Change DRIVER_LED_COUNT to {LED,RGB}_MATRIX_LED_COUNT (#18399)
				
					
				
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					 577 changed files with 836 additions and 831 deletions
				
			
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			@ -51,7 +51,7 @@
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#ifdef RGB_MATRIX_ENABLE
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#define RGBLED_NUM 35    // Number of LEDs
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#define RGBLED_NUM 35    // Number of LEDs
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#define DRIVER_LED_TOTAL RGBLED_NUM
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#define RGB_MATRIX_LED_COUNT RGBLED_NUM
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#endif
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#ifdef RGBLIGHT_ENABLE
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			@ -86,7 +86,7 @@
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// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#   define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #   define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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			@ -25,7 +25,7 @@ for more options.
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#ifdef RGB_MATRIX_ENABLE
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#define RGBLED_NUM 72
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#define DRIVER_LED_TOTAL RGBLED_NUM
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#define RGB_MATRIX_LED_COUNT RGBLED_NUM
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 8
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			@ -51,7 +51,7 @@
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#ifdef RGB_MATRIX_ENABLE
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#define RGBLED_NUM 35    // Number of LEDs
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#define RGBLED_NUM 35    // Number of LEDs
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#define DRIVER_LED_TOTAL RGBLED_NUM
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#define RGB_MATRIX_LED_COUNT RGBLED_NUM
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#endif
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#ifdef RGBLIGHT_ENABLE
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			@ -86,7 +86,7 @@
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// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#   define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #   define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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			@ -29,7 +29,7 @@ for more options.
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#    define RGBLED_SPLIT \
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        { 36, 36 }
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#    ifdef RGB_MATRIX_ENABLE
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#        define DRIVER_LED_TOTAL RGBLED_NUM
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#        define RGB_MATRIX_LED_COUNT RGBLED_NUM
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#        define RGB_MATRIX_SPLIT RGBLED_SPLIT
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#        define SPLIT_TRANSPORT_MIRROR
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#    else
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