[Keyboard] Update rocketboard_16 with *most* of its final features (#12537)
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					 7 changed files with 1359 additions and 68 deletions
				
			
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			@ -12,29 +12,41 @@ You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keycode_lookup.h"
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#include <string.h>
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#ifdef CONSOLE_ENABLE
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#include "print.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BASE 0
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#define _SPEC 1 // Special layer
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// Use the following format to create custom key codes to make macros out of and such
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/*
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enum custom_keycodes {
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 FOO = SAFE_RANGE,
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    KC_EXAM = SAFE_RANGE // "Examine" key code to show the keycode of a key pressed afterwards on the OLED
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};
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*/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 [_BASE] = LAYOUT_default(
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   RGB_MODE_FORWARD,                KC_NUMLOCK,
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   KC_KP_7, KC_KP_8, KC_KP_9,       KC_DELETE,
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   KC_KP_4, KC_KP_5, KC_KP_6,       KC_END,
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   KC_KP_1, KC_KP_2, KC_KP_3,       KC_AUDIO_VOL_UP,
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   KC_KP_0, RGB_TOG, KC_AUDIO_MUTE, KC_AUDIO_VOL_DOWN
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 )
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    [_BASE] = LAYOUT_default(
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        RGB_MODE_FORWARD,                KC_NUMLOCK,
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        KC_KP_7, KC_KP_8, KC_KP_9,       KC_DELETE,
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        KC_KP_4, KC_KP_5, KC_KP_6,       KC_END,
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        KC_KP_1, KC_KP_2, KC_KP_3,       KC_F13,
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        KC_KP_0, MO(1),   KC_KP_DOT,     KC_KP_ENTER
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    ),
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    [_SPEC] = LAYOUT_default(
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        RGB_MODE_REVERSE,               KC_AUDIO_MUTE,
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        KC_NO,   KC_NO,   KC_NO,         KC_EXAM,
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        KC_NO,   KC_NO,   KC_NO,         KC_NO,
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        RESET,   RGB_TOG, RGB_SPI,       RGB_SPD,
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        KC_NO,   _______, KC_NO,         KC_NO
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    )
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};
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bool encoder_update_user(uint8_t index, bool clockwise){
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			@ -56,35 +68,321 @@ bool encoder_update_user(uint8_t index, bool clockwise){
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#ifdef OLED_ENABLE
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static void render_logo(void) {
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    static const char PROGMEM qmk_logo[] = {
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        0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94,
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        0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4,
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        0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0x00
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    };
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#define ANIM_FRAMES 3
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#define ANIM_FRAME_DURATION 110 // Number of milliseconds per frame (no faster than 110ms, last line struggles)
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#define BACKGROUND_FRAMES 21
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#define ROCKET_CENTER_POS 3
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#define SPLASH_DUR 100 // Measured in frames, see above for frame length (note, 231 is used as a key value later on, CTRL+F for uses of this to make sure everything is good)
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    oled_write(qmk_logo, false);
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uint32_t anim_timer = 0;
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uint8_t current_frame = 0;
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uint8_t rocket_y_position = 3;
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uint8_t rocket_pos_change = 0;
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uint8_t background_frame = 0;
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uint8_t splash_dur_counter = 0;
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bool examine_engaged = false;
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uint16_t examined_keycode = KC_NO;
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char lastKeycodeString[32] = { 0 };
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const char star_background [8] [21] =
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{
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    {0x88, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x00, 0x93},
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    {0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8E, 0x00, 0x00},
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    {0x00, 0x8F, 0x00, 0x00, 0x8A, 0x00, 0x00, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0x00, 0x8B, 0x00, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00},
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    {0x8D, 0x00, 0x89, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x00, 0x00, 0x00, 0x00, 0x8F, 0x8B, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x8A, 0x00, 0x00, 0x8E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x8F, 0x00, 0x00},
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    {0x00, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x8F, 0x00, 0x89, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x8F},
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    {0x00, 0x8B, 0x00, 0x00, 0x91, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x8E, 0x00, 0x00, 0x90, 0x00, 0x00, 0x8C, 0x00, 0x00},
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};
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static void oled_write_ln_centered(const char * data, bool inverted)
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{
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    if(strlen(data) >= 21) // If more than 1 line of text is passed in, return without doing anything
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    {
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        return;
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    }
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    // Character buffer to build up the string in
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    char line_buf[21];
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    // Amount to offset string from left side
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    uint8_t offset = (21 - strlen(data))/2;
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    // Formatted string centering... look, it works, don't ask how...
