Turkish planck keymap (#1675)
* Adding keymap * Adding keymap * Compiles now, but doesn't flash * Fixes issues with compilation * Trying to fix issues with tap-dance layer * Trying to fix issues with tap-dance layer * Trying to fix issues with tap-dance layer * Fixed bbaserdem layout * Added keyboard layout image * Edited README.md * Changed layout and removed image from README.md * Changed tapping terms * Changed layout a bit
This commit is contained in:
		
							parent
							
								
									ea7792b6c6
								
							
						
					
					
						commit
						31e78d22b4
					
				
					 4 changed files with 515 additions and 0 deletions
				
			
		
							
								
								
									
										23
									
								
								keyboards/planck/keymaps/bbaserdem/Makefile
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								keyboards/planck/keymaps/bbaserdem/Makefile
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,23 @@
 | 
			
		|||
# Build options
 | 
			
		||||
 | 
			
		||||
# ENABLE
 | 
			
		||||
TAP_DANCE_ENABLE = yes
 | 
			
		||||
UNICODE_ENABLE = yes
 | 
			
		||||
MOUSEKEY_ENABLE = yes
 | 
			
		||||
EXTRAKEY_ENABLE = yes
 | 
			
		||||
NKRO_ENABLE = yes
 | 
			
		||||
BACKLIGHT_ENABLE = yes
 | 
			
		||||
AUDIO_ENABLE = yes
 | 
			
		||||
 | 
			
		||||
# DISABLE
 | 
			
		||||
BOOTMAGIC_ENABLE = no
 | 
			
		||||
MIDI_ENABLE = no
 | 
			
		||||
 | 
			
		||||
# Not for planck
 | 
			
		||||
RGBLIGHT_ENABLE = no #Clashes with audio
 | 
			
		||||
BLUETOOTH_ENABLE = no #No bluetooth
 | 
			
		||||
SLEEP_LED_ENABLE = no #Uses BACKLIGHT_ENABLE rimer
 | 
			
		||||
 | 
			
		||||
ifndef QUANTUM_DIR
 | 
			
		||||
	include ../../../../Makefile
 | 
			
		||||
endif
 | 
			
		||||
							
								
								
									
										35
									
								
								keyboards/planck/keymaps/bbaserdem/README.md
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
								keyboards/planck/keymaps/bbaserdem/README.md
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,35 @@
 | 
			
		|||
# Planck Layout
 | 
			
		||||
 | 
			
		||||
Built this planck layout to use DVORAK with an unorthodox Turkish layout.
 | 
			
		||||
If you used a previous layout with a persistent base layer change,
 | 
			
		||||
change it to 0 before proceeding.
 | 
			
		||||
The layout has the following functionality
 | 
			
		||||
 | 
			
		||||
* **QWERTY** can be toggled on/off from **Function** layer.
 | 
			
		||||
* **Mouse** layer allows manipulation of the mouse.
 | 
			
		||||
* **Function** layer has F and special keys.
 | 
			
		||||
* **Symbol** layer has numericals and symbols.
 | 
			
		||||
* **Game** layout can be toggled on/off from **Function** layer.
 | 
			
		||||
* **Music** layer allows playing sounds like a keyboard.
 | 
			
		||||
 | 
			
		||||
Double tapping **Mouse**, **Function** and **Symbol** layers activate them until deacivation.
 | 
			
		||||
Topleftmost key turns off **Function**, **Symbol**, **Game** and **Music** layers,
 | 
			
		||||
and puts the board into *reset* mode from the **Mouse** layer.
 | 
			
		||||
 | 
			
		||||
# Using Turkish letters
 | 
			
		||||
 | 
			
		||||
Instead of a turkish F keyboard layout (very inconvenient to code in),
 | 
			
		||||
I opted to modulate characters like an *AltGr* impleentation.
 | 
			
		||||
Tap and holding *Alt* on **DVORAK** and **QWERTY** layer will change some letters
 | 
			
		||||
to Turkish equivelants.
 | 
			
		||||
Shifting these letters will work.
 | 
			
		||||
The keycodes should transmit the correct unicode characters combined with shift.
 | 
			
		||||
The turkish letters are sent via the unicode implementation.
 | 
			
		||||
No software layout change is neccessary (hence making coding easier).
 | 
			
		||||
By default, the unicode is set to Linux mode. Switch to windows (non-persistent)
 | 
			
		||||
can be done from the associated key in **Function** layer.
 | 
			
		||||
**Symbol** layer also has the symbol for Turkish Lira.
 | 
			
		||||
 | 
			
		||||
# To improve
 | 
			
		||||
 | 
			
		||||
I want to write a couple pieces of my own music for layer switching.
 | 
			
		||||
							
								
								
