Update personal keymap for Let's Split keyboard. (#10536)
* Add Initial layout configuration.
* Set arduino pro micro's built in RX LED as Numlock
* Enable Autoshift feautre.
* Remove DVORAK layout.
* Add Numpad, update default layer.
* Update AutoShift timeout.
* Beautify ASCII Art.
* Update keymap.
* Add Initial verison of RGB lighting.
* Add Tap dance, hungarian letters.
.Xmodmap example: 09f058753d
* Update RGB to use only noeeprom functions.
* Change default rgb led color.
* Add `pragma once`.
* Emojis added.
* Add tap dance for hungarian letters, multimedia control, slash/backslash.
* Remove audio related code.
* Add Gaming layer.
* Remove unnecessary code, update copyright.
* Add readme.md
* Implement code review suggestions.
* Implement code review suggestions #2
* Remove Auto Shift feature.
* Remove Gaming layer.
			
			
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					 3 changed files with 3 additions and 33 deletions
				
			
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					@ -21,9 +21,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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					#pragma once
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#define AUTO_SHIFT_TIMEOUT 200
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#define NO_AUTO_SHIFT_NUMERIC
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// RGB lighting
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					// RGB lighting
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#define RGBLIGHT_SLEEP
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					#define RGBLIGHT_SLEEP
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#undef RGBLED_NUM
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					#undef RGBLED_NUM
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					@ -5,7 +5,6 @@ enum layer_names {
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  _LOWER,
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					  _LOWER,
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  _RAISE,
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					  _RAISE,
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  _NUMPAD,
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					  _NUMPAD,
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  _GAMING,
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  _ADJUST
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					  _ADJUST
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};
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					};
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					@ -118,14 +117,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 * |------+------+------+------+------+------|                |------+------+------+------+------+------|
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					 * |------+------+------+------+------+------|                |------+------+------+------+------+------|
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 * |      |      |      |      |      |      |                |      |      |      |      |      |      |
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					 * |      |      |      |      |      |      |                |      |      |      |      |      |      |
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 * |------+------+------+------+------+------|                |------+------+------+------+------+------|
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					 * |------+------+------+------+------+------|                |------+------+------+------+------+------|
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 * | TGLAS|      |      |      |      |      |                |      |      |      |      |      |GAMING|
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					 * |      |      |      |      |      |      |                |      |      |      |      |      |      |
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 * `-----------------------------------------'                `-----------------------------------------'
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					 * `-----------------------------------------'                `-----------------------------------------'
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 */
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					 */
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[_ADJUST] =  LAYOUT_ortho_4x12(
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					[_ADJUST] =  LAYOUT_ortho_4x12(
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  RESET,   EEP_RST, _______, RALT(KC_SCLN), _______, _______,       _______, TD(U),  RALT(KC_Z),      TD(O),   _______, _______,
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					  RESET,   EEP_RST, _______, RALT(KC_SCLN), _______, _______,       _______, TD(U),  RALT(KC_Z),      TD(O),   _______, _______,
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  _______, RALT(KC_QUOT), _______, _______, _______, _______,       _______, _______, _______, _______, _______, _______,
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					  _______, RALT(KC_QUOT), _______, _______, _______, _______,       _______, _______, _______, _______, _______, _______,
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  _______, _______, _______, _______, _______, _______,       _______, _______, _______, _______, _______, _______,
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					  _______, _______, _______, _______, _______, _______,       _______, _______, _______, _______, _______, _______,
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  KC_ASTG, _______, _______, _______, _______, _______,       _______, _______, _______, _______, _______, TG(_GAMING)
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					  _______, _______, _______, _______, _______, _______,       _______, _______, _______, _______, _______, _______
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),
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					),
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/* Numpad
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					/* Numpad
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					@ -144,27 +143,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  _______, _______, _______, _______, _______, _______,       KC_4,    KC_5,   KC_6,    _______, _______, _______,
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					  _______, _______, _______, _______, _______, _______,       KC_4,    KC_5,   KC_6,    _______, _______, _______,
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  RGB_VAI, RGB_SAI, RGB_HUI, _______, _______, _______,       KC_1,    KC_2,   KC_3,    _______, _______, _______,
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					  RGB_VAI, RGB_SAI, RGB_HUI, _______, _______, _______,       KC_1,    KC_2,   KC_3,    _______, _______, _______,
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  _______, _______, _______, _______, RGB_MOD, RGB_TOG,       KC_CALC, KC_0,   KC_PPLS, _______, _______, _______
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					  _______, _______, _______, _______, RGB_MOD, RGB_TOG,       KC_CALC, KC_0,   KC_PPLS, _______, _______, _______
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),
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/* Gaming
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 * ,-----------------------------------------.               ,-----------------------------------------.
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 * |      |      |      |      |      |      |               |      |      |      |      |      |      |
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 * |------+------+------+------+------+------|               |------+------+------+------+------+------|
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 * |      |      |      |      |      |      |               |      |      |      |      |      |      |
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 * |------+------+------+------+------+------|               |------+------+------+------+------+------|
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 * |      |      |      |      |      |      |               |      |      |      |      |      |      |
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 * |------+------+------+------+------+------|               |------+------+------+------+------+------|
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 * |      |      |      |      | RAISE|      |               |      | LOWER|      |      |      |      |
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 * `-----------------------------------------'               `-----------------------------------------'
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 */
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[_GAMING] = LAYOUT_ortho_4x12(
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  _______, _______, _______, _______, _______, _______,       _______, _______, _______, _______, _______, _______,
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  _______, _______, _______, _______, _______, _______,       _______, _______, _______, _______, _______, _______,
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  _______, _______, _______, _______, _______, _______,       _______, _______, _______, _______, _______, _______,
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  _______, _______, _______, _______, RAISE,   _______,       _______, LOWER,   _______, _______, _______, _______
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)};
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					)};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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					bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  switch(keycode) {
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					  switch(keycode) {
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    case RGB_VAI:
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					    case RGB_VAI:
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					@ -288,14 +268,9 @@ layer_state_t layer_state_set_user(layer_state_t state) {
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      rgblight_setrgb_at(0,255,0, 0);
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					      rgblight_setrgb_at(0,255,0, 0);
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      rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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					      rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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      break;
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					      break;
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    case _GAMING:
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					   default:
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      rgb_mode = RGBLIGHT_MODE_RAINBOW_SWIRL + 5;
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      autoshift_disable();
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      break;
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    default:
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      rgb_mode = RGBLIGHT_MODE_BREATHING + 1;
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					      rgb_mode = RGBLIGHT_MODE_BREATHING + 1;
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      rgblight_mode_noeeprom(rgb_mode);
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					      rgblight_mode_noeeprom(rgb_mode);
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      autoshift_enable();
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      break;
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					      break;
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  }
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					  }
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  return state;
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					  return state;
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					@ -1,5 +1,3 @@
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AUTO_SHIFT_ENABLE = yes
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AUTO_SHIFT_MODIFIERS = no
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RGBLIGHT_ENABLE = yes
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					RGBLIGHT_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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					TAP_DANCE_ENABLE = yes
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