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    snprintf(line_buf, 21, "%*s%s%*s\0", offset, "", data, offset, ""); // Centers data within 21 character buffer with null termination
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    oled_write_ln(line_buf, inverted);
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}
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// Prints the exhaust characters in an order determined by the phase for animation purposes
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// startX - The x axis starting point in characters for the exhaust (3 behind the rocket)
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// startY - The y axis starting point in characters for the exhaust (middle of the rocket)
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// phase - The "phase" of the animation, no real rhyme or reason to the exact number, but each frame move +1 to make the animation work
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static void render_exhaust(uint8_t startX, uint8_t startY, uint8_t phase)
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{
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    oled_set_cursor(startX, startY);
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    oled_write_char(0x85 + (phase % 3), false);
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    phase++;
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    oled_write_char(0x85 + (phase % 3), false);
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    phase++;
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    oled_write_char(0x85 + (phase % 3), false);
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}
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// Renders the "stars" behind the rocket
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// startY - The starting Y location (in characters) of the rocket so that stars aren't rendered on top of the rocket
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static void render_stars(uint8_t startY, uint8_t phase)
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{
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    // Line 0
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    oled_set_cursor(0, 0);
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    for(int i = 0; i < 21; i++)
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    {
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        oled_write_char(star_background[0][(i + phase) % 21], false);
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    }
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    // Line 1
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    oled_set_cursor(0, 1);
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    for(int i = 0; i < 21; i++)
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    {
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        oled_write_char(star_background[1][(i + phase) % 21], false);
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    }
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    // Line 2
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    oled_set_cursor(0, 2);
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    for(int i = 0; i < 21; i++)
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    {
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        oled_write_char(star_background[2][(i + phase) % 21], false);
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    }
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    // Line 3
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    oled_set_cursor(0, 3);
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    for(int i = 0; i < 21; i++)
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    {
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        oled_write_char(star_background[3][(i + phase) % 21], false);
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    }
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    // Line 4
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    oled_set_cursor(0, 4);
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    for(int i = 0; i < 21; i++)
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    {
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        oled_write_char(star_background[4][(i + phase) % 21], false);
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    }
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    // Line 5
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    oled_set_cursor(0, 5);
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    for(int i = 0; i < 21; i++)
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    {
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        oled_write_char(star_background[5][(i + phase) % 21], false);
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    }
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    // Line 6
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    oled_set_cursor(0, 6);
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    for(int i = 0; i < 21; i++)
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    {
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        oled_write_char(star_background[6][(i + phase) % 21], false);
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    }
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    // Line 7
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    oled_set_cursor(0, 7);
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    for(int i = 0; i < 21; i++)
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    {
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        oled_write_char(star_background[7][(i + phase) % 21], false);
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    }
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}
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static void render_logo(uint8_t startX, uint8_t startY)
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{
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    oled_set_cursor(startX, startY);
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    oled_write_char(0x80, false);
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    oled_write_char(0x81, false);
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    oled_write_char(0x82, false);
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    oled_write_char(0x83, false);
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    oled_write_char(0x84, false);
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    oled_set_cursor(startX, startY + 1);
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    oled_write_char(0xA0, false);
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    oled_write_char(0xA1, false);
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    oled_write_char(0xA2, false);
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    oled_write_char(0xA3, false);
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    oled_write_char(0xA4, false);
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    oled_write_char(0xA5, false);
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    oled_set_cursor(startX, startY + 2);
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    oled_write_char(0xC0, false);
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    oled_write_char(0xC1, false);
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    oled_write_char(0xC2, false);
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    oled_write_char(0xC3, false);
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    oled_write_char(0xC4, false);
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}
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oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; }
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void oled_task_user(void) {
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    uint8_t light_level = rgblight_get_val();