									
										44
									
								
								keyboards/planck/keymaps/bbaserdem/config.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										44
									
								
								keyboards/planck/keymaps/bbaserdem/config.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,44 @@
 | 
			
		|||
#ifndef CONFIG_USER_H
 | 
			
		||||
#define CONFIG_USER_H
 | 
			
		||||
 | 
			
		||||
#include "../../config.h"
 | 
			
		||||
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
    // Compose own song in future
 | 
			
		||||
    #define STARTUP_SONG SONG(PLANCK_SOUND)
 | 
			
		||||
 | 
			
		||||
    #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
 | 
			
		||||
                                  SONG(COLEMAK_SOUND), \
 | 
			
		||||
                                  SONG(DVORAK_SOUND) \
 | 
			
		||||
                                }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Enables tap magic
 | 
			
		||||
#define TAPPING_TERM 300
 | 
			
		||||
#define TAPPING_TOGGLE 1
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * MIDI options
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/* Prevent use of disabled MIDI features in the keymap */
 | 
			
		||||
//#define MIDI_ENABLE_STRICT 1
 | 
			
		||||
 | 
			
		||||
/* enable basic MIDI features:
 | 
			
		||||
   - MIDI notes can be sent when in Music mode is on
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#define MIDI_BASIC
 | 
			
		||||
 | 
			
		||||
/* enable advanced MIDI features:
 | 
			
		||||
   - MIDI notes can be added to the keymap
 | 
			
		||||
   - Octave shift and transpose
 | 
			
		||||
   - Virtual sustain, portamento, and modulation wheel
 | 
			
		||||
   - etc.
 | 
			
		||||
*/
 | 
			
		||||
//#define MIDI_ADVANCED
 | 
			
		||||
 | 
			
		||||
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
 | 
			
		||||
//#define MIDI_TONE_KEYCODE_OCTAVES 2
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										413
									
								
								keyboards/planck/keymaps/bbaserdem/keymap.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										413
									
								
								keyboards/planck/keymaps/bbaserdem/keymap.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,413 @@
 | 
			
		|||
/* Copyright 2015-2017 Jack Humbert
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include "planck.h"
 | 
			
