[Core] get_keycode_string(): function to format keycodes as strings, for more readable debug logging. (#24787)
* keycode_string(): Format keycodes as strings. This adds the `keycode_string()` function described in https://getreuer.info/posts/keyboards/keycode-string/index.html as a core feature. * Fix formatting. * keycode_string review revisions. * Rename keycode_string() -> get_keycode_string() for consistency with existing string utils like get_u8_str(). * Revise custom keycode names with separate _user and _kb tables. * Correct indent in builddefs/generic_features.mk. Co-authored-by: Ryan <fauxpark@gmail.com> * Add KC_NUHS, KC_NUBS, and KC_CAPS. * Fix linking error with custom names. * Attempt at simplifying interface. * Formatting fix. * Several fixes and revisions. * Don't use PSTR in KEYCODE_STRING_NAME, since this fails to build on AVR. Store custom names in RAM. * Revise the internal table of common keycode names to use its own storage representation, still in PROGMEM, and now more efficiently stored flat in 8 bytes per entry. * Support Swap Hands keycodes and a few other keycodes. * Revert "Formatting fix." This reverts commit 2a2771068c7ee545ffac4103aa07e847a9ec3816. * Revert "Attempt at simplifying interface." This reverts commit 8eaf67de76e75bc92d106a8b0decc893fbc65fa5. * Simplify custom names API by sigprof's suggestion. * Support more keycodes. * Add QK_LOCK keycode. * Add Secure keycodes. * Add Joystick keycodes. * Add Programmable Button keycodes. * Add macro MC_ keycodes. * For remaining keys in known code ranges, stringify them as "QK_<feature>+<number>". For instance, "QK_MIDI+7". * Bug fix and a few improvements. * Fix missing right-hand bit when displaying 5-bit mods numerically. * Support KC_HYPR, KC_MEH, HYPR_T(kc), MEH_T(kc). * Exclude one-shot keycodes when NO_ACTION_ONESHOT is defined. --------- Co-authored-by: Ryan <fauxpark@gmail.com>
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quantum/keycode_string.h
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quantum/keycode_string.h
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// Copyright 2024-2025 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include <stdint.h>
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#if KEYCODE_STRING_ENABLE
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/**
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* @brief Formats a QMK keycode as a human-readable string.
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*
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* Given a keycode, like `KC_A`, this function returns a formatted string, like
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* "KC_A". This is useful for debugging and diagnostics so that keys are more
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* easily identified than they would be by raw numerical codes.
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*
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* @note The returned char* string should be used right away. The string memory
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* is reused and will be overwritten by the next call to `keycode_string()`.
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*
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* Many common QMK keycodes are understood by this function, but not all.
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* Recognized keycodes include:
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*
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* - Most basic keycodes, including letters `KC_A` - `KC_Z`, digits `KC_0` -
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* `KC_9`, function keys `KC_F1` - `KC_F24`, and modifiers like `KC_LSFT`.
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*
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* - Modified basic keycodes, like `S(KC_1)` (Shift + 1 = !).
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*
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* - `MO`, `TO`, `TG`, `OSL`, `LM(layer,mod)`, `LT(layer,kc)` layer switches.
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*
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* - One-shot mod `OSM(mod)` keycodes.
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*
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* - Mod-tap `MT(mod, kc)` keycodes.
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*
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* - Tap dance keycodes `TD(i)`.
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*
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* - Swap hands keycodes `SH_T(kc)`, `SH_TOGG`, etc.
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*
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* - Joystick keycodes `JS_n`.
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*
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* - Programmable button keycodes `PB_n`.
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*
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* - Unicode `UC(codepoint)` and Unicode Map `UM(i)` and `UP(i,j)` keycodes.
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*
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* - Keyboard range keycodes `QK_KB_*`.
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*
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* - User range (SAFE_RANGE) keycodes `QK_USER_*`.
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*
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* Keycodes involving mods like `OSM`, `LM`, `MT` are fully supported only where
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* a single mod is applied.
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*
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* Unrecognized keycodes are printed numerically as hex values like `0x1ABC`.
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*
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* Optionally, use `keycode_string_names_user` or `keycode_string_names_kb` to
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* define names for additional keycodes or override how any of the above are
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* formatted.
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*
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* @param keycode QMK keycode.
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* @return Stringified keycode.
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*/
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const char* get_keycode_string(uint16_t keycode);
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/** Defines a human-readable name for a keycode. */
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typedef struct {
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uint16_t keycode;
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const char* name;
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} keycode_string_name_t;
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// clang-format off
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/**
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* @brief Defines names for additional keycodes for `get_keycode_string()`.
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*
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* Define `KEYCODE_STRING_NAMES_USER` in your keymap.c to add names for
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* additional keycodes to `keycode_string()`. This table may also be used to
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* override how `keycode_string()` formats a keycode. For example, supposing
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* keymap.c defines `MYMACRO1` and `MYMACRO2` as custom keycodes:
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*
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* KEYCODE_STRING_NAMES_USER(
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* KEYCODE_STRING_NAME(MYMACRO1),
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* KEYCODE_STRING_NAME(MYMACRO2),
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* KEYCODE_STRING_NAME(KC_EXLM),
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* );
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*
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* The above defines names for `MYMACRO1` and `MYMACRO2`, and overrides
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* `KC_EXLM` to format as "KC_EXLM" instead of the default "S(KC_1)".
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*/
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# define KEYCODE_STRING_NAMES_USER(...) \
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static const keycode_string_name_t keycode_string_names_user[] = {__VA_ARGS__}; \
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uint16_t keycode_string_names_size_user = \
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sizeof(keycode_string_names_user) / sizeof(keycode_string_name_t); \
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const keycode_string_name_t* keycode_string_names_data_user = \
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keycode_string_names_user
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/** Same as above, but defines keycode string names at the keyboard level. */
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# define KEYCODE_STRING_NAMES_KB(...) \
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static const keycode_string_name_t keycode_string_names_kb[] = {__VA_ARGS__}; \
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uint16_t keycode_string_names_size_kb = \
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sizeof(keycode_string_names_kb) / sizeof(keycode_string_name_t); \
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const keycode_string_name_t* keycode_string_names_data_kb = \
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keycode_string_names_kb
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/** Helper to define a keycode_string_name_t. */
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# define KEYCODE_STRING_NAME(kc) \
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{ (kc), #kc }
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// clang-format on
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extern const keycode_string_name_t* keycode_string_names_data_user;
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extern uint16_t keycode_string_names_size_user;
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extern const keycode_string_name_t* keycode_string_names_data_kb;
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extern uint16_t keycode_string_names_size_kb;
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#else
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// When keycode_string is disabled, fall back to printing keycodes numerically
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// as decimal values, using get_u16_str() from quantum.c.
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# define get_keycode_string(kc) get_u16_str(kc, ' ')
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const char* get_u16_str(uint16_t curr_num, char curr_pad);
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# define KEYCODE_STRING_NAMES_USER(...)
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# define KEYCODE_STRING_NAMES_KB(...)
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# define KEYCODE_STRING_NAME(kc)
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#endif // KEYCODE_STRING_ENABLE
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