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    light_level = (uint8_t)(100.0 * ((float)light_level/(float)RGBLIGHT_LIMIT_VAL)); // Convert to %
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    char c_light_level[3];
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    itoa(light_level, c_light_level, 10);
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void oled_task_user(void)
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{
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    // Playing the animation
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    if((timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) && (splash_dur_counter < SPLASH_DUR))
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    {
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        anim_timer = timer_read32(); // read the current timer value
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        current_frame = (current_frame + 1) % ANIM_FRAMES; // Frame in the exhaust animation
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        background_frame = (background_frame + 1) % BACKGROUND_FRAMES; // Frame in the star animation
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    render_logo(); // Render the QMK logo
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    oled_write_ln(PSTR(""), false); // Add a newline
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    // Host Keyboard LED Status
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    led_t led_state = host_keyboard_led_state();
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    oled_write(led_state.num_lock ? PSTR("   |NUM|") : PSTR("   |   |"), false);
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    oled_write(led_state.caps_lock ? PSTR("|CAP|") : PSTR("|   |"), false);
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    oled_write(led_state.scroll_lock ? PSTR("|SCR|   ") : PSTR("|   |   "), false);
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        // Move the rocket up and down
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        if((rocket_pos_change / 9) == 0)
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        {
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            rocket_y_position = ROCKET_CENTER_POS;
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        }
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        else if((rocket_pos_change / 9) == 1)
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        {
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            rocket_y_position = ROCKET_CENTER_POS + 1;
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        }
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        else if((rocket_pos_change / 9) == 2)
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        {
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            rocket_y_position = ROCKET_CENTER_POS;
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        }
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        if((rocket_pos_change / 9) == 3)
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        {
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            rocket_y_position = ROCKET_CENTER_POS - 1;
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        }
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    oled_write_ln(PSTR(""), false); // Add a newline
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    oled_write(PSTR("    BKLT: "), false);
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    oled_write(c_light_level, false);
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    oled_write_ln(PSTR("%    "), false);
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        // Renders the scene piece by piece
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        render_stars(8, background_frame); // Render star background
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        render_exhaust(6, rocket_y_position + 1, current_frame); // Render exhaust
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        render_logo(9, rocket_y_position); // Render the rocket
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        // Timing for rocket position change
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        if(rocket_pos_change < 36)
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        {
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            rocket_pos_change++;
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        }
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        else
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        {
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            rocket_pos_change = 0;
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        }
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        splash_dur_counter++;
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    }
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    else if((splash_dur_counter >= SPLASH_DUR) && (splash_dur_counter != 231)) // Should only run once at end of splash screen duration
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    {
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        splash_dur_counter = 231; // Nice known value
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        oled_clear(); // Clear the screen
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    }
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    // After the splash screen
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    if(splash_dur_counter == 231)
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    {
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        uint8_t light_level = rgblight_get_val();
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        light_level = (uint8_t)(100.0 * ((float)light_level/(float)RGBLIGHT_LIMIT_VAL)); // Convert to %
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        char c_light_level[3];
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        itoa(light_level, c_light_level, 10);
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        // Display lock LED statuses
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        led_t led_state = host_keyboard_led_state();
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        if(led_state.num_lock)
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        {
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            oled_write(PSTR("   |"), false);
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            oled_write(PSTR("NUM"), true);
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            oled_write(PSTR("|"), false);
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        }
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        else
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        {
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            oled_write(PSTR("   |NUM|"), false);
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        }
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        if(led_state.caps_lock)
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        {
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            oled_write(PSTR("|"), false);
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            oled_write(PSTR("CAP"), true);
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            oled_write(PSTR("|"), false);
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        }
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        else
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        {
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            oled_write(PSTR("|CAP|"), false);
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        }
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        if(led_state.scroll_lock)
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        {
 | 
			