		||||
 | 
			
		||||
#define _______ KC_TRNS
 | 
			
		||||
#define XXX KC_NO
 | 
			
		||||
 | 
			
		||||
#define _DV 0
 | 
			
		||||
#define _TD 1
 | 
			
		||||
#define _GM 2
 | 
			
		||||
#define _MO 3
 | 
			
		||||
#define _SY 4
 | 
			
		||||
#define _FN 5
 | 
			
		||||
#define _MS 6
 | 
			
		||||
 | 
			
		||||
#define PARAN TD(PAR)
 | 
			
		||||
#define CURLY TD(CUR)
 | 
			
		||||
#define SQUAR TD(SQU)
 | 
			
		||||
#define ANGUL TD(ANG)
 | 
			
		||||
 | 
			
		||||
#define UNDO    LCTL(KC_Z)
 | 
			
		||||
#define REDO    LCTL(KC_Y)
 | 
			
		||||
#define COPYCUT TD(CPC)
 | 
			
		||||
#define PASTE   LCTL(KC_V)
 | 
			
		||||
 | 
			
		||||
#define MO_SC_U KC_MS_WH_UP
 | 
			
		||||
#define MO_SC_D KC_MS_WH_DOWN
 | 
			
		||||
#define MO_SC_L KC_MS_WH_LEFT
 | 
			
		||||
#define MO_SC_R KC_MS_WH_RIGHT
 | 
			
		||||
#define MO_U    KC_MS_UP
 | 
			
		||||
#define MO_D    KC_MS_DOWN
 | 
			
		||||
#define MO_L    KC_MS_LEFT
 | 
			
		||||
#define MO_R    KC_MS_RIGHT
 | 
			
		||||
#define MO_CL_L KC_MS_BTN1
 | 
			
		||||
#define MO_CL_R KC_MS_BTN2
 | 
			
		||||
#define MO_CL_M KC_MS_BTN3
 | 
			
		||||
#define MO_CL_1 KC_MS_BTN4
 | 
			
		||||
#define MO_CL_2 KC_MS_BTN5
 | 
			
		||||
#define MO_AC_0 KC_MS_ACCEL0
 | 
			
		||||
#define MO_AC_1 KC_MS_ACCEL1
 | 
			
		||||
#define MO_AC_2 KC_MS_ACCEL2
 | 
			
		||||
 | 
			
		||||
#define PHY_HB UC(0x0127)
 | 
			
		||||
#define PHY_DE UC(0xc2b0)
 | 
			
		||||
#define TUR_TL UC(0x20ba)
 | 
			
		||||
#define EUR_ER UC(0x20ac)
 | 
			
		||||
#define EUR_PN UC(0x00a3)
 | 
			
		||||
 | 
			
		||||
enum custom_keycodes {
 | 
			
		||||
    TUR_A = SAFE_RANGE,
 | 
			
		||||
    TUR_C,
 | 
			
		||||
    TUR_G,
 | 
			
		||||
    TUR_I,
 | 
			
		||||
    TUR_O,
 | 
			
		||||
    TUR_S,
 | 
			
		||||
    TUR_U,
 | 
			
		||||
    UNI_LI,
 | 
			
		||||
    UNI_WN
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Tap dance
 | 
			
		||||
enum {
 | 
			
		||||
    ATD = 0,
 | 
			
		||||
    CLS,
 | 
			
		||||
    SCL,
 | 
			
		||||
    QUO,
 | 
			
		||||
    PAR,
 | 
			
		||||
    CUR,
 | 
			
		||||
    SQU,
 | 
			
		||||
    ANG,
 | 
			
		||||
    CPC
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
/* Dvorak
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * | Blt |  "  |  ,  |  .  |  P  |  Y  ||  F  |  G  |  C  |  R  |  L  | Bkp |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | Esc |  A  |  O  |  E  |  U  |  I  ||  D  |  H  |  T  |  N  |  S  | Del |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |Sh\CL| ; : |  Q  |  J  |  K  |  X  ||  B  |  M  |  W  |  V  |  Z  |MOUSE|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | Ctl | Alt | Meta| Tab | SYM | Spc || Ent | FUN | Lft | Dwn |  Up | Rgt |
 | 
			
		||||
 * `------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_DV] = {
 | 
			
		||||
  {BL_STEP,TD(QUO),KC_COMM,KC_DOT, KC_P,   KC_Y,   KC_F,   KC_G,   KC_C,   KC_R,   KC_L,   KC_BSPC},
 | 
			
		||||
  {KC_ESC ,KC_A,   KC_O,   KC_E,   KC_U,   KC_I,   KC_D,   KC_H,   KC_T,   KC_N,   KC_S,   KC_DEL },
 | 
			
		||||
  {TD(CLS),TD(SCL),KC_Q,   KC_J,   KC_K,   KC_X,   KC_B,   KC_M,   KC_W,   KC_V,   KC_Z,   TT(_MO)},
 | 
			
		||||
  {KC_LCTL,TD(ATD),KC_LGUI,KC_TAB, TT(_SY),KC_SPC, KC_ENT, TT(_FN),KC_LEFT,KC_DOWN,KC_UP,  KC_RGHT}
 | 
			
		||||
},
 | 
			
		||||
[_TD] = {
 | 
			
		||||
  {_______,_______,_______,_______,_______,_______,_______, TUR_G, TUR_C,  _______,_______,_______},
 | 
			
		||||
  {_______, TUR_A,  TUR_O, _______, TUR_U,  TUR_I, _______, PHY_HB,_______,_______, TUR_S, _______},
 | 
			
		||||
  {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______},
 | 
			
		||||
  {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
/* Game layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * | OFF |  Q  |  W  |  E  |  R  |  T  ||  F1 |  F2 | Ctrl|  ^  |Shift| Esc |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |  ~  |  A  |  S  |  D  |  F  |  G  ||  F3 |  F4 |  <  |  v  |  >  |Enter|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | Shf |  Z  |  X  |  C  |  V  |  B  ||  F5 |  F6 |  ,  |  .  | / ? | Alt |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | Alt | Ctrl| ` ~ | - _ |     | Spc || Spc |     |  1  |  2  |  3  |  4  |
 | 
			
