
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#define RGBLED_NUM 5
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
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// #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
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  #define RGBLIGHT_EFFECT_BREATHING
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  #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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  #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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  #define RGBLIGHT_EFFECT_SNAKE
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  #define RGBLIGHT_EFFECT_KNIGHT
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  #define RGBLIGHT_EFFECT_CHRISTMAS
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  #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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  #define RGBLIGHT_EFFECT_RGB_TEST
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  #define RGBLIGHT_EFFECT_ALTERNATING
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_LED_COUNT 5
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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    // RGB Matrix Animation modes. Explicitly enabled
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    // For full list of effects, see:
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    // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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    #define ENABLE_RGB_MATRIX_SOLID_COLOR
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    #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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    #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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    #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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    #define ENABLE_RGB_MATRIX_BREATHING
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    #define ENABLE_RGB_MATRIX_BAND_SAT
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    #define ENABLE_RGB_MATRIX_BAND_VAL
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    #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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    #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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    #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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    #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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    #define ENABLE_RGB_MATRIX_CYCLE_ALL
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    #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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    #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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    #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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    #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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    #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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    #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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    #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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    #define ENABLE_RGB_MATRIX_DUAL_BEACON
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    #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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    #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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    #define ENABLE_RGB_MATRIX_RAINDROPS
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    #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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    #define ENABLE_RGB_MATRIX_HUE_BREATHING
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    #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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    #define ENABLE_RGB_MATRIX_HUE_WAVE
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    #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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    #define ENABLE_RGB_MATRIX_PIXEL_FLOW
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    #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// #ifdef RGB_DI_PIN
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// #define RGB_MATRIX_LED_COUNT 5
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    // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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    #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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    #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// // #    define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
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// #endif
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// #ifdef RGB_MATRIX_ENABLE
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// // #    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
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//     // RGB Matrix Animation modes. Explicitly enabled
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//     // For full list of effects, see:
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//     // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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//     #define ENABLE_RGB_MATRIX_SOLID_COLOR
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//     #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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//     #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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//     #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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//     #define ENABLE_RGB_MATRIX_BREATHING
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//     // #define ENABLE_RGB_MATRIX_BAND_SAT
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//     // #define ENABLE_RGB_MATRIX_BAND_VAL
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//     // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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//     // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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//     // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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//     // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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//     #define ENABLE_RGB_MATRIX_CYCLE_ALL
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//     #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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//     #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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//     // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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//     #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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//     // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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//     #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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//     #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
 | 
			
		||||
//     // #define ENABLE_RGB_MATRIX_DUAL_BEACON
 | 
			
		||||
//     #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
 | 
			
		||||
//     // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
 | 
			
		||||
//     #define ENABLE_RGB_MATRIX_RAINDROPS
 | 
			
		||||
//     #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
 | 
			
		||||
//     #define ENABLE_RGB_MATRIX_HUE_BREATHING
 | 
			
		||||
//     #define ENABLE_RGB_MATRIX_HUE_PENDULUM
 | 
			
		||||
//     #define ENABLE_RGB_MATRIX_HUE_WAVE
 | 
			
		||||
//     #define ENABLE_RGB_MATRIX_PIXEL_RAIN
 | 
			
		||||
//     #define ENABLE_RGB_MATRIX_PIXEL_FLOW
 | 
			
		||||
//     #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
 | 
			
		||||
 | 
			
		||||
//     // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | 
			
		||||
//     // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | 
			
		||||
//     // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | 
			
		||||
 | 
			
		||||
//     // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | 
			
		||||
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | 
			
		||||
//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | 
			
		||||
//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | 
			
		||||
//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | 
			
		||||
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | 
			
		||||
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | 
			
		||||
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | 
			
		||||
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | 
			
		||||
//     #define ENABLE_RGB_MATRIX_SPLASH
 | 
			
		||||
//     // #define ENABLE_RGB_MATRIX_MULTISPLASH
 | 
			
		||||
//     #define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | 
			
		||||
//     // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | 
			
		||||
// #endif
 | 
			
		||||
    // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | 
			
		||||
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | 
			
		||||
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | 
			
		||||
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | 
			
		||||
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | 
			
		||||
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | 
			
		||||
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | 
			
		||||
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | 
			
		||||
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | 
			
		||||
    #define ENABLE_RGB_MATRIX_SPLASH
 | 
			
		||||
    #define ENABLE_RGB_MATRIX_MULTISPLASH
 | 
			
		||||
    #define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | 
			
		||||
    #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -8,7 +8,8 @@ CONSOLE_ENABLE = no         # Console for debug
 | 
			
		|||
COMMAND_ENABLE = no         # Commands for debug and configuration
 | 
			
		||||
NKRO_ENABLE = no            # Enable N-Key Rollover
 | 
			
		||||
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
 | 
			
		||||
RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
 | 
			
		||||
RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
 | 
			
		||||
AUDIO_ENABLE = no           # Audio output
 | 
			
		||||
 | 
			
		||||
RGB_MATRIX_ENABLE = yes
 | 
			
		||||
RGB_MATRIX_DRIVER = WS2812
 | 
			
		||||
LTO_ENABLE = yes
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -16,16 +16,16 @@
 | 
			
		|||
 | 
			
		||||
#include "tap_trio.h"
 | 
			
		||||
 | 
			
		||||
// #ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
// led_config_t g_led_config = { {
 | 
			
		||||
//     // Key Matrix to LED Index
 | 
			
		||||
//     { 0, 1, 2, NO_LED, NO_LED, NO_LED}
 | 
			
		||||
// }, {
 | 
			
		||||
//     // LED Index to Physical Position
 | 
			
		||||
//     {  56,  0}, { 112,  0}, { 168,  0}, { 0,  64}, { 224,  64}
 | 
			
		||||
// }, {
 | 
			
		||||
//     // LED Index to Flag
 | 
			
		||||
//     4,4,4,2,2
 | 
			
		||||
// } };
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
led_config_t g_led_config = { {
 | 
			
		||||
    // Key Matrix to LED Index
 | 
			
		||||
    { 0, 1, 2, NO_LED, NO_LED, NO_LED}
 | 
			
		||||
}, {
 | 
			
		||||
    // LED Index to Physical Position
 | 
			
		||||
    {  56,  0}, { 112,  0}, { 168,  0}, { 0,  64}, { 224,  64}
 | 
			
		||||
}, {
 | 
			
		||||
    // LED Index to Flag
 | 
			
		||||
    4,4,4,2,2
 | 
			
		||||
} };
 | 
			
		||||
 | 
			
		||||
// #endif
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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