		||||
            oled_write(PSTR("|"), false);
 | 
			
		||||
            oled_write(PSTR("SCR"), true);
 | 
			
		||||
            oled_write(PSTR("|   "), false);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            oled_write(PSTR("|SCR|   "), false);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Print the examine info
 | 
			
		||||
        if(examine_engaged == true)
 | 
			
		||||
        {
 | 
			
		||||
            oled_set_cursor(0, 2);
 | 
			
		||||
            oled_write_ln(PSTR("      Keycode:      "), false);
 | 
			
		||||
            oled_write_ln_centered(lastKeycodeString, false);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            oled_set_cursor(0, 2);
 | 
			
		||||
            oled_write_ln(PSTR("                    "), false);
 | 
			
		||||
            oled_write_ln(PSTR("                    "), false);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Print the backlight % bottom right
 | 
			
		||||
        oled_set_cursor(11, 7);
 | 
			
		||||
        oled_write(PSTR("BKLT: "), false);
 | 
			
		||||
        oled_write(c_light_level, false);
 | 
			
		||||
        oled_write(PSTR("%"), false);
 | 
			
		||||
 | 
			
		||||
        // Print the layer number in bottom left
 | 
			
		||||
        oled_set_cursor(0, 7);
 | 
			
		||||
        oled_write(PSTR("L: "), false);
 | 
			
		||||
        switch (get_highest_layer(layer_state))
 | 
			
		||||
        {
 | 
			
		||||
        case 0:
 | 
			
		||||
            oled_write(PSTR("0"), false);
 | 
			
		||||
            break;
 | 
			
		||||
        case 1:
 | 
			
		||||
            oled_write(PSTR("1"), false);
 | 
			
		||||
            break;
 | 
			
		||||
        case 2:
 | 
			
		||||
            oled_write(PSTR("2"), false);
 | 
			
		||||
            break;
 | 
			
		||||
        case 3:
 | 
			
		||||
            oled_write(PSTR("3"), false);
 | 
			
		||||
            break;
 | 
			
		||||
        default:
 | 
			
		||||
            oled_write(PSTR("Und"), false);
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Process the extra/extended keycode functionality
 | 
			
		||||
bool process_record_user(uint16_t keycode, keyrecord_t *record)
 | 
			
		||||
{
 | 
			
		||||
    bool ret = true; // True will allow QMK to process the key as usual after the function runs, false skips QMK processing after this function runs
 | 
			
		||||
 | 
			
		||||
    switch (keycode)
 | 
			
		||||
    {
 | 
			
		||||
    case KC_EXAM:
 | 
			
		||||
        if(record->event.pressed) // On pressed, flip bool examine_engaged
 | 
			
		||||
        {
 | 
			
		||||
            if(examine_engaged == false)
 | 
			
		||||
            {
 | 
			
		||||
                examine_engaged = true;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                examine_engaged = false;
 | 
			
		||||
            }
 | 
			
		||||
            ret = false;
 | 
			
		||||
        }
 | 
			
		||||
        else // On release do nothing
 | 
			
		||||
        {
 | 
			
		||||
            ret = false;
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    default: // For any key other than EX, simply let QMK process after saving away what it was
 | 
			
		||||
        memset(lastKeycodeString, 0, sizeof(lastKeycodeString));
 | 
			
		||||
        memcpy(lastKeycodeString, translate_keycode_to_string(keycode), sizeof(((lookup_table_t *)0)->key_string));
 | 
			
		||||
        ret = true;
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return ret;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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