		||||
 * `------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_GM] = {
 | 
			
		||||
  {TG(_GM),KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_F1,  KC_F2,  KC_RCTL,KC_UP,  KC_RSFT,KC_ESC },
 | 
			
		||||
  {KC_TAB, KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_F3,  KC_F4,  KC_LEFT,KC_DOWN,KC_RGHT,KC_ENT },
 | 
			
		||||
  {KC_LSFT,KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_F5,  KC_F6,  KC_COMM,KC_DOT, KC_SLSH,KC_RALT},
 | 
			
		||||
  {KC_LALT,KC_LCTL,KC_GRV, KC_MINS,_______,KC_SPC, KC_SPC, _______,KC_1,   KC_2,   KC_3,   KC_4   }
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
/* Mouse control layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * |     |.....|  ^  |.....|.....|Acc 2||.....|.....|.....| |^| |.....|     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  <  |  v  |  >  |.....|Acc 1||.....|.....| <-- | |v| | --> |     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     | Left| Mid |Right|.....|Acc 0||.....|.....|Btn 4|.....|Btn 5|     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |     |     |     |     |     ||     |     |     |     |     |     |
 | 
			
		||||
 * `------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_MO] = {
 | 
			
		||||
  {TG(_MO),XXX,    MO_U,   XXX,    XXX,    MO_AC_2,XXX,    XXX,    XXX,    MO_SC_U,XXX,    _______},
 | 
			
		||||
  {_______,MO_L,   MO_D,   MO_R,   XXX,    MO_AC_1,XXX,    XXX,    MO_SC_L,MO_SC_D,MO_SC_R,_______},
 | 
			
		||||
  {_______,MO_CL_L,MO_CL_M,MO_CL_R,XXX,    MO_AC_0,XXX,    XXX,    MO_CL_1,XXX,    MO_CL_2,_______},
 | 
			
		||||
  {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
/* Symbols layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * | OFF |  !  |  1  |  2  |  3  |  &  ||  =  |  +  |  -  |  *  |  %  |     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |  _  | ( ) |  4  |  5  |  6  |  \  ||  /  | [ ] | { } | < > |  |  |     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |degre|  ?  |  7  |  8  |  9  |  ~  ||  `  |  @  |  #  |  $  |  ^  |     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |     |     |  0  |     |     ||     |     |TLira| Euro|Pound|     |
 | 
			
		||||
 * `------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
[_SY] = {
 | 
			
		||||
  {TG(_SY),KC_EXLM,KC_1,   KC_2,   KC_3,   KC_AMPR,KC_EQL, KC_PLUS,KC_MINS,KC_ASTR,KC_PERC,_______},
 | 
			
		||||
  {KC_UNDS,PARAN,  KC_4,   KC_5,   KC_6,   KC_BSLS,KC_SLSH,SQUAR,  CURLY,  ANGUL,  KC_PIPE,_______},
 | 
			
		||||
  {PHY_DE, KC_QUES,KC_7,   KC_8,   KC_9,   KC_TILD,KC_GRV, KC_AT,  KC_HASH,KC_DLR, KC_CIRC,_______},
 | 
			
		||||
  {_______,_______,_______,KC_0,   _______,_______,_______,_______,TUR_TL, EUR_ER, EUR_PN, _______}
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
/* Function layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * | OFF | game|music|     |     |RESET||RESET| win | lin | wake|sleep|power|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |  F1 |  F2 |  F3 |  F4 |  F5 |  F6 ||  F7 |  F8 |  F9 | F10 | F11 | F12 |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     | undo| redo|cutcp|paste|vol 0||prtsc| ins | rev.| stop| play| next|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |     |     |     |     |vol -||vol +|     | home|pg dn|pg up| end |
 | 
			
		||||
 * `------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
[_FN] = {
 | 
			
		||||
  {TG(_FN),TG(_GM),MU_ON,  _______,_______,RESET,  RESET,  UNI_LI, UNI_WN ,KC_WAKE,KC_SLEP,KC_PWR },
 | 
			
		||||
  {KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12 },
 | 
			
		||||
  {_______,UNDO,   REDO,   COPYCUT,PASTE,  KC_MUTE,KC_PSCR,KC_INS, KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT},
 | 
			
		||||
  {_______,_______,_______,_______,_______,KC_VOLD,KC_VOLU,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END }
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
/* Music layer
 | 
			
		||||
 * ,-----------------------------------------------------------------------.
 | 
			
