Move small macropad-ish layouts to data driven (#20341)
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421 changed files with 2788 additions and 7128 deletions
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@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "albacore.h"
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#include "quantum.h"
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = { {
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@ -1,36 +0,0 @@
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/* Copyright 2021 paprikman
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define ___ KC_NO
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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K01, K02, K03, \
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K10, K11, K12, K13 \
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) { \
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{ ___, K01, K02, K03 }, \
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{ K10, K11, K12, K13 } \
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}
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@ -21,14 +21,14 @@
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"x": 0.75, "y": 0},
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{"x": 1.75, "y": 0},
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{"x": 2.75, "y": 0},
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{"matrix": [0, 1], "x": 0.75, "y": 0},
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{"matrix": [0, 2], "x": 1.75, "y": 0},
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{"matrix": [0, 3], "x": 2.75, "y": 0},
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{"x": 0, "y": 1},
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{"x": 1, "y": 1},
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{"x": 2, "y": 1},
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{"x": 3, "y": 1}
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{"matrix": [1, 0], "x": 0, "y": 1},
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{"matrix": [1, 1], "x": 1, "y": 1},
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{"matrix": [1, 2], "x": 2, "y": 1},
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{"matrix": [1, 3], "x": 3, "y": 1}
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]
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}
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}
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