		||||
 * | OFF |rec S| stop| play|sped^|spedv|cycle|.....|.....|.....|.....|.....|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
 | 
			
		||||
 * `-----------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_MS] = {
 | 
			
		||||
    { MU_OFF, KC_LCTL, KC_LALT, KC_LGUI, KC_UP, KC_DOWN, MU_MOD, XXX, XXX, XXX, XXX, XXX },
 | 
			
		||||
    { XXX,    XXX,     XXX,     XXX,     XXX,   XXX,     XXX,    XXX, XXX, XXX, XXX, XXX },
 | 
			
		||||
    { XXX,    XXX,     XXX,     XXX,     XXX,   XXX,     XXX,    XXX, XXX, XXX, XXX, XXX },
 | 
			
		||||
    { XXX,    XXX,     XXX,     XXX,     XXX,   XXX,     XXX,    XXX, XXX, XXX, XXX, XXX }
 | 
			
		||||
}
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Set unicode method to linux.
 | 
			
		||||
void matrix_init_user(){
 | 
			
		||||
  set_unicode_input_mode(UC_LNX);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// User defined keys
 | 
			
		||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
    // This section is a bit tedious in VIM, so I shortened lines
 | 
			
		||||
  // Check for shift letter
 | 
			
		||||
  bool is_capital = ( keyboard_report->mods &
 | 
			
		||||
      (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) ) ^
 | 
			
		||||
      ( keyboard_report->mods & MOD_BIT(KC_CAPS) );
 | 
			
		||||
  switch (keycode) {
 | 
			
		||||
    // Add music layer to music functionality
 | 
			
		||||
    case MU_ON:
 | 
			
		||||
      if (record->event.pressed) { layer_on(_MS); }
 | 
			
		||||
      return true; break;
 | 
			
		||||
    case MU_OFF:
 | 
			
		||||
      if (record->event.pressed) { layer_off(_MS); }
 | 
			
		||||
      return true; break;
 | 
			
		||||
    // Turkish letters keycodes
 | 
			
		||||
    case TUR_A:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if ( is_capital ) {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00c2); unicode_input_finish();
 | 
			
		||||
        } else {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00e2); unicode_input_finish();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    case TUR_U:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if ( is_capital ) {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00dc); unicode_input_finish();
 | 
			
		||||
        } else {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00fc); unicode_input_finish();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    case TUR_I:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if ( is_capital ) {
 | 
			
		||||
            unicode_input_start(); register_hex(0x0130); unicode_input_finish();
 | 
			
		||||
        } else {
 | 
			
		||||
            unicode_input_start(); register_hex(0x0131); unicode_input_finish();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    case TUR_O:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if ( is_capital ) {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00d6); unicode_input_finish();
 | 
			
		||||
        } else {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00f6); unicode_input_finish();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    case TUR_S:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if ( is_capital ) {
 | 
			
		||||
            unicode_input_start(); register_hex(0x015e); unicode_input_finish();
 | 
			
		||||
        } else {
 | 
			
		||||
            unicode_input_start(); register_hex(0x015f); unicode_input_finish();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    case TUR_G:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if ( is_capital ) {
 | 
			
		||||
            unicode_input_start(); register_hex(0x011e); unicode_input_finish();
 | 
			
		||||
        } else {
 | 
			
		||||
            unicode_input_start(); register_hex(0x011f); unicode_input_finish();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    case TUR_C:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if ( is_capital ) {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00c7); unicode_input_finish();
 | 
			
		||||
        } else {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00e7); unicode_input_finish();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    // Keys to change unicode mode
 | 
			
		||||
    case UNI_LI:
 | 
			
		||||
      if( record->event.pressed ) {
 | 
			
		||||
          set_unicode_input_mode(UC_LNX);
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    case UNI_WN:
 | 
			
		||||
      if( record->event.pressed ) {
 | 
			
		||||
          set_unicode_input_mode(UC_WIN);
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
  }
 | 
			
		||||
  return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Tap dance feature for the altgr implementation
 | 
			
		||||
void altgr_dvo_tap (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
  if (state->count == 1) {
 | 
			
		||||
    register_code (KC_RALT);
 | 
			
		||||
  } else if (state->count == 2) {
 | 
			
		||||
    unregister_code (KC_RALT);
 | 
			
		||||
    layer_on(_TD);
 | 
			
		||||
  } else if (state->count == 3) {
 | 
			
		||||
      layer_off(_TD);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
void altgr_dvo_end (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
  if (state->count == 1) {
 | 
			
		||||
      unregister_code (KC_RALT);
 | 
			
		||||
  } else if (state->count == 2) {
 | 
			
		||||
      layer_off(_TD);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Shift vs capslock function
 | 
			
		||||
void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
    if (state->count == 1) {
 | 
			
		||||
        register_code (KC_LSFT);
 | 
			
		||||
    } else if (state->count == 2) {
 | 
			
		||||
        unregister_code (KC_LSFT);
 | 
			
		||||
        register_code (KC_CAPS);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
    if (state->count == 1) {
 | 
			
		||||
        unregister_code (KC_LSFT);
 | 
			
		||||
    } else {
 | 
			
		||||
        unregister_code (KC_CAPS);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Parantheses
 | 
			
		||||
void paranthesis_dance (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
    if (state->count == 1) {
 | 
			
		||||
        SEND_STRING("()"); register_code(KC_LEFT); unregister_code(KC_LEFT);
 | 
			
		||||
        } else if (state->count == 2) {
 | 
			
		||||
            SEND_STRING("(");
 | 
			
		||||
        } else if (state->count == 3) {
 | 
			
		||||
            SEND_STRING(")");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
void curly_dance (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
    if (state->count == 1) {
 | 
			
		||||
        SEND_STRING("{}"); register_code(KC_LEFT); unregister_code(KC_LEFT);
 | 
			
		||||
        } else if (state->count == 2) {
 | 
			
		||||
            SEND_STRING("{");
 | 
			
		||||
        } else if (state->count == 3) {
 | 
			
		||||
            SEND_STRING("}");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void square_dance (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
    if (state->count == 1) {
 | 
			
		||||
        SEND_STRING("[]"); register_code(KC_LEFT); unregister_code(KC_LEFT);
 | 
			
		||||
        } else if (state->count == 2) {
 | 
			
		||||
            SEND_STRING("[");
 | 
			
		||||
        } else if (state->count == 3) {
 | 
			
		||||
            SEND_STRING("]");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void angular_dance (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
    if (state->count == 1) {
 | 
			
		||||
        SEND_STRING("<>"); register_code(KC_LEFT); unregister_code(KC_LEFT);
 | 
			
		||||
        } else if (state->count == 2) {
 | 
			
		||||
            SEND_STRING("<");
 | 
			
		||||
        } else if (state->count == 3) {
 | 
			
		||||
            SEND_STRING(">");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Copy or cut feature
 | 
			
		||||
void copy_cut (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
    if (state->count == 1) {
 | 
			
		||||
        register_code (KC_LCTL);
 | 
			
		||||
        register_code (KC_C);
 | 
			
		||||
        unregister_code (KC_C);
 | 
			
		||||
        unregister_code (KC_LCTL);
 | 
			
		||||
    } else if (state->count == 2) {
 | 
			
		||||
        register_code (KC_LCTL);
 | 
			
		||||
        register_code (KC_X);
 | 
			
		||||
        unregister_code (KC_X);
 | 
			
		||||
        unregister_code (KC_LCTL);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Tap dance feature
 | 
			
		||||
qk_tap_dance_action_t tap_dance_actions[] = {
 | 
			
		||||
    // Tap once for Left Ctrl, second one is momentory switch to layer TUR
 | 
			
		||||
     [ATD] = ACTION_TAP_DANCE_FN_ADVANCED( altgr_dvo_tap, NULL, altgr_dvo_end )
 | 
			
		||||
    // Advanced tap dance feature allows for immediate response to shift
 | 
			
		||||
    ,[CLS] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
 | 
			
		||||
    // Shifting for double quote and semicolon
 | 
			
		||||
    ,[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
 | 
			
		||||
    ,[QUO] = ACTION_TAP_DANCE_DOUBLE( KC_QUOT, KC_DQUO )
 | 
			
		||||
    // Tap dances for paranthesis, which sends macros
 | 
			
		||||
    ,[PAR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, paranthesis_dance )
 | 
			
		||||
    ,[CUR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, curly_dance )
 | 
			
		||||
    ,[SQU] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, square_dance )
 | 
			
		||||
    ,[ANG] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, angular_dance )
 | 
			
		||||
    // Tap dance for copy/cutting
 | 
			
		||||
    ,[CPC] = ACTION_TAP_DANCE_FN( copy_cut )
 | 
			
		||||
};
 | 
			
		||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue